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Game Audio Programming 3: Principles and Practices
Taschenbuch von Guy Somberg
Sprache: Englisch

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Beschreibung
One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers.
One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers.
Über den Autor

Guy Somberg has been programming audio engines for his entire career. From humble beginnings writing a low-level audio mixer for slot machines, he quickly transitioned to writing game audio engines for all manner of games. He has written audio engines that shipped AAA games like Hellgate: London, Bioshock 2, The Sims 4, and Torchlight 3, as well as smaller titles like Minion Master, Tales from the Borderlands, and Game of Thrones. Guy has also given several talks at the Game Developer Conference, the Audio Developer Conference, and CppCon.

When he's not programming or writing game audio programming books, he can be found at home reading, playing video games, and playing the flute.

Inhaltsverzeichnis

Chapter 1 ¿ Sound Effect Categories 1

Florian Füsslin

Section I DSP

Chapter 2 ¿ Complex Numbers: A Primer for DSP

Programming 15

Robert Bantin

Chapter 3 ¿ Building Dynamic Analog-Style Filters: Bi-Quadratic Cascades vs Digital Integrator

Cascades 29

Robert Bantin

Chapter 4 ¿ Modeling Atmospheric Absorption with a Low-Pass Filter 51

Nic Taylor

Section II Voice

Chapter 5 ¿ Software Engineering Principles of Voice Pipelines 71

Michael Filion

Chapter 6 ¿ A Stimulus-Driven Server Authoritative Voice System 81

Tomas Neumann

Section III Audio Engines

Chapter 7 ¿ Building the Patch Cable 93

Ethan Geller

Chapter 8 ¿ Split Screen and Audio Engines 119

Aaron McLeran

Chapter 9 ¿ Voice Management and Virtualization 133

Robert Gay

Chapter 10 ¿ Screen-Space Distance Attenuation 143

Guy Somberg

Chapter 11 ¿ Under the Influence: Using Influence Maps

for Audio 167

Jon Mitchell

Chapter 12 ¿ An Importance-Based Mixing System 181

Guy Somberg

Contents ¿ ix

Chapter 13 ¿ Voxel-Based Emitters: Approximating the Position of Ambient Sounds 205

Nic Taylor

Chapter 14 ¿ Improvisational Music 235

Charlie Huguenard

Details
Erscheinungsjahr: 2020
Genre: Kunst
Rubrik: Kunst & Musik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9780367348045
ISBN-10: 0367348047
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Somberg, Guy
Redaktion: Somberg, Guy
Hersteller: Taylor & Francis Ltd
Maße: 233 x 154 x 19 mm
Von/Mit: Guy Somberg
Erscheinungsdatum: 22.09.2020
Gewicht: 0,448 kg
Artikel-ID: 121382360
Über den Autor

Guy Somberg has been programming audio engines for his entire career. From humble beginnings writing a low-level audio mixer for slot machines, he quickly transitioned to writing game audio engines for all manner of games. He has written audio engines that shipped AAA games like Hellgate: London, Bioshock 2, The Sims 4, and Torchlight 3, as well as smaller titles like Minion Master, Tales from the Borderlands, and Game of Thrones. Guy has also given several talks at the Game Developer Conference, the Audio Developer Conference, and CppCon.

When he's not programming or writing game audio programming books, he can be found at home reading, playing video games, and playing the flute.

Inhaltsverzeichnis

Chapter 1 ¿ Sound Effect Categories 1

Florian Füsslin

Section I DSP

Chapter 2 ¿ Complex Numbers: A Primer for DSP

Programming 15

Robert Bantin

Chapter 3 ¿ Building Dynamic Analog-Style Filters: Bi-Quadratic Cascades vs Digital Integrator

Cascades 29

Robert Bantin

Chapter 4 ¿ Modeling Atmospheric Absorption with a Low-Pass Filter 51

Nic Taylor

Section II Voice

Chapter 5 ¿ Software Engineering Principles of Voice Pipelines 71

Michael Filion

Chapter 6 ¿ A Stimulus-Driven Server Authoritative Voice System 81

Tomas Neumann

Section III Audio Engines

Chapter 7 ¿ Building the Patch Cable 93

Ethan Geller

Chapter 8 ¿ Split Screen and Audio Engines 119

Aaron McLeran

Chapter 9 ¿ Voice Management and Virtualization 133

Robert Gay

Chapter 10 ¿ Screen-Space Distance Attenuation 143

Guy Somberg

Chapter 11 ¿ Under the Influence: Using Influence Maps

for Audio 167

Jon Mitchell

Chapter 12 ¿ An Importance-Based Mixing System 181

Guy Somberg

Contents ¿ ix

Chapter 13 ¿ Voxel-Based Emitters: Approximating the Position of Ambient Sounds 205

Nic Taylor

Chapter 14 ¿ Improvisational Music 235

Charlie Huguenard

Details
Erscheinungsjahr: 2020
Genre: Kunst
Rubrik: Kunst & Musik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9780367348045
ISBN-10: 0367348047
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Somberg, Guy
Redaktion: Somberg, Guy
Hersteller: Taylor & Francis Ltd
Maße: 233 x 154 x 19 mm
Von/Mit: Guy Somberg
Erscheinungsdatum: 22.09.2020
Gewicht: 0,448 kg
Artikel-ID: 121382360
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