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e-Learning by Design
Taschenbuch von William Horton
Sprache: Englisch

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Beschreibung
Since the first edition of E-learning by Design, e-learning has evolved rapidly and fringe techniques have moved into the mainstream. Underlying and underwriting these changes in e-learning are advances in technology and changes in society.

The second edition of the bestselling book E-Learning by Design offers a comprehensive look at the concepts and processes of developing, creating, and implementing a successful e-learning program. This practical, down-to-earth resource is filled with clear information and instruction without over simplification. The book helps instructors build customized e-learning programs from scratch-building on core principles of instructional design to: develop meaningful activities and lessons; create and administer online tests and assessments; design learning games and simulations; and implement an individualized program.

"Every newcomer to the field will find this edition indispensable, while professionals will find much needed contemporary information to manage the rapid changes happening in our field. Even if you own the first edition, buy this update as soon as possible."
-Michael W. Allen, CEO of Allen Interactions, Inc.; author, Michael Allen's e-Learning Library Series

"Covers the full range of options for presenting learning materials online-including designing useful topics, engaging activities, and reliable tests-and it takes into account the realities and issues of today's instructional designers, such as social learning and mobile learning."
-Saul Carliner, associate professor, Concordia University; author, The E-Learning Handbook

"Horton nails it! Perfectly timed, robust, and practical, this second edition of brings together the latest strategies for learning without losing its critical premise-technology enables e-learning, but great design makes it work."
-Marc J. Rosenberg, e-learning strategist; author, Beyond E-Learning

"An e-learning encyclopedia loaded with detailed guidelines and examples ranging from basic instructional design techniques to the latest applications in games, social media, and mobile-learning. An essential reference for anyone involved in e-learning design, development, or evaluation"
-Ruth Colvin Clark, author, e-Learning and the Science of Instruction

Since the first edition of E-learning by Design, e-learning has evolved rapidly and fringe techniques have moved into the mainstream. Underlying and underwriting these changes in e-learning are advances in technology and changes in society.

The second edition of the bestselling book E-Learning by Design offers a comprehensive look at the concepts and processes of developing, creating, and implementing a successful e-learning program. This practical, down-to-earth resource is filled with clear information and instruction without over simplification. The book helps instructors build customized e-learning programs from scratch-building on core principles of instructional design to: develop meaningful activities and lessons; create and administer online tests and assessments; design learning games and simulations; and implement an individualized program.

"Every newcomer to the field will find this edition indispensable, while professionals will find much needed contemporary information to manage the rapid changes happening in our field. Even if you own the first edition, buy this update as soon as possible."
-Michael W. Allen, CEO of Allen Interactions, Inc.; author, Michael Allen's e-Learning Library Series

"Covers the full range of options for presenting learning materials online-including designing useful topics, engaging activities, and reliable tests-and it takes into account the realities and issues of today's instructional designers, such as social learning and mobile learning."
-Saul Carliner, associate professor, Concordia University; author, The E-Learning Handbook

"Horton nails it! Perfectly timed, robust, and practical, this second edition of brings together the latest strategies for learning without losing its critical premise-technology enables e-learning, but great design makes it work."
-Marc J. Rosenberg, e-learning strategist; author, Beyond E-Learning

"An e-learning encyclopedia loaded with detailed guidelines and examples ranging from basic instructional design techniques to the latest applications in games, social media, and mobile-learning. An essential reference for anyone involved in e-learning design, development, or evaluation"
-Ruth Colvin Clark, author, e-Learning and the Science of Instruction

Über den Autor
William Horton is a leading e-learning consultant and president of William Horton Consulting, Inc. He is the author or co-author of numerous books including E-learning by Design, Designing and Writing Online Documentation, Leading E-learning, Evaluating E-learning, Using E-learning, Secrets of User-Seductive Documents, E-learning Tools and Technologies, Getting Started in Online Learning, and The Web Page Design Cookbook.
Inhaltsverzeichnis

