Zum Hauptinhalt springen
Dekorationsartikel gehören nicht zum Leistungsumfang.
A Composer's Guide to Game Music
Taschenbuch von Winifred Phillips
Sprache: Englisch

32,40 €*

inkl. MwSt.

Versandkostenfrei per Post / DHL

Lieferzeit 1-2 Wochen

Kategorien:
Beschreibung
A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field.

Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field.

Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business.

A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.

A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field.

Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field.

Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business.

A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.

Über den Autor
Winifred Phillips is an award-winning composer who has composed the music for such video games as Assassin's Creed Liberation, The Da Vinci Code, God of War, Shrek the Third, Spore Hero, the LittleBigPlanet franchise, and many others.
Details
Empfohlen (von): 18
Erscheinungsjahr: 2017
Fachbereich: Computerspiele
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9780262534499
ISBN-10: 0262534495
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Phillips, Winifred
Hersteller: Penguin Random House LLC
Maße: 228 x 153 x 20 mm
Von/Mit: Winifred Phillips
Erscheinungsdatum: 11.08.2017
Gewicht: 0,401 kg
Artikel-ID: 121090530
Über den Autor
Winifred Phillips is an award-winning composer who has composed the music for such video games as Assassin's Creed Liberation, The Da Vinci Code, God of War, Shrek the Third, Spore Hero, the LittleBigPlanet franchise, and many others.
Details
Empfohlen (von): 18
Erscheinungsjahr: 2017
Fachbereich: Computerspiele
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9780262534499
ISBN-10: 0262534495
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Phillips, Winifred
Hersteller: Penguin Random House LLC
Maße: 228 x 153 x 20 mm
Von/Mit: Winifred Phillips
Erscheinungsdatum: 11.08.2017
Gewicht: 0,401 kg
Artikel-ID: 121090530
Warnhinweis

Ähnliche Produkte

Ähnliche Produkte