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3D Game Textures
Create Professional Game Art Using Photoshop
Taschenbuch von Luke Ahearn
Sprache: Englisch

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Beschreibung

Revised to take new technology into account, this new edition is an ideal hands-on resource for creating textures, shaders, and materials. It contains expanded coverage of shader nodes, and its companion website has been updated to include video tutorials as well as updated samples.

Revised to take new technology into account, this new edition is an ideal hands-on resource for creating textures, shaders, and materials. It contains expanded coverage of shader nodes, and its companion website has been updated to include video tutorials as well as updated samples.

Über den Autor

Luke Ahearn has over 20 years of experience in professional game development. He has served in lead positions such as designer, producer, and art director on over 15 published game titles, including Dead Reckoning and America's Army. He has also worked as a background artist at Electronic Arts. He is currently working as an animatronic prop artist at MasterWerx Studios. He has written nine books on game development.

Inhaltsverzeichnis

Introduction. The Basics of Art. The Basics of Computer Graphic Technology. Introduction to Shaders and Materials. Preparing for Texture Creation. Sci-Fi Hallway, Basic Shaders: Diffuse, Illumination, and Opacity. The Urban Setting: Low-Polygon, High-Texture Detail. The Fantasy Setting: High-Polygon, High-Texture Detail. Exteriors. Game Effects. Normal Maps and Multipass Shaders.

Details
Erscheinungsjahr: 2016
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781138920064
ISBN-10: 1138920061
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Ahearn, Luke
Auflage: 4th edition
Hersteller: CRC Press
Maße: 254 x 177 x 22 mm
Von/Mit: Luke Ahearn
Erscheinungsdatum: 22.06.2016
Gewicht: 0,892 kg
Artikel-ID: 103910770
Über den Autor

Luke Ahearn has over 20 years of experience in professional game development. He has served in lead positions such as designer, producer, and art director on over 15 published game titles, including Dead Reckoning and America's Army. He has also worked as a background artist at Electronic Arts. He is currently working as an animatronic prop artist at MasterWerx Studios. He has written nine books on game development.

Inhaltsverzeichnis

Introduction. The Basics of Art. The Basics of Computer Graphic Technology. Introduction to Shaders and Materials. Preparing for Texture Creation. Sci-Fi Hallway, Basic Shaders: Diffuse, Illumination, and Opacity. The Urban Setting: Low-Polygon, High-Texture Detail. The Fantasy Setting: High-Polygon, High-Texture Detail. Exteriors. Game Effects. Normal Maps and Multipass Shaders.

Details
Erscheinungsjahr: 2016
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781138920064
ISBN-10: 1138920061
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Ahearn, Luke
Auflage: 4th edition
Hersteller: CRC Press
Maße: 254 x 177 x 22 mm
Von/Mit: Luke Ahearn
Erscheinungsdatum: 22.06.2016
Gewicht: 0,892 kg
Artikel-ID: 103910770
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