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Curves and Surfaces for Computer Graphics
Taschenbuch von David Salomon
Sprache: Englisch

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Beschreibung
Computer graphics is important in many areas including engineering design, architecture, education, and computer art and animation. This book examines a wide array of current methods used in creating real-looking objects in the computer, one of the main aims of computer graphics.

Key features:

- Good foundational mathematical introduction to curves and surfaces; no advanced math required

- Topics organized by different interpolation/approximation techniques, each technique providing useful information about curves and surfaces

- Exposition motivated by numerous examples and exercises sprinkled throughout, aiding the reader

- Includes a gallery of color images, Mathematica code listings, and sections on curves and surfaces by refinement and on sweep surfaces

- Web site maintained and updated by the author, providing readers with errata and auxiliary material

This engaging text is geared to a broad and general readership of computer science/architecture engineers using computer graphics to design objects, programmers for computer gamemakers, applied mathematicians, and students majoring in computer graphics and its applications. It may be used in a classroom setting or as a general reference.
Computer graphics is important in many areas including engineering design, architecture, education, and computer art and animation. This book examines a wide array of current methods used in creating real-looking objects in the computer, one of the main aims of computer graphics.

Key features:

- Good foundational mathematical introduction to curves and surfaces; no advanced math required

- Topics organized by different interpolation/approximation techniques, each technique providing useful information about curves and surfaces

- Exposition motivated by numerous examples and exercises sprinkled throughout, aiding the reader

- Includes a gallery of color images, Mathematica code listings, and sections on curves and surfaces by refinement and on sweep surfaces

- Web site maintained and updated by the author, providing readers with errata and auxiliary material

This engaging text is geared to a broad and general readership of computer science/architecture engineers using computer graphics to design objects, programmers for computer gamemakers, applied mathematicians, and students majoring in computer graphics and its applications. It may be used in a classroom setting or as a general reference.
Zusammenfassung
This book surveys current methods used to create real-looking objects in the computer. The text provides a solid foundational math introduction to curves and surfaces; the reader needs no advanced math. Topics are organized by different interpolation/approximation techniques. The book includes a gallery of color images, Mathematica code listings, and sections on curves and surfaces by refinement and on sweep surfaces. A Web site maintained and updated by the author provides readers with errata and auxiliary material This engaging text is geared to a broad and general readership of computer science/architecture engineers using computer graphics to design objects, programmers for computer game makers, and applied mathematicians.
Inhaltsverzeichnis
Basic Theory.- Linear Interpolation.- Polynomial Interpolation.- Hermite Interpolation.- Spline Interpolation.- Bézier Approximation.- B-Spline Approximation.- Subdivision Methods.- Sweep Surfaces.
Details
Erscheinungsjahr: 2011
Fachbereich: Anwendungs-Software
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: xvi
460 S.
207 s/w Illustr.
460 p. 207 illus.
ISBN-13: 9781441920232
ISBN-10: 1441920234
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Salomon, David
Hersteller: Springer New York
Springer US, New York, N.Y.
Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, D-69121 Heidelberg, juergen.hartmann@springer.com
Maße: 254 x 178 x 26 mm
Von/Mit: David Salomon
Erscheinungsdatum: 17.09.2011
Gewicht: 0,895 kg
Artikel-ID: 107036763
Zusammenfassung
This book surveys current methods used to create real-looking objects in the computer. The text provides a solid foundational math introduction to curves and surfaces; the reader needs no advanced math. Topics are organized by different interpolation/approximation techniques. The book includes a gallery of color images, Mathematica code listings, and sections on curves and surfaces by refinement and on sweep surfaces. A Web site maintained and updated by the author provides readers with errata and auxiliary material This engaging text is geared to a broad and general readership of computer science/architecture engineers using computer graphics to design objects, programmers for computer game makers, and applied mathematicians.
Inhaltsverzeichnis
Basic Theory.- Linear Interpolation.- Polynomial Interpolation.- Hermite Interpolation.- Spline Interpolation.- Bézier Approximation.- B-Spline Approximation.- Subdivision Methods.- Sweep Surfaces.
Details
Erscheinungsjahr: 2011
Fachbereich: Anwendungs-Software
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: xvi
460 S.
207 s/w Illustr.
460 p. 207 illus.
ISBN-13: 9781441920232
ISBN-10: 1441920234
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Salomon, David
Hersteller: Springer New York
Springer US, New York, N.Y.
Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, D-69121 Heidelberg, juergen.hartmann@springer.com
Maße: 254 x 178 x 26 mm
Von/Mit: David Salomon
Erscheinungsdatum: 17.09.2011
Gewicht: 0,895 kg
Artikel-ID: 107036763
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