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Beginning Game Development with Godot
Learn to Create and Publish Your First 2D Platform Game
Taschenbuch von Maithili Dhule
Sprache: Englisch

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Beschreibung
Learn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on, practical guide to developing 2D games using the Godot Engine 3.2.3/3.3, with the help of GDScript.

Author Maithili Dhule begins by explaining some basic tools and techniques used to make games, the factors that need to be considered while choosing a game engine, and pointing out the benefits of using Godot. She then walks you through downloading the engine and guides you as you explore key features of its interface. Next, yoüll receive a concise introduction to the basics of GDScript, the main scripting language used in Godot, before moving on to essential topics such as Godot¿s node-scene architecture, the interaction of various physics bodies, the creation of game scenes, and writing scripts. As the book progresses, yoüll learn how to create and animate your game character, design the game world, add enemies, and implement a coin-collection system. Yoüll also see how the user¿s gaming experience can be enhanced through the addition of parallax backgrounds, a title screen, music, and sound effects. Toward the end of the book, yoüll learn how to export your game to different platforms, both mobile and PC, as well as possible avenues for monetizing the game.

Throughout the book, theoretical concepts are supplemented with concrete, ready-to-implement examples that you can try out. Upon finishing this book, yoüll be able to make and publish your first 2D platform game. Beginning Game Development with Godot is for game development enthusiasts of all levels interested in creating their own games.

What You Will Learn

Understand the Godot engine and the benefits of using it for game development
Master the fundamentals of programming in GDScript
Use the Godot graphical interface to design and animate players, the game world, menus, and various games scenes
Create your first 2D game in Godot and publish it to various platforms

Who This Book Is For
Aspiring game developers who may be new to game development, as well as experts exploring the potential of the Godot Engine.
Learn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on, practical guide to developing 2D games using the Godot Engine 3.2.3/3.3, with the help of GDScript.

Author Maithili Dhule begins by explaining some basic tools and techniques used to make games, the factors that need to be considered while choosing a game engine, and pointing out the benefits of using Godot. She then walks you through downloading the engine and guides you as you explore key features of its interface. Next, yoüll receive a concise introduction to the basics of GDScript, the main scripting language used in Godot, before moving on to essential topics such as Godot¿s node-scene architecture, the interaction of various physics bodies, the creation of game scenes, and writing scripts. As the book progresses, yoüll learn how to create and animate your game character, design the game world, add enemies, and implement a coin-collection system. Yoüll also see how the user¿s gaming experience can be enhanced through the addition of parallax backgrounds, a title screen, music, and sound effects. Toward the end of the book, yoüll learn how to export your game to different platforms, both mobile and PC, as well as possible avenues for monetizing the game.

Throughout the book, theoretical concepts are supplemented with concrete, ready-to-implement examples that you can try out. Upon finishing this book, yoüll be able to make and publish your first 2D platform game. Beginning Game Development with Godot is for game development enthusiasts of all levels interested in creating their own games.

What You Will Learn

Understand the Godot engine and the benefits of using it for game development
Master the fundamentals of programming in GDScript
Use the Godot graphical interface to design and animate players, the game world, menus, and various games scenes
Create your first 2D game in Godot and publish it to various platforms

Who This Book Is For
Aspiring game developers who may be new to game development, as well as experts exploring the potential of the Godot Engine.
Über den Autor
Maithili Dhule is an engineer by profession, writer by choice, and an aspiring game developer. After coming across the art of creating games, it quickly turned into one of her passions. During her free time, she can be found experimenting with different game engines or being immersed in one of her favourite games. She has recently developed a browser-based game called "Dragon's Flight," which is playable on the website, [...]
Zusammenfassung

Very few books available on Godot Game Engine and none on the latest versions Godot 3.2.3/3.3

Helps understand key concepts related to the Godot engine

Follows a hands-on approach by showing how to build a 2D game from scratch with minimal programming

Inhaltsverzeichnis
Chapter 1: Introduction.- Chapter 2: Getting Started with Godot.- Chapter 3: GDScript in a Nutshell.- Chapter 4: Exploring Game Physics.- Chapter 5: Adding Game Graphics.- Chapter 6: Game Animations.- Chapter 7: Building the Game World.- Chapter 8: Counting Wins and Losses.- Chapter 9: Designing the Game GUI.- Chapter 10: Publishing your Game.
Details
Erscheinungsjahr: 2021
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: xx
366 S.
350 s/w Illustr.
157 farbige Illustr.
366 p. 507 illus.
157 illus. in color.
ISBN-13: 9781484274545
ISBN-10: 1484274547
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Dhule, Maithili
Hersteller: Apress
Apress L.P.
Maße: 254 x 178 x 20 mm
Von/Mit: Maithili Dhule
Erscheinungsdatum: 18.12.2021
Gewicht: 0,728 kg
Artikel-ID: 120475854
Über den Autor
Maithili Dhule is an engineer by profession, writer by choice, and an aspiring game developer. After coming across the art of creating games, it quickly turned into one of her passions. During her free time, she can be found experimenting with different game engines or being immersed in one of her favourite games. She has recently developed a browser-based game called "Dragon's Flight," which is playable on the website, [...]
Zusammenfassung

Very few books available on Godot Game Engine and none on the latest versions Godot 3.2.3/3.3

Helps understand key concepts related to the Godot engine

Follows a hands-on approach by showing how to build a 2D game from scratch with minimal programming

Inhaltsverzeichnis
Chapter 1: Introduction.- Chapter 2: Getting Started with Godot.- Chapter 3: GDScript in a Nutshell.- Chapter 4: Exploring Game Physics.- Chapter 5: Adding Game Graphics.- Chapter 6: Game Animations.- Chapter 7: Building the Game World.- Chapter 8: Counting Wins and Losses.- Chapter 9: Designing the Game GUI.- Chapter 10: Publishing your Game.
Details
Erscheinungsjahr: 2021
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: xx
366 S.
350 s/w Illustr.
157 farbige Illustr.
366 p. 507 illus.
157 illus. in color.
ISBN-13: 9781484274545
ISBN-10: 1484274547
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Dhule, Maithili
Hersteller: Apress
Apress L.P.
Maße: 254 x 178 x 20 mm
Von/Mit: Maithili Dhule
Erscheinungsdatum: 18.12.2021
Gewicht: 0,728 kg
Artikel-ID: 120475854
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