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Beginning Unreal Game Development steers you through the fundamentals of game development with UE4 to design environments that both engage the player and are aesthetically pleasing. Author David Nixon shows you how to script logic, define behaviors, store data, and create characters. You will learn to create user interfaces, such as menus, load screens, and head-up displays (HUDs), and manipulate audio to add music, sound effects, and dialogue to your game. The book covers level editors, actor types, blueprints, character creation and control, and much more. Throughout the book, yoüll puttheory into practice and create an actual game using a series of step-by-step tutorials.
With a clear, step-by-step approach, Beginning Unreal Game Development builds up your knowledge of Unreal Engine 4 so you can start creating and deploying your own 3D video games in no time.
What You Will Learn
Learn the fundamentals of game design
Understand how to use Unreal Engine 4
Design amazing levels for your characters to play in
Script logic to control the behavior of the world you create
Who This Book Is For
Beginning Unreal Game Development steers you through the fundamentals of game development with UE4 to design environments that both engage the player and are aesthetically pleasing. Author David Nixon shows you how to script logic, define behaviors, store data, and create characters. You will learn to create user interfaces, such as menus, load screens, and head-up displays (HUDs), and manipulate audio to add music, sound effects, and dialogue to your game. The book covers level editors, actor types, blueprints, character creation and control, and much more. Throughout the book, yoüll puttheory into practice and create an actual game using a series of step-by-step tutorials.
With a clear, step-by-step approach, Beginning Unreal Game Development builds up your knowledge of Unreal Engine 4 so you can start creating and deploying your own 3D video games in no time.
What You Will Learn
Learn the fundamentals of game design
Understand how to use Unreal Engine 4
Design amazing levels for your characters to play in
Script logic to control the behavior of the world you create
Who This Book Is For
David Nixon is a professional software developer with a degree in computer science from Florida Atlantic University. He is a lifelong video game aficionado who started with the Atari 2600 and never looked back. He enjoys music, reading, and sports in his spare time.
Introduces you to 3D game development in UE4 without requiring prior programming or game development experience
Establishes a foundation for advanced and more complex games
Features short projects to reinforce the concepts covered in the book
Chapter 1: Getting Started.- Chapter 2: Basic Concepts.- Chapter 3: The Level Editor.- Chapter 4: Actors.- Chapter 5: Blueprints.- Chapter 6: Players and Input.- Chapter 7: Collisions.- Chapter 8: User Interfaces.- Chapter 9: Audio.- Chapter 10: Additional Topics.- Chapter 11: Tutorials.-
Erscheinungsjahr: | 2020 |
---|---|
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xxiv
389 S. 401 s/w Illustr. 389 p. 401 illus. |
ISBN-13: | 9781484256381 |
ISBN-10: | 1484256387 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Nixon, David |
Auflage: | 1st ed. |
Hersteller: |
Apress
Apress L.P. |
Maße: | 254 x 178 x 23 mm |
Von/Mit: | David Nixon |
Erscheinungsdatum: | 15.02.2020 |
Gewicht: | 0,779 kg |
David Nixon is a professional software developer with a degree in computer science from Florida Atlantic University. He is a lifelong video game aficionado who started with the Atari 2600 and never looked back. He enjoys music, reading, and sports in his spare time.
Introduces you to 3D game development in UE4 without requiring prior programming or game development experience
Establishes a foundation for advanced and more complex games
Features short projects to reinforce the concepts covered in the book
Chapter 1: Getting Started.- Chapter 2: Basic Concepts.- Chapter 3: The Level Editor.- Chapter 4: Actors.- Chapter 5: Blueprints.- Chapter 6: Players and Input.- Chapter 7: Collisions.- Chapter 8: User Interfaces.- Chapter 9: Audio.- Chapter 10: Additional Topics.- Chapter 11: Tutorials.-
Erscheinungsjahr: | 2020 |
---|---|
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xxiv
389 S. 401 s/w Illustr. 389 p. 401 illus. |
ISBN-13: | 9781484256381 |
ISBN-10: | 1484256387 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Nixon, David |
Auflage: | 1st ed. |
Hersteller: |
Apress
Apress L.P. |
Maße: | 254 x 178 x 23 mm |
Von/Mit: | David Nixon |
Erscheinungsdatum: | 15.02.2020 |
Gewicht: | 0,779 kg |