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As with any major language, mastery of C can take you to some very interesting new places. Almost 50 years after it first appeared, it's still the world's most popular programming language and is used as the basis of global industry's core systems, including operating systems, high-performance graphics applications, and microcontrollers. This means that fluent C users are in big demand at the sharp end in cutting-edge industries--such as gaming, app development, telecommunications, engineering, and even animation--to translate innovative ideas into a smoothly functioning reality.
To help you get to where you want to go with C, this 2nd edition of C Programming For Dummies covers everything you need to begin writing programs, guiding you logically through the development cycle: from initial design and testing to deployment and live iteration. By the end you'll be au fait with the do's and don'ts of good clean writing and easily able to produce the basic--and not-so-basic--building blocks of an elegant and efficient source code.
* Write and compile source code
* Link code to create the executable program
* Debug and optimize your code
* Avoid common mistakes
Whatever your destination: tech industry, start-up, or just developing for pleasure at home, this easy-to-follow, informative, and entertaining guide to the C programming language is the fastest and friendliest way to get there!
As with any major language, mastery of C can take you to some very interesting new places. Almost 50 years after it first appeared, it's still the world's most popular programming language and is used as the basis of global industry's core systems, including operating systems, high-performance graphics applications, and microcontrollers. This means that fluent C users are in big demand at the sharp end in cutting-edge industries--such as gaming, app development, telecommunications, engineering, and even animation--to translate innovative ideas into a smoothly functioning reality.
To help you get to where you want to go with C, this 2nd edition of C Programming For Dummies covers everything you need to begin writing programs, guiding you logically through the development cycle: from initial design and testing to deployment and live iteration. By the end you'll be au fait with the do's and don'ts of good clean writing and easily able to produce the basic--and not-so-basic--building blocks of an elegant and efficient source code.
* Write and compile source code
* Link code to create the executable program
* Debug and optimize your code
* Avoid common mistakes
Whatever your destination: tech industry, start-up, or just developing for pleasure at home, this easy-to-follow, informative, and entertaining guide to the C programming language is the fastest and friendliest way to get there!
Dan Gookin has been writing about technology for more than 30 years?and wrote the very first For Dummies book in 1991! Since then he's written gizmo- and tech innovation-focused bestseller after bestseller, including Word 2019 For Dummies, Android For Dummies, 2nd Edition, and many more!
Introduction 1
Why the C Language? 1
The C Programming For Dummies Approach 2
How This Book Works 3
Icons Used in This Book 4
Parting Thoughts 5
Part 1: The ABs of C 7
Chapter 1: A Quick Start for the Impatient 9
What You Need to Program 9
Command Prompt Programming 10
IDE Programming 11
Installing Code::Blocks 12
Touring the Code::Blocks workspace 13
Your First Program 14
Coding at the command prompt 15
Building a new Code::Blocks project 16
Building and running 18
Chapter 2: The Programming Thing 21
The History of Programming 21
Reviewing early programming history 21
Introducing the C language 22
The Programming Process 23
Understanding programming 23
Writing source code 24
Compiling and linking 26
Running and testing 27
Chapter 3: Anatomy of C 29
Parts of the C Language 29
Keywords 30
Functions 31
Operators 33
Variables and values 33
Statements and structure 33
Comments 35
Behold the Typical C Program 37
Understanding C program structure 37
Setting the main() function 38
Returning something to the operating system 39
Adding a function 40
Part 2: C Programming 101 43
Chapter 4: Trials and Errors 45
Display Stuff on the Screen 45
Displaying a humorous message 45
Introducing the puts() function 46
Adding more text 47
Commenting out a statement 49
Goofing up on purpose 49
More Text Output Nonsense 51
Displaying text with printf() 52
Introducing the printf() function 52
Understanding the newline 53
Employing escape sequences 54
Goofing up on purpose again 55
Chapter 5: Values and Simple Math 57
A Venue for Various Values 57
Understanding values 58
Displaying values with printf() 59
Minding the extra zeros 61
The Computer Does the Math 61
Doing simple arithmetic 61
Reviewing the float-integer thing 63
Pretending integers are floats 64
Chapter 6: A Place to Put Stuff 67
Values That Vary 67
Setting up a quick example 68
Introducing data types 69
Using variables 70
Variable Madness! 73
Using more-specific data types 73
Working with several variables 75
Assigning a value upon creation 77
Reusing variables 77
Constants Always the Same 79
Using the same value over and over 79
Constants in your code 80
Putting constants to use 81
Chapter 7: Input and Output 83
Character I/O 83
Understanding input and output devices 83
Fetching characters with getchar() 84
