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Code Simplicity
The Fundamentals of Software
Taschenbuch von Max Kanat-Alexander
Sprache: Englisch

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Beschreibung
Good software design is simple and easy to understand. Unfortunately, the average computer program today is so complex that no one could possibly comprehend how all the code works. This concise guide helps you understand the fundamentals of good design through scientific laws—principles you can apply to any programming language or project from here to eternity.

Whether you’re a junior programmer, senior software engineer, or non-technical manager, you’ll learn how to create a sound plan for your software project, and make better decisions about the pattern and structure of your system.
* Discover why good software design has become the missing science
* Understand the ultimate purpose of software and the goals of good design
* Determine the value of your design now and in the future
* Examine real-world examples that demonstrate how a system changes over time
* Create designs that allow for the most change in the environment with the least change in the software
* Make easier changes in the future by keeping your code simpler now
* Gain better knowledge of your software’s behavior with more accurate tests
Good software design is simple and easy to understand. Unfortunately, the average computer program today is so complex that no one could possibly comprehend how all the code works. This concise guide helps you understand the fundamentals of good design through scientific laws—principles you can apply to any programming language or project from here to eternity.

Whether you’re a junior programmer, senior software engineer, or non-technical manager, you’ll learn how to create a sound plan for your software project, and make better decisions about the pattern and structure of your system.
* Discover why good software design has become the missing science
* Understand the ultimate purpose of software and the goals of good design
* Determine the value of your design now and in the future
* Examine real-world examples that demonstrate how a system changes over time
* Create designs that allow for the most change in the environment with the least change in the software
* Make easier changes in the future by keeping your code simpler now
* Gain better knowledge of your software’s behavior with more accurate tests
Über den Autor

Max Kanat-Alexander, Chief Architect of the open-source Bugzilla Project, Google Software Engineer, and writer, has been fixing computers since he was eight years old and writing software since he was fourteen. He is the author of [...] and [...] and is currently living in Northern California.

Inhaltsverzeichnis
Preface;
Definitions, Facts, Rules, and Laws;
Conventions Used in This Book;
Attribution and Permissions;
Safari® Books Online;
How to Contact The Author;
How to Contact O'Reilly;
Acknowledgments;
Content Updates;
Chapter 1: Introduction;
1.1 Why Simplicity?;
1.2 Software Design;
Chapter 2: The Purpose of Software;
2.1 Real-World Application;
Chapter 3: The Future;
3.1 The Equation of Software Design;
3.2 The Quality of Design;
3.3 Unforeseeable Consequences;
Chapter 4: Change;
4.1 Change in a Real-World Program;
4.2 The Three Flaws;
4.3 Incremental Development and Design;
Chapter 5: Defects and Design;
5.1 If It Ain't Broken...;
5.2 Don't Repeat Yourself;
Chapter 6: Simplicity;
6.1 Simplicity and the Equation of Software Design;
6.2 Simplicity Is Relative;
6.3 How Simple Do You Have to Be?;
6.4 Be Consistent;
6.5 Readability;
6.6 Simplicity Requires Design;
Chapter 7: Complexity;
7.1 Complexity and Purpose;
7.2 Bad Technologies;
7.3 Complexity and the Wrong Solution;
7.4 Complex Problems;
7.5 Handling Complexity;
7.6 Rewriting;
Chapter 8: Testing;
The Laws of Software Design;
Facts, Laws, Rules, and Definitions;
Details
Erscheinungsjahr: 2012
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: XI
67 S.
ISBN-13: 9781449313890
ISBN-10: 1449313892
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Kanat-Alexander, Max
Hersteller: O'Reilly Media
O'Reilly Media, Inc.
Maße: 243 x 182 x 15 mm
Von/Mit: Max Kanat-Alexander
Erscheinungsdatum: 08.05.2012
Gewicht: 0,168 kg
Artikel-ID: 106658760
Über den Autor

Max Kanat-Alexander, Chief Architect of the open-source Bugzilla Project, Google Software Engineer, and writer, has been fixing computers since he was eight years old and writing software since he was fourteen. He is the author of [...] and [...] and is currently living in Northern California.

Inhaltsverzeichnis
Preface;
Definitions, Facts, Rules, and Laws;
Conventions Used in This Book;
Attribution and Permissions;
Safari® Books Online;
How to Contact The Author;
How to Contact O'Reilly;
Acknowledgments;
Content Updates;
Chapter 1: Introduction;
1.1 Why Simplicity?;
1.2 Software Design;
Chapter 2: The Purpose of Software;
2.1 Real-World Application;
Chapter 3: The Future;
3.1 The Equation of Software Design;
3.2 The Quality of Design;
3.3 Unforeseeable Consequences;
Chapter 4: Change;
4.1 Change in a Real-World Program;
4.2 The Three Flaws;
4.3 Incremental Development and Design;
Chapter 5: Defects and Design;
5.1 If It Ain't Broken...;
5.2 Don't Repeat Yourself;
Chapter 6: Simplicity;
6.1 Simplicity and the Equation of Software Design;
6.2 Simplicity Is Relative;
6.3 How Simple Do You Have to Be?;
6.4 Be Consistent;
6.5 Readability;
6.6 Simplicity Requires Design;
Chapter 7: Complexity;
7.1 Complexity and Purpose;
7.2 Bad Technologies;
7.3 Complexity and the Wrong Solution;
7.4 Complex Problems;
7.5 Handling Complexity;
7.6 Rewriting;
Chapter 8: Testing;
The Laws of Software Design;
Facts, Laws, Rules, and Definitions;
Details
Erscheinungsjahr: 2012
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: XI
67 S.
ISBN-13: 9781449313890
ISBN-10: 1449313892
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Kanat-Alexander, Max
Hersteller: O'Reilly Media
O'Reilly Media, Inc.
Maße: 243 x 182 x 15 mm
Von/Mit: Max Kanat-Alexander
Erscheinungsdatum: 08.05.2012
Gewicht: 0,168 kg
Artikel-ID: 106658760
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