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Developing Games on the Raspberry Pi
App Programming with Lua and LÖVE
Taschenbuch von Seth Kenlon
Sprache: Englisch

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Beschreibung
Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others. More importantly, learn how to dig deeper into programming languages to find and understand new functions, frameworks, and languages to utilize in your games.Yoüll start by learning your way around the Raspberry Pi. Then yoüll quickly dive into learning game development with an industry-standard and scalable language. After reading this book, you'll have the ability to write your own games on a Raspberry Pi, and deliver those games to Linux, Mac, Windows, iOS, and Android. And yoüll learn how to publish your games to popular marketplaces for those desktop and mobile platforms.

Whether you're new to programming or whether you've already published to marketslike [...] or Steam, this book showcases compelling reasons to use the Raspberry Pi for game development. Use Developing Games on the Raspberry Pi as your guide to ensure that your game plays on computers both old and new, desktop or mobile.
What You'll Learn
Confidently write programs in Lua and the LOVE game engine on the Raspberry Pi
Research and learn new libraries, methods, and frameworks for more advanced programming
Write, package, and sell apps for mobile platforms
Deliver your games on multiple platforms

Who This Book Is For
Software engineers, teachers, hobbyists, and development professionals looking to up-skill and develop games for mobile platforms, this book eases them into a parallel universe of lightweight, POSIX, ARM-based development.
Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others. More importantly, learn how to dig deeper into programming languages to find and understand new functions, frameworks, and languages to utilize in your games.Yoüll start by learning your way around the Raspberry Pi. Then yoüll quickly dive into learning game development with an industry-standard and scalable language. After reading this book, you'll have the ability to write your own games on a Raspberry Pi, and deliver those games to Linux, Mac, Windows, iOS, and Android. And yoüll learn how to publish your games to popular marketplaces for those desktop and mobile platforms.

Whether you're new to programming or whether you've already published to marketslike [...] or Steam, this book showcases compelling reasons to use the Raspberry Pi for game development. Use Developing Games on the Raspberry Pi as your guide to ensure that your game plays on computers both old and new, desktop or mobile.
What You'll Learn
Confidently write programs in Lua and the LOVE game engine on the Raspberry Pi
Research and learn new libraries, methods, and frameworks for more advanced programming
Write, package, and sell apps for mobile platforms
Deliver your games on multiple platforms

Who This Book Is For
Software engineers, teachers, hobbyists, and development professionals looking to up-skill and develop games for mobile platforms, this book eases them into a parallel universe of lightweight, POSIX, ARM-based development.
Über den Autor
Seth Kenlon is a teacher, artist, D&D dungeon master, free software and free culture advocate, and UNIX geek. He has worked in the VFX (The Hobbit, Deadpool, Valerian) and computing industry (IBM, Red Hat), often at the same time. He is one of the maintainers of the Slackware-based multimedia production project.
Zusammenfassung

Build lightweight games that run on anything using the Raspberry Pi

Leverage minimal investment while learning professional development skills and languages

Ease into mobile app development

Inhaltsverzeichnis

1. Getting Started with the Raspberry Pi. - 2. Scripting with LÖVE. - 3. Modular Programming with LÖVE. - 4. Analog Programming. - 5. Database and Libraries. - 6. Graphics. - 7. Menu Design. - 8. Battling It Out. - 9. Balance of Power. - 10. Save Files and Game States. - 11. Sound. - 12. Rogue-like Dungeon Crawler. - 13. Game Distribution. - 14. Next Steps. - Appendix A

Details
Erscheinungsjahr: 2018
Fachbereich: Hardware
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: xv
319 S.
38 s/w Illustr.
1 farbige Illustr.
319 p. 39 illus.
1 illus. in color.
ISBN-13: 9781484241691
ISBN-10: 148424169X
Sprache: Englisch
Herstellernummer: 978-1-4842-4169-1
Einband: Kartoniert / Broschiert
Autor: Kenlon, Seth
Auflage: First Edition
Hersteller: APRESS
Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, D-14197 Berlin, juergen.hartmann@springer.com
Maße: 235 x 155 x 19 mm
Von/Mit: Seth Kenlon
Erscheinungsdatum: 20.12.2018
Gewicht: 0,511 kg
Artikel-ID: 114437403
Über den Autor
Seth Kenlon is a teacher, artist, D&D dungeon master, free software and free culture advocate, and UNIX geek. He has worked in the VFX (The Hobbit, Deadpool, Valerian) and computing industry (IBM, Red Hat), often at the same time. He is one of the maintainers of the Slackware-based multimedia production project.
Zusammenfassung

Build lightweight games that run on anything using the Raspberry Pi

Leverage minimal investment while learning professional development skills and languages

Ease into mobile app development

Inhaltsverzeichnis

1. Getting Started with the Raspberry Pi. - 2. Scripting with LÖVE. - 3. Modular Programming with LÖVE. - 4. Analog Programming. - 5. Database and Libraries. - 6. Graphics. - 7. Menu Design. - 8. Battling It Out. - 9. Balance of Power. - 10. Save Files and Game States. - 11. Sound. - 12. Rogue-like Dungeon Crawler. - 13. Game Distribution. - 14. Next Steps. - Appendix A

Details
Erscheinungsjahr: 2018
Fachbereich: Hardware
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: xv
319 S.
38 s/w Illustr.
1 farbige Illustr.
319 p. 39 illus.
1 illus. in color.
ISBN-13: 9781484241691
ISBN-10: 148424169X
Sprache: Englisch
Herstellernummer: 978-1-4842-4169-1
Einband: Kartoniert / Broschiert
Autor: Kenlon, Seth
Auflage: First Edition
Hersteller: APRESS
Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, D-14197 Berlin, juergen.hartmann@springer.com
Maße: 235 x 155 x 19 mm
Von/Mit: Seth Kenlon
Erscheinungsdatum: 20.12.2018
Gewicht: 0,511 kg
Artikel-ID: 114437403
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