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Author Maithili Dhule begins by explaining some basic tools and techniques used to make games, the factors that need to be considered while choosing a game engine, and pointing out the benefits of using Godot. She then walks you through downloading the engine and guides you as you explore key features of its interface. Next, yoüll receive a concise introduction to the basics of GDScript, the main scripting language used in Godot, before moving on to essential topics such as Godot¿s node-scene architecture, the interaction of various physics bodies, the creation of game scenes, and writing scripts. As the book progresses, yoüll learn how to create and animate your game character, design the game world, add enemies, and implement a coin-collection system. Yoüll also see how the user¿s gaming experience can be enhanced through the addition of parallax backgrounds, a title screen, music, and sound effects. Toward the end of the book, yoüll learn how to export your game to different platforms, both mobile and PC, as well as possible avenues for monetizing the game.
Throughout the book, theoretical concepts are supplemented with concrete, ready-to-implement examples that you can try out. Upon finishing this book, yoüll be able to make and publish your first 2D platform game. Beginning Game Development with Godot is for game development enthusiasts of all levels interested in creating their own games.
What You Will Learn
Understand the Godot engine and the benefits of using it for game development
Master the fundamentals of programming in GDScript
Use the Godot graphical interface to design and animate players, the game world, menus, and various games scenes
Create your first 2D game in Godot and publish it to various platforms
Who This Book Is For
Aspiring game developers who may be new to game development, as well as experts exploring the potential of the Godot Engine.
Author Maithili Dhule begins by explaining some basic tools and techniques used to make games, the factors that need to be considered while choosing a game engine, and pointing out the benefits of using Godot. She then walks you through downloading the engine and guides you as you explore key features of its interface. Next, yoüll receive a concise introduction to the basics of GDScript, the main scripting language used in Godot, before moving on to essential topics such as Godot¿s node-scene architecture, the interaction of various physics bodies, the creation of game scenes, and writing scripts. As the book progresses, yoüll learn how to create and animate your game character, design the game world, add enemies, and implement a coin-collection system. Yoüll also see how the user¿s gaming experience can be enhanced through the addition of parallax backgrounds, a title screen, music, and sound effects. Toward the end of the book, yoüll learn how to export your game to different platforms, both mobile and PC, as well as possible avenues for monetizing the game.
Throughout the book, theoretical concepts are supplemented with concrete, ready-to-implement examples that you can try out. Upon finishing this book, yoüll be able to make and publish your first 2D platform game. Beginning Game Development with Godot is for game development enthusiasts of all levels interested in creating their own games.
What You Will Learn
Understand the Godot engine and the benefits of using it for game development
Master the fundamentals of programming in GDScript
Use the Godot graphical interface to design and animate players, the game world, menus, and various games scenes
Create your first 2D game in Godot and publish it to various platforms
Who This Book Is For
Aspiring game developers who may be new to game development, as well as experts exploring the potential of the Godot Engine.
Very few books available on Godot Game Engine and none on the latest versions Godot 3.2.3/3.3
Helps understand key concepts related to the Godot engine
Follows a hands-on approach by showing how to build a 2D game from scratch with minimal programming
Erscheinungsjahr: | 2021 |
---|---|
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xx
366 S. 350 s/w Illustr. 157 farbige Illustr. 366 p. 507 illus. 157 illus. in color. |
ISBN-13: | 9781484274545 |
ISBN-10: | 1484274547 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Dhule, Maithili |
Hersteller: |
Apress
Apress L.P. |
Maße: | 254 x 178 x 20 mm |
Von/Mit: | Maithili Dhule |
Erscheinungsdatum: | 18.12.2021 |
Gewicht: | 0,728 kg |
Very few books available on Godot Game Engine and none on the latest versions Godot 3.2.3/3.3
Helps understand key concepts related to the Godot engine
Follows a hands-on approach by showing how to build a 2D game from scratch with minimal programming
Erscheinungsjahr: | 2021 |
---|---|
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xx
366 S. 350 s/w Illustr. 157 farbige Illustr. 366 p. 507 illus. 157 illus. in color. |
ISBN-13: | 9781484274545 |
ISBN-10: | 1484274547 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Dhule, Maithili |
Hersteller: |
Apress
Apress L.P. |
Maße: | 254 x 178 x 20 mm |
Von/Mit: | Maithili Dhule |
Erscheinungsdatum: | 18.12.2021 |
Gewicht: | 0,728 kg |