1 Designing e-learning 1

What is e-learning? 1

Definition of e-learning 1

Varieties of e-learning 2

What is e-learning design? 2

Start with good instructional design 3

Apply design to all units of e-learning 5

Design quickly and reliably 8

Identify your underlying goal 10

Analyze learners' needs and abilities 13

Identify what to teach 14

Set learning objectives 16

Identify prerequisites 26

Pick the approach to meet each objective 35

Decide the teaching sequence of your objectives 42

Create objects to accomplish objectives 47

Create tests 50

Select learning activities 51

Choose media 61

Then redesign again and again 64

Re-design but do not repeat 65

Not your sequential ADDIE process 65

Make steady progress 65

In closing 66

Summary 66

For more 66

2 Absorb-Type Activities 67

About Absorb activities 67

Common types of Absorb activities 68

When to feature Absorb activities 68

Presentations 69

About presentations 69

Types of presentations 70

Best practices for presentations 84

Extend presentation activities 92

Readings 93

About reading activities 93

Assign individual documents 95

Create an online library 98

Rely on Internet resources 99

Best practices for reading activities 101

Extend reading activities 103

Stories by a teacher 105

About sharing stories 105

Tell stories that apply to learners 107

Best practices for stories by a teacher 110

Extend stories by a teacher 111

Field trips 112

About field trips 113

Guided tours 113

Virtual museums 119

Best practices for field trips 123

Extend field-trip activities 126

In closing 127

Summary 127

Pick Absorb activities to accomplish objectives 127

For more 128

3 Do-Type Activities 129

About Do activities 129

Common types of Do activities 129

When to feature Do activities 130

Practice activities 130

About practice activities 130

Drill-and-practice activities 132

Hands-on activities 133

Guided-analysis activities 137

Best practices for practice activities 143

Extend practice activities 144

Discovery activities 146

About discovery activities 146

Virtual-laboratory activities 147

Case studies 152

Best practices for discovery activities 155

Extend discovery activities 156

Games and simulations 157

Use games as single activities 157

Extend game activities 160

In closing 161

Summary 161

Pick Do activities to accomplish learning objectives 162

For more 162

4 Connect-Type Activities 163

About Connect activities 163

Common types of Connect activities 164

When to feature Connect activities 164

Ponder activities 166

About ponder activities 166

Rhetorical questions 167

Meditation activities 168

Cite-example activities 171

Evaluation activities 172

Summary activities 174

Extend ponder activities 175

Questioning activities 176

Why use questioning activities? 177

Encourage learners to ask the right people 177

Encourage good questions 179

Insist on good answers 180

Best practices in questioning activities 181

Mechanism for asking questions 181

Enable questioning at the right time 182

Assess learners and learning 182

Extend questioning activities 183

Stories by learners 184

Have learners tell stories 184

Good stories are hard to tell 185

Evaluate storytelling fairly 185

Best practices for storytelling activities 186

Extend storytelling activities 186

Job aids 187

About job aids 187

Glossaries 188

Calculators 192

E-consultants 193

Best practices for job aids 194

Extend job aids 195

Research activities 196

About research activities 196

Scavenger hunts 198

Guided research 200

Best practices for research activities 203

Extend research activities 206

Original-work activities 207

About original-work activities 207

Decision activities 208

Work-document activities 208

Journal activities 210

Best practices for original-work activities 211

Extend original-work activities 212

In closing 213

Summary 213

Pick Connect activities to accomplish learning objectives 213

For more 214

5 Tests 215

Decide why you are testing 215

When are formal tests needed? 216

Why are you testing? 216

What do you hope to accomplish? 217

What do you want to measure? 218

Measure accomplishment of objectives 219

Select the right type of "question" 220

Consider the type question you need 220

Common types of test questions 221

True/false questions 222

Pick-one questions 225

Pick-multiple questions 228

Fill-in-the-blanks questions 231

Matching-list questions 234

Sequence-type questions 235

