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Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices.
After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.
Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices.
After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.
Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language.
You'll learn how to build 2D game applications along the way.
2. Setting Up Your Java 8 IDE
3. A Java 8 Primer
4. An Introduction to JavaFX 8
5. An Introduction to Game Design
6. The Foundation of Game Design
7. The Foundation of Game Play Loop
8. Creating Your Actor Engine
9. Controlling Your Action Figure
10. Directing the Cast of Actors
11. Moving Your Action Figure in 2D
12. Setting Boundaries for Your Action Figure in 2D
13. Animating Your Action Figure States
14. Setting Up the Game Environment
15. Implementing Game Audio Assets
16. Collision Detection
17. Enhancing Game Play
Erscheinungsjahr: | 2014 |
---|---|
Fachbereich: | EDV |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Thema: | Lexika |
Medium: | Taschenbuch |
Inhalt: |
xxii
492 S. 356 s/w Illustr. 492 p. 356 illus. |
ISBN-13: | 9781484204160 |
ISBN-10: | 1484204166 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Jackson, Wallace |
Auflage: | 1st ed. |
Hersteller: |
Apress
Apress L.P. |
Verantwortliche Person für die EU: | APress in Springer Science + Business Media, Heidelberger Platz 3, D-14197 Berlin, juergen.hartmann@springer.com |
Maße: | 235 x 191 x 27 mm |
Von/Mit: | Wallace Jackson |
Erscheinungsdatum: | 27.11.2014 |
Gewicht: | 0,91 kg |
Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language.
You'll learn how to build 2D game applications along the way.
2. Setting Up Your Java 8 IDE
3. A Java 8 Primer
4. An Introduction to JavaFX 8
5. An Introduction to Game Design
6. The Foundation of Game Design
7. The Foundation of Game Play Loop
8. Creating Your Actor Engine
9. Controlling Your Action Figure
10. Directing the Cast of Actors
11. Moving Your Action Figure in 2D
12. Setting Boundaries for Your Action Figure in 2D
13. Animating Your Action Figure States
14. Setting Up the Game Environment
15. Implementing Game Audio Assets
16. Collision Detection
17. Enhancing Game Play
Erscheinungsjahr: | 2014 |
---|---|
Fachbereich: | EDV |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Thema: | Lexika |
Medium: | Taschenbuch |
Inhalt: |
xxii
492 S. 356 s/w Illustr. 492 p. 356 illus. |
ISBN-13: | 9781484204160 |
ISBN-10: | 1484204166 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Jackson, Wallace |
Auflage: | 1st ed. |
Hersteller: |
Apress
Apress L.P. |
Verantwortliche Person für die EU: | APress in Springer Science + Business Media, Heidelberger Platz 3, D-14197 Berlin, juergen.hartmann@springer.com |
Maße: | 235 x 191 x 27 mm |
Von/Mit: | Wallace Jackson |
Erscheinungsdatum: | 27.11.2014 |
Gewicht: | 0,91 kg |