Using the putchar() function 86
Working with character variables 87
Text I/O, but Mostly I 88
Storing strings 89
Introducing the scanf() function 90
Reading a string with scanf() 91
Reading values with scanf() 93
Using fgets() for text input 94
Chapter 8: Decision Making 97
What If? 97
Making a simple comparison 97
Introducing the if keyword 99
Comparing values in various ways 100
Knowing the difference between = and == 102
Forgetting where to put the semicolon 103
Multiple Decisions 104
Making more-complex decisions 104
Adding a third option 105
Multiple Comparisons with Logic 106
Building a logical comparison 106
Adding some logical operators 107
The Old Switch Case Trick 108
Making a multiple-choice selection 108
Understanding the switch-case structure 110
Taking no breaks 111
The Weird ?: Decision Thing 112
Chapter 9: Loops, Loops, Loops 115
A Little Déjà Vu 115
The Thrill of for Loops 116
Doing something x number of times 116
Introducing the for loop 117
Counting with the for statement 119
Looping letters 120
Nesting for loops 121
The Joy of the while Loop 123
Structuring a while loop 123
Using the do while loop 125
Loopy Stuff 126
Looping endlessly 126
Looping endlessly but on purpose 127
Breaking out of a loop 128
Adding multiple for loop conditions 129
Screwing up a loop 130
Chapter 10: Fun with Functions 133
Anatomy of a Function 133
Constructing a function 133
Prototyping (or not) 136
Functions and Variables 139
Using variables in functions 139
Sending a value to a function 140
Sending multiple values to a function 142
Creating functions that return values 143
Returning early 145
Constants of the Global Kind 147
Introducing defined constants 147
Putting defined constants to use 148
Part 3: Build Upon What You Know 151
Chapter 11: The Unavoidable Math Chapter 153
Math Operators from Beyond Infinity 153
Incrementing and decrementing 154
Prefixing the ++ and -- operators 156
Discovering the remainder (modulus) 158
Saving time with assignment operators 158
Math Function Mania 160
Exploring some common math functions 161
Suffering through trigonometry 163
It's Totally Random 166
Spewing random numbers 166
Making the numbers more random 167
The Holy Order of Precedence 170
Getting the order correct 170
Forcing order with parentheses 171
Chapter 12: Give Me Arrays 173
Behold the Array 173
Avoiding arrays 173
Understanding arrays 174
Initializing an array 177
Playing with character arrays (strings) 177
Working with empty char arrays 179
Sorting arrays 181
Multidimensional Arrays 183
Making a two-dimensional array 183
Going crazy with three-dimensional arrays 186
Declaring an initialized multidimensional array 188
Arrays and Functions 189
Passing an array to a function 189
Returning an array from a function 191
Chapter 13: Fun with Text 193
Character Manipulation Functions 193
Introducing the CTYPEs 193
Testing characters 195
Changing characters 197
String Functions Galore 198
Reviewing string functions 198
Comparing text 199
Building strings 200
Fun with printf() Formatting 202
Formatting floating point 202
Setting the output width 204
Aligning output 206
Gently Down the Stream 207
Demonstrating stream input 207
Dealing with stream input 208
Chapter 14: Structures, the Multivariable 211
Hello, Structure 211
Introducing the multivariable 211
Understanding struct 213
Filling a structure 215
Making an array of structures 216
Weird Structure Concepts 218
Putting structures within structures 218
Passing a structure to a function 219
Chapter 15: Life at the Command Prompt 221
Conjure a Terminal Window 221
Starting a terminal window 222
Running code in text mode 223
Arguments for the main() Function 225
Reading the command line 225
Understanding main()'s arguments 227
Time to Bail 229
Quitting the program 229
Running another program 230
Chapter 16: Variable Nonsense 233
Variable Control 233
Typecasting into disbelief 233
Creating new things with typedef 235
Making static variables 238
Variables, Variables Everywhere 241
Using external variables 241
Creating an external structure variable 243
Enumerating 245
Chapter 17: Binary Mania 249
Binary Basics 249
Understanding binary 249
Outputting binary values 251
Bit Manipulation 253
Using the bitwise | operator 253
Using bitwise & 256
Operating exclusively with XOR 257
Understanding the ~ and ! operators 259
Shifting binary values 259
Explaining the binbin() function 263
The Joy of Hex 264
Part 4: The Advanced Part 267
Chapter 18: Introduction to Pointers 269
The Biggest Problem with Pointers 269
Sizing Up Variable Storage 270
Understanding variable storage 270
Reading a variable's size 271
Checking a variable's location 275
Reviewing variable storage info 278
The Hideously Complex Topic of Pointers 279
Introducing the pointer 279
Working with pointers 282
Chapter 19: Deep into Pointer Land 285
Pointers and Arrays 285
Getting the address of an array 285
Working pointer math in an array 287
Substituting pointers for array notation 293
Strings Are Pointer-Things 294
Using pointers to display a string 294
Using a pointer to declare a string 295
Building an array of pointers 296
Sorting strings 300
Pointers in Functions 302
Passing a pointer to a function 302
Returning a pointer from a function 303
Chapter 20: Memory Chunks and Linked Lists 305
Give Me Memory! 306
Introducing the malloc() function 306
Creating string storage 308
Using the calloc() function 309
Getting more memory...
