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Englisch
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Beschreibung
The inter-relationship between digital humanities and digital games is surprisingly seldom investigated. This book explains how games and virtual environments can be used in teaching and research to critique issues and topics in virtual heritage and interactive history. Individual chapters highlight the importance of visualisation, rituals, role-pl
The inter-relationship between digital humanities and digital games is surprisingly seldom investigated. This book explains how games and virtual environments can be used in teaching and research to critique issues and topics in virtual heritage and interactive history. Individual chapters highlight the importance of visualisation, rituals, role-pl
Über den Autor
Erik Champion is Professor of Cultural Visualisation at the School of Media, Culture and Creative Arts, Curtin University, Australia.
Inhaltsverzeichnis
Introduction; Chapter 1 Digital Humanities and the Limits of Text; Chapter 2 Game-based Learning and the Digital Humanities; Chapter 3 Virtual Reality; Chapter 4 Game-based History and Historical Simulations; Chapter 5 Virtual Heritage and Digital Culture; Chapter 6 Worlds, Roles and Rituals; Chapter 7 Joysticks of Death, Violence and Morality; Chapter 8 Intelligent Agents, Drama and Cinematic Narrative; Chapter 9 Biofeedback, Space and Place; Chapter 10 Applying Critical Thinking and Critical Play;
Details
Erscheinungsjahr: | 2024 |
---|---|
Fachbereich: | Verlagswesen |
Genre: | Importe, Medienwissenschaften |
Rubrik: | Wissenschaften |
Medium: | Taschenbuch |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9780367598211 |
ISBN-10: | 0367598213 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Champion, Erik |
Hersteller: | Routledge |
Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
Maße: | 234 x 156 x 13 mm |
Von/Mit: | Erik Champion |
Erscheinungsdatum: | 24.06.2024 |
Gewicht: | 0,36 kg |
Über den Autor
Erik Champion is Professor of Cultural Visualisation at the School of Media, Culture and Creative Arts, Curtin University, Australia.
Inhaltsverzeichnis
Introduction; Chapter 1 Digital Humanities and the Limits of Text; Chapter 2 Game-based Learning and the Digital Humanities; Chapter 3 Virtual Reality; Chapter 4 Game-based History and Historical Simulations; Chapter 5 Virtual Heritage and Digital Culture; Chapter 6 Worlds, Roles and Rituals; Chapter 7 Joysticks of Death, Violence and Morality; Chapter 8 Intelligent Agents, Drama and Cinematic Narrative; Chapter 9 Biofeedback, Space and Place; Chapter 10 Applying Critical Thinking and Critical Play;
Details
Erscheinungsjahr: | 2024 |
---|---|
Fachbereich: | Verlagswesen |
Genre: | Importe, Medienwissenschaften |
Rubrik: | Wissenschaften |
Medium: | Taschenbuch |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9780367598211 |
ISBN-10: | 0367598213 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Champion, Erik |
Hersteller: | Routledge |
Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
Maße: | 234 x 156 x 13 mm |
Von/Mit: | Erik Champion |
Erscheinungsdatum: | 24.06.2024 |
Gewicht: | 0,36 kg |
Sicherheitshinweis