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A Practical Guide to Indie Game Marketing
Taschenbuch von Joel Dreskin
Sprache: Englisch

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Beschreibung

Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures.

Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures.

Über den Autor

Joel Dreskin has developed expertise with marketing, strategy development and campaign executions for high profile, enthusiast and indie brands over the past 20 years--including Star Wars, Back to the Future, Wallace & Gromit, Monkey Island, Sam & Max, original IP, and more. In addition to Joel's experience with game tie-in launches for the Star Wars prequel films during his years with the LucasArts division of Lucasfilm, he drove brand, channel and marketing program development for Telltale Games from the company's second through seventh years and digital media software initiatives with Macromedia (now Adobe). Joel has recently created and run focused showcase events for indie developers: Indie Press Day and Good Game Club; and has also been contributing to the Media Indie Exchange press/industry mixer events.

Inhaltsverzeichnis

Chapter 1: Introduction

Chapter 2: Marketing Fundamentals

Chapter 3: Branding

Written by Guest Author Tom ByronCase Study: Klei Entertainment

Chapter 4: Developing Your Market Campaign and Calendar

Chapter 5: Marketing Vehicles That Can Work Well for Indies

Case Study: Supergiant Games

Chapter 6: Developing the Marketing Plan

Case Study: The Binary Mill's Mini Motor Racing

Chapter 7: PR

Written by Guest Author Emily MorgantiCase Study: Additional PR Examples

Chapter 8: Marketing Materials

Chapter 9: Audience/Community Development

Case Study: Telltale Games

Chapter 10: Post-Launch

Case Study: Flippfly's Race the Sun

Chapter 11: What if Something Goes Wrong?!

Appendix 1: Glossary

Appendix 2: Marketing Fundamentals Worksheet

Appendix 3: Marketing Plan Outline

Appendix 4: Check Lists

Appendix 5: Press Release Worksheets

Details
Erscheinungsjahr: 2015
Genre: Kunst
Rubrik: Kunst & Musik
Thema: Allgemeine Kunst
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781138801547
ISBN-10: 1138801542
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Dreskin, Joel
Hersteller: Taylor & Francis Ltd
Maße: 154 x 228 x 14 mm
Von/Mit: Joel Dreskin
Erscheinungsdatum: 23.12.2015
Gewicht: 0,296 kg
Artikel-ID: 104709123
Über den Autor

Joel Dreskin has developed expertise with marketing, strategy development and campaign executions for high profile, enthusiast and indie brands over the past 20 years--including Star Wars, Back to the Future, Wallace & Gromit, Monkey Island, Sam & Max, original IP, and more. In addition to Joel's experience with game tie-in launches for the Star Wars prequel films during his years with the LucasArts division of Lucasfilm, he drove brand, channel and marketing program development for Telltale Games from the company's second through seventh years and digital media software initiatives with Macromedia (now Adobe). Joel has recently created and run focused showcase events for indie developers: Indie Press Day and Good Game Club; and has also been contributing to the Media Indie Exchange press/industry mixer events.

Inhaltsverzeichnis

Chapter 1: Introduction

Chapter 2: Marketing Fundamentals

Chapter 3: Branding

Written by Guest Author Tom ByronCase Study: Klei Entertainment

Chapter 4: Developing Your Market Campaign and Calendar

Chapter 5: Marketing Vehicles That Can Work Well for Indies

Case Study: Supergiant Games

Chapter 6: Developing the Marketing Plan

Case Study: The Binary Mill's Mini Motor Racing

Chapter 7: PR

Written by Guest Author Emily MorgantiCase Study: Additional PR Examples

Chapter 8: Marketing Materials

Chapter 9: Audience/Community Development

Case Study: Telltale Games

Chapter 10: Post-Launch

Case Study: Flippfly's Race the Sun

Chapter 11: What if Something Goes Wrong?!

Appendix 1: Glossary

Appendix 2: Marketing Fundamentals Worksheet

Appendix 3: Marketing Plan Outline

Appendix 4: Check Lists

Appendix 5: Press Release Worksheets

Details
Erscheinungsjahr: 2015
Genre: Kunst
Rubrik: Kunst & Musik
Thema: Allgemeine Kunst
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781138801547
ISBN-10: 1138801542
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Dreskin, Joel
Hersteller: Taylor & Francis Ltd
Maße: 154 x 228 x 14 mm
Von/Mit: Joel Dreskin
Erscheinungsdatum: 23.12.2015
Gewicht: 0,296 kg
Artikel-ID: 104709123
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