Composition questions 237

Performance questions 240

Pick type question by type objective 242

Write effective questions 243

Follow the standard question format 243

Ask questions simply and directly 244

Make answering meaningful 255

Challenge test-takers 258

Combine questions effectively 260

Ask enough questions 261

Make sure one question does not answer another 261

Sequence test questions effectively 262

Vary the form of questions and answers 262

Give significant feedback 263

Report test scores simply 263

Provide complete information 263

Gently correct wrong answers 265

Avoid wimpy feedback 266

Give feedback at the right time 266

Advance your testing 269

Hint first 269

Use advanced testing capabilities 269

Monitor results 273

Make tests fair to all learners 273

Test early and often 275

Set the right passing score 276

Define a scale of grades 278

Pre-test to propel learners 278

Explain the test 280

Prepare learners to take the test 280

Keep learners in control 281

Consider alternatives to formal tests 281

Use more than formal, graded tests 282

Help learners build portfolios 282

Have learners collect tokens 282

Adapt testing to social learning 282

Adapt testing to mobile learning 283

In closing 283

Summary 283

For more 284

6 Topics 285

What are topics? 285

Topics are learning objects 285

Examples of topics 286

Anatomy of a topic 293

Design the components of the topic 294

Title the topic 294

Introduce the topic 296

Test learning in the topic 299

Specify learning activities for the topic 301

Summarize the topic 303

Link to related material 305

Write metadata 307

Design components logically and economically 310

Design reusable topics 313

Craft recombinant building blocks 313

Design consistent topics 314

Avoid the "as-shown-above" syndrome 314

Integrate foreign modules 315

Example of a docking module 316

What to include in a docking module 317

In closing 318

Summary 318

Templates for topics 319

For more 322

7 Games and Simulations 323

Games and simulations for learning 323

Example of a learning game 324

How are games, tests, and simulations related? 325

Do you call it a game or a simulation? 325

Demos are not true simulations 326

How do games and simulations work? 327

What do we mean design? 328

Why games? 328

What can games do for us? 328

When to use games 329

Types of learning games 330

Quiz-show games 331

Word games 332

Jigsaw puzzles 333

Branching scenarios 334

Task simulations 335

Personal-response simulations 337

Environmental simulations 340

Immersive role-playing games 341

Design games for learning 342

Design to accomplish learning objectives 342

Express the goal as a specific task 344

Pick the right sized game 344

Emphasize learning, not just doing 345

Specify challenge and motivation 345

Manage competitiveness 345

Provide multiple ways to learn 345

Create a micro-world 346

Specify the game's world 346

Specify characters and important objects 347

Create a storyline 349

Create a back story 349

Specify the game structure 350

Assign the learner's role 350

Make the game meaningfully realistic 350

Specify rules of the game 351

Design a rich, realistic environment 351

Provide a deep, unifying challenge 352

Define indicators of game state and feedback 352

Specify the details 353

Sketch out the user interface 353

Write the words 353

Specify the graphical style 353

Specify other media 354

Engage learners 354

Hook the learner 354

Ask learners to suspend disbelief 355

Set the...

Details
Erscheinungsjahr: 2011
Fachbereich: Betriebswirtschaft
Genre: Wirtschaft
Rubrik: Recht & Wirtschaft
Medium: Taschenbuch
Inhalt: 640 S.
ISBN-13: 9780470900024
ISBN-10: 0470900024
Sprache: Englisch
Herstellernummer: 14590002000
Einband: Kartoniert / Broschiert
Autor: Horton, William
Auflage: 2nd edition
Hersteller: Wiley
John Wiley & Sons
Maße: 254 x 203 x 34 mm
Von/Mit: William Horton
Erscheinungsdatum: 11.10.2011
Gewicht: 1,342 kg
Artikel-ID: 107055163
Über den Autor
William Horton is a leading e-learning consultant and president of William Horton Consulting, Inc. He is the author or co-author of numerous books including E-learning by Design, Designing and Writing Online Documentation, Leading E-learning, Evaluating E-learning, Using E-learning, Secrets of User-Seductive Documents, E-learning Tools and Technologies, Getting Started in Online Learning, and The Web Page Design Cookbook.
Inhaltsverzeichnis

