25,95 €*
Versandkostenfrei per Post / DHL
Lieferzeit 1-2 Wochen
Digital design for everyone
Canva® is the popular, beginner-friendly online graphic design tool that you can use to create dazzling visuals for any task. With Canva® For Dummies, you can get up and running quickly, so you can turn your napkin sketches into effective designs. If you're brand new to graphic design, you'll discover basic design principles and more advanced tricks that make for compelling visual communication. Real-world scenarios will show you how you can boost any project with social media graphics, marketing materials, and beyond.
Inside...
- Tour the Canva interface
Digital design for everyone
Canva® is the popular, beginner-friendly online graphic design tool that you can use to create dazzling visuals for any task. With Canva® For Dummies, you can get up and running quickly, so you can turn your napkin sketches into effective designs. If you're brand new to graphic design, you'll discover basic design principles and more advanced tricks that make for compelling visual communication. Real-world scenarios will show you how you can boost any project with social media graphics, marketing materials, and beyond.
Inside...
- Tour the Canva interface
Jesse Stay is a seasoned author and digital media expert who brings a wealth of knowledge about social media marketing and technology to his projects. He's the author of several Dummies books on social media, including TikTok For Dummies. He's has been a Canva user since before Canva was Canva-he worked on the development team.
Introduction 1
Part 1: Getting Started with Java 5
Chapter 1: All about Java 7
Chapter 2: All about Software. 21
Chapter 3: Using the Basic Building Blocks 35
Part 2: Writing Your Own Java Programs 57
Chapter 4: Making the Most of Variables and Their Values 59
Chapter 5: Controlling the Flow by Making Decisions 97
Chapter 6: Controlling Program Flow with Loops 135
Part 3: Working with the Big Picture: Object-Oriented Programming 155
Chapter 7: The Inside scOOP 157
Chapter 8: Constructing New Objects 205
Chapter 9: Piles of Files: Dealing with Information Overload 229
Chapter 10: Saving Time and Money: Reusing Existing Code 249
Part 4: Smart Java Techniques 279
Chapter 11: Putting Variables and Methods Where They Belong 281
Chapter 12: Using Collections and Streams 313
Chapter 13: Using Arrays to Juggle Values 349
Chapter 14: Looking Good When Things Take Unexpected Turns 377
Chapter 15: Fancy Reference Types. 407
Chapter 16: Oooey GUI Was a Worm 427
Part 5: The Part of Tens 443
Chapter 17: Ten Packs of Java Websites 445
Chapter 18: Ten Bits of Advice for New Software Developers 449
Index 455
Erscheinungsjahr: | 2025 |
---|---|
Genre: | Importe, Kunst |
Rubrik: | Kunst & Musik |
Thema: | Innenarchitektur & Design |
Medium: | Taschenbuch |
ISBN-13: | 9781394285600 |
ISBN-10: | 1394285604 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Stay, Jesse |
Hersteller: | Wiley John + Sons |
Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
Maße: | 231 x 185 x 15 mm |
Von/Mit: | Jesse Stay |
Erscheinungsdatum: | 18.02.2025 |
Gewicht: | 0,544 kg |
Jesse Stay is a seasoned author and digital media expert who brings a wealth of knowledge about social media marketing and technology to his projects. He's the author of several Dummies books on social media, including TikTok For Dummies. He's has been a Canva user since before Canva was Canva-he worked on the development team.
Introduction 1
Part 1: Getting Started with Java 5
Chapter 1: All about Java 7
Chapter 2: All about Software. 21
Chapter 3: Using the Basic Building Blocks 35
Part 2: Writing Your Own Java Programs 57
Chapter 4: Making the Most of Variables and Their Values 59
Chapter 5: Controlling the Flow by Making Decisions 97
Chapter 6: Controlling Program Flow with Loops 135
Part 3: Working with the Big Picture: Object-Oriented Programming 155
Chapter 7: The Inside scOOP 157
Chapter 8: Constructing New Objects 205
Chapter 9: Piles of Files: Dealing with Information Overload 229
Chapter 10: Saving Time and Money: Reusing Existing Code 249
Part 4: Smart Java Techniques 279
Chapter 11: Putting Variables and Methods Where They Belong 281
Chapter 12: Using Collections and Streams 313
Chapter 13: Using Arrays to Juggle Values 349
Chapter 14: Looking Good When Things Take Unexpected Turns 377
Chapter 15: Fancy Reference Types. 407
Chapter 16: Oooey GUI Was a Worm 427
Part 5: The Part of Tens 443
Chapter 17: Ten Packs of Java Websites 445
Chapter 18: Ten Bits of Advice for New Software Developers 449
Index 455
Erscheinungsjahr: | 2025 |
---|---|
Genre: | Importe, Kunst |
Rubrik: | Kunst & Musik |
Thema: | Innenarchitektur & Design |
Medium: | Taschenbuch |
ISBN-13: | 9781394285600 |
ISBN-10: | 1394285604 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Stay, Jesse |
Hersteller: | Wiley John + Sons |
Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
Maße: | 231 x 185 x 15 mm |
Von/Mit: | Jesse Stay |
Erscheinungsdatum: | 18.02.2025 |
Gewicht: | 0,544 kg |