55,50 €*
Versandkostenfrei per Post / DHL
Aktuell nicht verfügbar
Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games.
Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter.
On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML.- Learn core programming features required for sound knowledge of GameMaker
- Master how to combine GML to orchestrate game actions
- Utilize GameMaker's layers to create exciting games
- Set up player control
Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games.
Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter.
On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML.- Learn core programming features required for sound knowledge of GameMaker
- Master how to combine GML to orchestrate game actions
- Utilize GameMaker's layers to create exciting games
- Set up player control
Ben Tyers is an expert GameMaker user, developer, coder, and trainer. He has authored a number of books on GameMaker for game application developers.
Follows a practical approach with 'things-to-try' in each chapter
Shows how to create games from scratch using a professional game engine
Provides 65 assignments to complete after working through the book, with example solutions
Erscheinungsjahr: | 2022 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xxv
406 S. 4 s/w Illustr. 269 farbige Illustr. 406 p. 273 illus. 269 illus. in color. |
ISBN-13: | 9781484287125 |
ISBN-10: | 1484287126 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Tyers, Ben |
Hersteller: |
Apress
Apress L.P. |
Maße: | 254 x 178 x 24 mm |
Von/Mit: | Ben Tyers |
Erscheinungsdatum: | 13.11.2022 |
Gewicht: | 0,808 kg |
Ben Tyers is an expert GameMaker user, developer, coder, and trainer. He has authored a number of books on GameMaker for game application developers.
Follows a practical approach with 'things-to-try' in each chapter
Shows how to create games from scratch using a professional game engine
Provides 65 assignments to complete after working through the book, with example solutions
Erscheinungsjahr: | 2022 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xxv
406 S. 4 s/w Illustr. 269 farbige Illustr. 406 p. 273 illus. 269 illus. in color. |
ISBN-13: | 9781484287125 |
ISBN-10: | 1484287126 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Tyers, Ben |
Hersteller: |
Apress
Apress L.P. |
Maße: | 254 x 178 x 24 mm |
Von/Mit: | Ben Tyers |
Erscheinungsdatum: | 13.11.2022 |
Gewicht: | 0,808 kg |