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Designing Games Meant for Sharing
Taschenbuch von Ioana-Iulia Cazacu
Sprache: Englisch

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Beschreibung
This book talks about the importance of social mechanics in games and how these mechanics evolved across time to accommodate new technologies and new social contexts. It looks at the innovation happening in the field of new age social games and how this can be applied to game development more broadly.
This book talks about the importance of social mechanics in games and how these mechanics evolved across time to accommodate new technologies and new social contexts. It looks at the innovation happening in the field of new age social games and how this can be applied to game development more broadly.
Über den Autor

Ioana-Iulia Cazacu is a Game Designer at Mojiworks Limited.

Inhaltsverzeichnis

Part 1: Games have always been social

Chapter 1 A history of games as social interaction

Chapter 2 The person, the group and the game

Chapter 3 Games as a piece of the social puzzle

Part 2: The beginnings of social gaming

Chapter 4 The birth of social media gaming

Chapter 5 The fall of Facebook social games

Part 3: Social game design for a modern audience

Chapter 6 Experimenting with social mechanics

Chapter 7 The hyper-social audience

Chapter 8 Designing for a social-centric audience

Chapter 9 The ethics of social game design

Part 4: Innovative game design

Chapter 10 From observation to innovation

Details
Erscheinungsjahr: 2024
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781032322872
ISBN-10: 103232287X
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Cazacu, Ioana-Iulia
Hersteller: CRC Press
Maße: 234 x 156 x 12 mm
Von/Mit: Ioana-Iulia Cazacu
Erscheinungsdatum: 01.08.2024
Gewicht: 0,33 kg
Artikel-ID: 128735344
Über den Autor

Ioana-Iulia Cazacu is a Game Designer at Mojiworks Limited.

Inhaltsverzeichnis

Part 1: Games have always been social

Chapter 1 A history of games as social interaction

Chapter 2 The person, the group and the game

Chapter 3 Games as a piece of the social puzzle

Part 2: The beginnings of social gaming

Chapter 4 The birth of social media gaming

Chapter 5 The fall of Facebook social games

Part 3: Social game design for a modern audience

Chapter 6 Experimenting with social mechanics

Chapter 7 The hyper-social audience

Chapter 8 Designing for a social-centric audience

Chapter 9 The ethics of social game design

Part 4: Innovative game design

Chapter 10 From observation to innovation

Details
Erscheinungsjahr: 2024
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781032322872
ISBN-10: 103232287X
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Cazacu, Ioana-Iulia
Hersteller: CRC Press
Maße: 234 x 156 x 12 mm
Von/Mit: Ioana-Iulia Cazacu
Erscheinungsdatum: 01.08.2024
Gewicht: 0,33 kg
Artikel-ID: 128735344
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