1 Designing e-learning 1

What is e-learning? 1

Definition of e-learning 1

Varieties of e-learning 2

What is e-learning design? 2

Start with good instructional design 3

Apply design to all units of e-learning 5

Design quickly and reliably 8

Identify your underlying goal 10

Analyze learners' needs and abilities 13

Identify what to teach 14

Set learning objectives 16

Identify prerequisites 26

Pick the approach to meet each objective 35

Decide the teaching sequence of your objectives 42

Create objects to accomplish objectives 47

Create tests 50

Select learning activities 51

Choose media 61

Then redesign again and again 64

Re-design but do not repeat 65

Not your sequential ADDIE process 65

Make steady progress 65

In closing 66

Summary 66

For more 66

2 Absorb-Type Activities 67

About Absorb activities 67

Common types of Absorb activities 68

When to feature Absorb activities 68

Presentations 69

About presentations 69

Types of presentations 70

Best practices for presentations 84

Extend presentation activities 92

Readings 93

About reading activities 93

Assign individual documents 95

Create an online library 98

Rely on Internet resources 99

Best practices for reading activities 101

Extend reading activities 103

Stories by a teacher 105

About sharing stories 105

Tell stories that apply to learners 107

Best practices for stories by a teacher 110

Extend stories by a teacher 111

Field trips 112

About field trips 113

Guided tours 113

Virtual museums 119

Best practices for field trips 123

Extend field-trip activities 126

In closing 127

Summary 127

Pick Absorb activities to accomplish objectives 127

For more 128

3 Do-Type Activities 129

About Do activities 129

Common types of Do activities 129

When to feature Do activities 130

Practice activities 130

About practice activities 130

Drill-and-practice activities 132

Hands-on activities 133

Guided-analysis activities 137

Best practices for practice activities 143

Extend practice activities 144

Discovery activities 146

About discovery activities 146

Virtual-laboratory activities 147

Case studies 152

Best practices for discovery activities 155

Extend discovery activities 156

Games and simulations 157

Use games as single activities 157

Extend game activities 160

In closing 161

Summary 161

Pick Do activities to accomplish learning objectives 162

For more 162

4 Connect-Type Activities 163

About Connect activities 163

Common types of Connect activities 164

When to feature Connect activities 164

Ponder activities 166

About ponder activities 166

Rhetorical questions 167

Meditation activities 168

Cite-example activities 171

Evaluation activities 172

Summary activities 174

Extend ponder activities 175

Questioning activities 176

Why use questioning activities? 177

Encourage learners to ask the right people 177

Encourage good questions 179

Insist on good answers 180

Best practices in questioning activities 181

Mechanism for asking questions 181

Enable questioning at the right time 182

Assess learners and learning 182

Extend questioning activities 183

Stories by learners 184

Have learners tell stories 184

Good stories are hard to tell 185

Evaluate storytelling fairly 185

Best practices for storytelling activities 186

Extend storytelling activities 186

Job aids 187

About job aids 187

Glossaries 188

Calculators 192

E-consultants 193

Best practices for job aids 194

Extend job aids 195

Research activities 196

About research activities 196

Scavenger hunts 198

Guided research 200

Best practices for research activities 203

Extend research activities 206

Original-work activities 207

About original-work activities 207

Decision activities 208

Work-document activities 208

Journal activities 210

Best practices for original-work activities 211

Extend original-work activities 212

In closing 213

Summary 213

Pick Connect activities to accomplish learning objectives 213

For more 214

5 Tests 215

Decide why you are testing 215

When are formal tests needed? 216

Why are you testing? 216

What do you hope to accomplish? 217

What do you want to measure? 218

Measure accomplishment of objectives 219

Select the right type of "question" 220

Consider the type question you need 220

