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Fictional Practices of Spirituality I
Interactive Media
Taschenbuch von Leonardo Marcato (u. a.)
Sprache: Englisch

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Beschreibung
»Fictional Practices of Spirituality« provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of video games and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in video game geography, religion in video games and spiritual acts and their dramaturgic function in video games, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations.
»Fictional Practices of Spirituality« provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of video games and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in video game geography, religion in video games and spiritual acts and their dramaturgic function in video games, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations.
Über den Autor

Leonardo Marcato is an honorary research fellow at Ca' Foscari University.
Felix Schniz is the co-founder and programme director of the master's programme Game Studies and Engineering at Universität Klagenfurt, Austria. His research focuses on experiences in virtual worlds, promenadology, genre theory, and the subjective quality of the medium videogame.

Zusammenfassung
Ursprungsland: DE
Zolltarifnummer: 49019900
Details
Erscheinungsjahr: 2023
Fachbereich: Allgemeines
Genre: Medienwissenschaften, Recht, Sozialwissenschaften, Wirtschaft
Rubrik: Wissenschaften
Medium: Taschenbuch
Reihe: Edition Kulturwissenschaft
Inhalt: 476 S.
ISBN-13: 9783837661927
ISBN-10: 383766192X
Sprache: Englisch
Einband: Kartoniert / Broschiert
Redaktion: Marcato, Leonardo
Schniz, Felix
Herausgeber: Leonardo Marcato/Felix Schniz
Hersteller: transcript
Transcript Verlag
Abbildungen: 5 SW-Abbildungen
Maße: 238 x 155 x 34 mm
Von/Mit: Leonardo Marcato (u. a.)
Erscheinungsdatum: 26.11.2023
Gewicht: 0,82 kg
Artikel-ID: 121429276
Über den Autor

Leonardo Marcato is an honorary research fellow at Ca' Foscari University.
Felix Schniz is the co-founder and programme director of the master's programme Game Studies and Engineering at Universität Klagenfurt, Austria. His research focuses on experiences in virtual worlds, promenadology, genre theory, and the subjective quality of the medium videogame.

Zusammenfassung
Ursprungsland: DE
Zolltarifnummer: 49019900
Details
Erscheinungsjahr: 2023
Fachbereich: Allgemeines
Genre: Medienwissenschaften, Recht, Sozialwissenschaften, Wirtschaft
Rubrik: Wissenschaften
Medium: Taschenbuch
Reihe: Edition Kulturwissenschaft
Inhalt: 476 S.
ISBN-13: 9783837661927
ISBN-10: 383766192X
Sprache: Englisch
Einband: Kartoniert / Broschiert
Redaktion: Marcato, Leonardo
Schniz, Felix
Herausgeber: Leonardo Marcato/Felix Schniz
Hersteller: transcript
Transcript Verlag
Abbildungen: 5 SW-Abbildungen
Maße: 238 x 155 x 34 mm
Von/Mit: Leonardo Marcato (u. a.)
Erscheinungsdatum: 26.11.2023
Gewicht: 0,82 kg
Artikel-ID: 121429276
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