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Unleash the power of SwiftUI 4 by building dynamic, cross-platform projects with iOS 16 that will amaze your users
Purchase of the print or Kindle book includes a free PDF eBook
Key Features:Explore the basics of declarative programming and animation
Understand the fundamentals of SwiftUI and animatable properties
Learn while working on beginner-to-advanced level animation projects
Book Description:
Swift and SwiftUI are the backbone of Apple application development, making them a crucial skill set to learn. Animating SwiftUI Applications focuses on the creation of stunning animations, making you proficient in this declarative language and employing a minimal code approach.
In this book, you'll start by exploring the fundamentals of SwiftUI and animation, before jumping into various projects that will cement these skills in practice. You will explore some simple projects, like animating circles, creating color spectrums with hueRotation, animating individual parts of an image, as well as combining multiple views together to produce dynamic creations. The book will then transition into more advanced animation projects that employ the GeometryReader, which helps align your animations across different devices, as well as creating word and color games. Finally, you will learn how to integrate the SpriteKit framework into our SwiftUI code to create scenes with wind, fire, rain, and or snow scene, along with adding physics, gravity, collisions, and particle emitters to your animations.
By the end of this book, you'll have created a number of different animation projects, and will have gained a deep understanding of SwiftUI that can be used for your own creations.
What You Will Learn:Understand the fundamentals of SwiftUI and declarative programming
Master animation concepts like state variables and time curves
Explore animation properties like hueRotation, opacity, and scale
Create animations using physics, gravity, collision, and more
Use the GeometryReader to align views across various platformsCombine different animations for more dynamic effects
Add audio to your animations for an interactive experiencec
Who this book is for:
This book is for aspiring SwiftUI developers who have a basic understanding of Swift. It can also be used by SwiftUI developers, UIKit developers, and iOS developers that are new to SwiftUI and want to improve their animation proficiency.
Purchase of the print or Kindle book includes a free PDF eBook
Key Features:Explore the basics of declarative programming and animation
Understand the fundamentals of SwiftUI and animatable properties
Learn while working on beginner-to-advanced level animation projects
Book Description:
Swift and SwiftUI are the backbone of Apple application development, making them a crucial skill set to learn. Animating SwiftUI Applications focuses on the creation of stunning animations, making you proficient in this declarative language and employing a minimal code approach.
In this book, you'll start by exploring the fundamentals of SwiftUI and animation, before jumping into various projects that will cement these skills in practice. You will explore some simple projects, like animating circles, creating color spectrums with hueRotation, animating individual parts of an image, as well as combining multiple views together to produce dynamic creations. The book will then transition into more advanced animation projects that employ the GeometryReader, which helps align your animations across different devices, as well as creating word and color games. Finally, you will learn how to integrate the SpriteKit framework into our SwiftUI code to create scenes with wind, fire, rain, and or snow scene, along with adding physics, gravity, collisions, and particle emitters to your animations.
By the end of this book, you'll have created a number of different animation projects, and will have gained a deep understanding of SwiftUI that can be used for your own creations.
What You Will Learn:Understand the fundamentals of SwiftUI and declarative programming
Master animation concepts like state variables and time curves
Explore animation properties like hueRotation, opacity, and scale
Create animations using physics, gravity, collision, and more
Use the GeometryReader to align views across various platformsCombine different animations for more dynamic effects
Add audio to your animations for an interactive experiencec
Who this book is for:
This book is for aspiring SwiftUI developers who have a basic understanding of Swift. It can also be used by SwiftUI developers, UIKit developers, and iOS developers that are new to SwiftUI and want to improve their animation proficiency.
Unleash the power of SwiftUI 4 by building dynamic, cross-platform projects with iOS 16 that will amaze your users
Purchase of the print or Kindle book includes a free PDF eBook
Key Features:Explore the basics of declarative programming and animation
Understand the fundamentals of SwiftUI and animatable properties
Learn while working on beginner-to-advanced level animation projects
Book Description:
Swift and SwiftUI are the backbone of Apple application development, making them a crucial skill set to learn. Animating SwiftUI Applications focuses on the creation of stunning animations, making you proficient in this declarative language and employing a minimal code approach.
In this book, you'll start by exploring the fundamentals of SwiftUI and animation, before jumping into various projects that will cement these skills in practice. You will explore some simple projects, like animating circles, creating color spectrums with hueRotation, animating individual parts of an image, as well as combining multiple views together to produce dynamic creations. The book will then transition into more advanced animation projects that employ the GeometryReader, which helps align your animations across different devices, as well as creating word and color games. Finally, you will learn how to integrate the SpriteKit framework into our SwiftUI code to create scenes with wind, fire, rain, and or snow scene, along with adding physics, gravity, collisions, and particle emitters to your animations.