Erscheinungsjahr: | 2020 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: | 464 S. |
ISBN-13: | 9781119740247 |
ISBN-10: | 111974024X |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Gookin, Dan |
Hersteller: | John Wiley & Sons Inc |
Maße: | 233 x 185 x 27 mm |
Von/Mit: | Dan Gookin |
Erscheinungsdatum: | 03.12.2020 |
Gewicht: | 0,862 kg |
Dan Gookin has been writing about technology for more than 30 years?and wrote the very first For Dummies book in 1991! Since then he's written gizmo- and tech innovation-focused bestseller after bestseller, including Word 2019 For Dummies, Android For Dummies, 2nd Edition, and many more!
Introduction 1
Why the C Language? 1
The C Programming For Dummies Approach 2
How This Book Works 3
Icons Used in This Book 4
Parting Thoughts 5
Part 1: The ABs of C 7
Chapter 1: A Quick Start for the Impatient 9
What You Need to Program 9
Command Prompt Programming 10
IDE Programming 11
Installing Code::Blocks 12
Touring the Code::Blocks workspace 13
Your First Program 14
Coding at the command prompt 15
Building a new Code::Blocks project 16
Building and running 18
Chapter 2: The Programming Thing 21
The History of Programming 21
Reviewing early programming history 21
Introducing the C language 22
The Programming Process 23
Understanding programming 23
Writing source code 24
Compiling and linking 26
Running and testing 27
Chapter 3: Anatomy of C 29
Parts of the C Language 29
Keywords 30
Functions 31
Operators 33
Variables and values 33
Statements and structure 33
Comments 35
Behold the Typical C Program 37
Understanding C program structure 37
Setting the main() function 38
Returning something to the operating system 39
Adding a function 40
Part 2: C Programming 101 43
Chapter 4: Trials and Errors 45
Display Stuff on the Screen 45
Displaying a humorous message 45
Introducing the puts() function 46
Adding more text 47
Commenting out a statement 49
Goofing up on purpose 49
More Text Output Nonsense 51
Displaying text with printf() 52
Introducing the printf() function 52
Understanding the newline 53
Employing escape sequences 54
Goofing up on purpose again 55
Chapter 5: Values and Simple Math 57
A Venue for Various Values 57
Understanding values 58
Displaying values with printf() 59
Minding the extra zeros 61
The Computer Does the Math 61
Doing simple arithmetic 61
Reviewing the float-integer thing 63
Pretending integers are floats 64
Chapter 6: A Place to Put Stuff 67
Values That Vary 67
Setting up a quick example 68
Introducing data types 69
Using variables 70
Variable Madness! 73
Using more-specific data types 73
Working with several variables 75
Assigning a value upon creation 77
Reusing variables 77
Constants Always the Same 79
Using the same value over and over 79
Constants in your code 80
Putting constants to use 81
Chapter 7: Input and Output 83
Character I/O 83
Understanding input and output devices 83
Fetching characters with getchar() 84
Using the putchar() function 86
Working with character variables 87
Text I/O, but Mostly I 88
Storing strings 89
Introducing the scanf() function 90
Reading a string with scanf() 91
Reading values with scanf() 93
Using fgets() for text input 94
Chapter 8: Decision Making 97
What If? 97
Making a simple comparison 97
Introducing the if keyword 99
Comparing values in various ways 100
Knowing the difference between = and == 102
Forgetting where to put the semicolon 103
Multiple Decisions 104
Making more-complex decisions 104
Adding a third option 105
Multiple Comparisons with Logic 106
Building a logical comparison 106
Adding some logical operators 107
The Old Switch Case Trick 108
Making a multiple-choice selection 108
Understanding the switch-case structure 110
Taking no breaks 111
The Weird ?: Decision Thing 112
Chapter 9: Loops, Loops, Loops 115
A Little Déjà Vu 115
The Thrill of for Loops 116
Doing something x number of times 116
Introducing the for loop 117
Counting with the for statement 119
Looping letters 120
Nesting for loops 121
The Joy of the while Loop 123
Structuring a while loop 123
Using the do while loop 125
Loopy Stuff 126
Looping endlessly 126
Looping endlessly but on purpose 127
Breaking out of a loop 128
Adding multiple for loop conditions 129
Screwing up a loop 130
Chapter 10: Fun with Functions 133
Anatomy of a Function 133
Constructing a function 133
Prototyping (or not) 136