Common types of test questions 221

True/false questions 222

Pick-one questions 225

Pick-multiple questions 228

Fill-in-the-blanks questions 231

Matching-list questions 234

Sequence-type questions 235

Composition questions 237

Performance questions 240

Pick type question by type objective 242

Write effective questions 243

Follow the standard question format 243

Ask questions simply and directly 244

Make answering meaningful 255

Challenge test-takers 258

Combine questions effectively 260

Ask enough questions 261

Make sure one question does not answer another 261

Sequence test questions effectively 262

Vary the form of questions and answers 262

Give significant feedback 263

Report test scores simply 263

Provide complete information 263

Gently correct wrong answers 265

Avoid wimpy feedback 266

Give feedback at the right time 266

Advance your testing 269

Hint first 269

Use advanced testing capabilities 269

Monitor results 273

Make tests fair to all learners 273

Test early and often 275

Set the right passing score 276

Define a scale of grades 278

Pre-test to propel learners 278

Explain the test 280

Prepare learners to take the test 280

Keep learners in control 281

Consider alternatives to formal tests 281

Use more than formal, graded tests 282

Help learners build portfolios 282

Have learners collect tokens 282

Adapt testing to social learning 282

Adapt testing to mobile learning 283

In closing 283

Summary 283

For more 284

6 Topics 285

What are topics? 285

Topics are learning objects 285

Examples of topics 286

Anatomy of a topic 293

Design the components of the topic 294

Title the topic 294

Introduce the topic 296

Test learning in the topic 299

Specify learning activities for the topic 301

Summarize the topic 303

Link to related material 305

Write metadata 307

Design components logically and economically 310

Design reusable topics 313

Craft recombinant building blocks 313

Design consistent topics 314

Avoid the "as-shown-above" syndrome 314

Integrate foreign modules 315

Example of a docking module 316

What to include in a docking module 317

In closing 318

Summary 318

Templates for topics 319

For more 322

7 Games and Simulations 323

Games and simulations for learning 323

Example of a learning game 324

How are games, tests, and simulations related? 325

Do you call it a game or a simulation? 325

Demos are not true simulations 326

How do games and simulations work? 327

What do we mean design? 328

Why games? 328

What can games do for us? 328

When to use games 329

Types of learning games 330

Quiz-show games 331

Word games 332

Jigsaw puzzles 333

Branching scenarios 334

Task simulations 335

Personal-response simulations 337

Environmental simulations 340

Immersive role-playing games 341

Design games for learning 342

Design to accomplish learning objectives 342

Express the goal as a specific task 344

Pick the right sized game 344

Emphasize learning, not just doing 345

Specify challenge and motivation 345

Manage competitiveness 345

Provide multiple ways to learn 345

Create a micro-world 346

Specify the game's world 346

Specify characters and important objects 347

Create a storyline 349

Create a back story 349

Specify the game structure 350

Assign the learner's role 350

Make the game meaningfully realistic 350

Specify rules of the game 351

Design a rich, realistic environment 351

Provide a deep, unifying challenge 352

Define indicators of game state and feedback 352

Specify the details 353

Sketch out the user interface 353

Write the words 353

Specify the graphical style 353

Specify other media 354

Engage learners 354

Hook the learner 354

Ask learners to suspend disbelief 355

Set the...

Details
Erscheinungsjahr: 2011
Fachbereich: Betriebswirtschaft
Genre: Wirtschaft
Rubrik: Recht & Wirtschaft
Medium: Taschenbuch
Inhalt: 640 S.
ISBN-13: 9780470900024
ISBN-10: 0470900024
Sprache: Englisch
Herstellernummer: 14590002000
Einband: Kartoniert / Broschiert
Autor: Horton, William
Auflage: 2nd edition
Hersteller: Wiley
John Wiley & Sons
Maße: 254 x 203 x 34 mm
Von/Mit: William Horton
Erscheinungsdatum: 11.10.2011
Gewicht: 1,342 kg
Artikel-ID: 107055163
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