By the end of this book, you'll have created a number of different animation projects, and will have gained a deep understanding of SwiftUI that can be used for your own creations.
What You Will Learn:Understand the fundamentals of SwiftUI and declarative programming
Master animation concepts like state variables and time curves
Explore animation properties like hueRotation, opacity, and scale
Create animations using physics, gravity, collision, and more
Use the GeometryReader to align views across various platformsCombine different animations for more dynamic effects
Add audio to your animations for an interactive experiencec
Who this book is for:
This book is for aspiring SwiftUI developers who have a basic understanding of Swift. It can also be used by SwiftUI developers, UIKit developers, and iOS developers that are new to SwiftUI and want to improve their animation proficiency.
Purchase of the print or Kindle book includes a free PDF eBook
Key Features:Explore the basics of declarative programming and animation
Understand the fundamentals of SwiftUI and animatable properties
Learn while working on beginner-to-advanced level animation projects
Book Description:
Swift and SwiftUI are the backbone of Apple application development, making them a crucial skill set to learn. Animating SwiftUI Applications focuses on the creation of stunning animations, making you proficient in this declarative language and employing a minimal code approach.
In this book, you'll start by exploring the fundamentals of SwiftUI and animation, before jumping into various projects that will cement these skills in practice. You will explore some simple projects, like animating circles, creating color spectrums with hueRotation, animating individual parts of an image, as well as combining multiple views together to produce dynamic creations. The book will then transition into more advanced animation projects that employ the GeometryReader, which helps align your animations across different devices, as well as creating word and color games. Finally, you will learn how to integrate the SpriteKit framework into our SwiftUI code to create scenes with wind, fire, rain, and or snow scene, along with adding physics, gravity, collisions, and particle emitters to your animations.
By the end of this book, you'll have created a number of different animation projects, and will have gained a deep understanding of SwiftUI that can be used for your own creations.
What You Will Learn:Understand the fundamentals of SwiftUI and declarative programming
Master animation concepts like state variables and time curves
Explore animation properties like hueRotation, opacity, and scale
Create animations using physics, gravity, collision, and more
Use the GeometryReader to align views across various platformsCombine different animations for more dynamic effects
Add audio to your animations for an interactive experiencec
Who this book is for:
This book is for aspiring SwiftUI developers who have a basic understanding of Swift. It can also be used by SwiftUI developers, UIKit developers, and iOS developers that are new to SwiftUI and want to improve their animation proficiency.
Über den Autor
Stephen DeStefano is a long-time iOS / macOS / watchOS instructor and creator of a SwiftUI course geared toward beginners and takes them all the way to the expert level in a concise amount of time.Stephen has a unique way of presenting his material, with callouts, highlighting, and graphics, all to make it more understandable and easier to follow the path of the code. He has converted many of his bestselling iOS / macOS / watchOS / tvOS and other books into lecture-style courses-so, you are getting the best instruction available for all of Apple's platforms.
Details
Erscheinungsjahr: | 2023 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
ISBN-13: | 9781803232669 |
ISBN-10: | 1803232668 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Destefano, Stephen |
Hersteller: | Packt Publishing |
Maße: | 235 x 191 x 26 mm |
Von/Mit: | Stephen Destefano |
Erscheinungsdatum: | 13.03.2023 |
Gewicht: | 0,885 kg |
Über den Autor
Stephen DeStefano is a long-time iOS / macOS / watchOS instructor and creator of a SwiftUI course geared toward beginners and takes them all the way to the expert level in a concise amount of time.Stephen has a unique way of presenting his material, with callouts, highlighting, and graphics, all to make it more understandable and easier to follow the path of the code. He has converted many of his bestselling iOS / macOS / watchOS / tvOS and other books into lecture-style courses-so, you are getting the best instruction available for all of Apple's platforms.
Details
Erscheinungsjahr: | 2023 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
ISBN-13: | 9781803232669 |
ISBN-10: | 1803232668 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Destefano, Stephen |
Hersteller: | Packt Publishing |
Maße: | 235 x 191 x 26 mm |
Von/Mit: | Stephen Destefano |
Erscheinungsdatum: | 13.03.2023 |
Gewicht: | 0,885 kg |
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