Functions and Variables 139
Using variables in functions 139
Sending a value to a function 140
Sending multiple values to a function 142
Creating functions that return values 143
Returning early 145
Constants of the Global Kind 147
Introducing defined constants 147
Putting defined constants to use 148
Part 3: Build Upon What You Know 151
Chapter 11: The Unavoidable Math Chapter 153
Math Operators from Beyond Infinity 153
Incrementing and decrementing 154
Prefixing the ++ and -- operators 156
Discovering the remainder (modulus) 158
Saving time with assignment operators 158
Math Function Mania 160
Exploring some common math functions 161
Suffering through trigonometry 163
It's Totally Random 166
Spewing random numbers 166
Making the numbers more random 167
The Holy Order of Precedence 170
Getting the order correct 170
Forcing order with parentheses 171
Chapter 12: Give Me Arrays 173
Behold the Array 173
Avoiding arrays 173
Understanding arrays 174
Initializing an array 177
Playing with character arrays (strings) 177
Working with empty char arrays 179
Sorting arrays 181
Multidimensional Arrays 183
Making a two-dimensional array 183
Going crazy with three-dimensional arrays 186
Declaring an initialized multidimensional array 188
Arrays and Functions 189
Passing an array to a function 189
Returning an array from a function 191
Chapter 13: Fun with Text 193
Character Manipulation Functions 193
Introducing the CTYPEs 193
Testing characters 195
Changing characters 197
String Functions Galore 198
Reviewing string functions 198
Comparing text 199
Building strings 200
Fun with printf() Formatting 202
Formatting floating point 202
Setting the output width 204
Aligning output 206
Gently Down the Stream 207
Demonstrating stream input 207
Dealing with stream input 208
Chapter 14: Structures, the Multivariable 211
Hello, Structure 211
Introducing the multivariable 211
Understanding struct 213
Filling a structure 215
Making an array of structures 216
Weird Structure Concepts 218
Putting structures within structures 218
Passing a structure to a function 219
Chapter 15: Life at the Command Prompt 221
Conjure a Terminal Window 221
Starting a terminal window 222
Running code in text mode 223
Arguments for the main() Function 225
Reading the command line 225
Understanding main()'s arguments 227
Time to Bail 229
Quitting the program 229
Running another program 230
Chapter 16: Variable Nonsense 233
Variable Control 233
Typecasting into disbelief 233
Creating new things with typedef 235
Making static variables 238
Variables, Variables Everywhere 241
Using external variables 241
Creating an external structure variable 243
Enumerating 245
Chapter 17: Binary Mania 249
Binary Basics 249
Understanding binary 249
Outputting binary values 251
Bit Manipulation 253
Using the bitwise | operator 253
Using bitwise & 256
Operating exclusively with XOR 257
Understanding the ~ and ! operators 259
Shifting binary values 259
Explaining the binbin() function 263
The Joy of Hex 264
Part 4: The Advanced Part 267
Chapter 18: Introduction to Pointers 269
The Biggest Problem with Pointers 269
Sizing Up Variable Storage 270
Understanding variable storage 270
Reading a variable's size 271
Checking a variable's location 275
Reviewing variable storage info 278
The Hideously Complex Topic of Pointers 279
Introducing the pointer 279
Working with pointers 282
Chapter 19: Deep into Pointer Land 285
Pointers and Arrays 285
Getting the address of an array 285
Working pointer math in an array 287
Substituting pointers for array notation 293
Strings Are Pointer-Things 294
Using pointers to display a string 294
Using a pointer to declare a string 295
Building an array of pointers 296
Sorting strings 300
Pointers in Functions 302
Passing a pointer to a function 302
Returning a pointer from a function 303
Chapter 20: Memory Chunks and Linked Lists 305
Give Me Memory! 306
Introducing the malloc() function 306
Creating string storage 308
Using the calloc() function 309
Getting more memory...
Erscheinungsjahr: | 2020 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: | 464 S. |
ISBN-13: | 9781119740247 |
ISBN-10: | 111974024X |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Gookin, Dan |
Hersteller: | John Wiley & Sons Inc |
Maße: | 233 x 185 x 27 mm |
Von/Mit: | Dan Gookin |
Erscheinungsdatum: | 03.12.2020 |
Gewicht: | 0,862 kg |