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Based on original research, Game Science in Hybrid Learning Spaces establishes trans-disciplinary and holistic considerations for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of game-based approaches in a blended environment and of the possible structural and cultural transformation of formal education and lifelong learning. This book is an essential guide for researchers, designers, teachers, learners, and practitioners who want to better understand the relationship between games and learning that merges digital and physical experiences and blends formal and informal instructions.
Based on original research, Game Science in Hybrid Learning Spaces establishes trans-disciplinary and holistic considerations for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of game-based approaches in a blended environment and of the possible structural and cultural transformation of formal education and lifelong learning. This book is an essential guide for researchers, designers, teachers, learners, and practitioners who want to better understand the relationship between games and learning that merges digital and physical experiences and blends formal and informal instructions.
Sylvester Arnab is Professor of Game Science, Research and Applied Innovation Lead at the Disruptive Media Learning Lab, and Associate of the Faculty Research Centre in Postdigital Cultures at Coventry University, UK.
Section 1: Hybrid Learning 1. Breaking the Barriers of Space and Time 2. Hybrid Leanring Section 2: Game Science 3. Play, Games, and Motivation 4. Applied Gaming, Gamification, and Gameful Design Section 3: Transforming practice and trends to consider 5. Game Science in Hybrid Learning Spaces 6. Hybrid and Gamified Leanring Framework 7. Hybridity, Gamefulness, and Beyond
Erscheinungsjahr: | 2020 |
---|---|
Fachbereich: | Allgemeines |
Genre: | Erziehung & Bildung, Importe |
Rubrik: | Sozialwissenschaften |
Thema: | Lexika |
Medium: | Taschenbuch |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9781138239760 |
ISBN-10: | 1138239763 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Arnab, Sylvester |
Hersteller: | Routledge |
Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
Maße: | 229 x 152 x 13 mm |
Von/Mit: | Sylvester Arnab |
Erscheinungsdatum: | 18.05.2020 |
Gewicht: | 0,362 kg |
Sylvester Arnab is Professor of Game Science, Research and Applied Innovation Lead at the Disruptive Media Learning Lab, and Associate of the Faculty Research Centre in Postdigital Cultures at Coventry University, UK.
Section 1: Hybrid Learning 1. Breaking the Barriers of Space and Time 2. Hybrid Leanring Section 2: Game Science 3. Play, Games, and Motivation 4. Applied Gaming, Gamification, and Gameful Design Section 3: Transforming practice and trends to consider 5. Game Science in Hybrid Learning Spaces 6. Hybrid and Gamified Leanring Framework 7. Hybridity, Gamefulness, and Beyond
Erscheinungsjahr: | 2020 |
---|---|
Fachbereich: | Allgemeines |
Genre: | Erziehung & Bildung, Importe |
Rubrik: | Sozialwissenschaften |
Thema: | Lexika |
Medium: | Taschenbuch |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9781138239760 |
ISBN-10: | 1138239763 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Arnab, Sylvester |
Hersteller: | Routledge |
Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
Maße: | 229 x 152 x 13 mm |
Von/Mit: | Sylvester Arnab |
Erscheinungsdatum: | 18.05.2020 |
Gewicht: | 0,362 kg |