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Gamemaker Fundamentals
Learn Gml Programming to Start Making Amazing Games
Taschenbuch von Ben Tyers
Sprache: Englisch

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Beschreibung

Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games.

Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter.

On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML.
You will:
  • Learn core programming features required for sound knowledge of GameMaker
  • Master how to combine GML to orchestrate game actions
  • Utilize GameMaker's layers to create exciting games
  • Set up player control

Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games.

Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter.

On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML.
You will:
  • Learn core programming features required for sound knowledge of GameMaker
  • Master how to combine GML to orchestrate game actions
  • Utilize GameMaker's layers to create exciting games
  • Set up player control
Über den Autor

Ben Tyers is an expert GameMaker user, developer, coder, and trainer. He has authored a number of books on GameMaker for game application developers.

Zusammenfassung

Follows a practical approach with 'things-to-try' in each chapter

Shows how to create games from scratch using a professional game engine

Provides 65 assignments to complete after working through the book, with example solutions

Inhaltsverzeichnis
Chapter 1: Variables.- Chapter 2: Conditionals.- Chapter 3: Drawing Shapes.- Chapter 4: More Drawing .- Chapter 5: Input & Movement.- Chapter 6: Objects & Events.- Chapter 7: Sprites.- Chapter 8: Health, Lives and score.- Chapter 9: Mouse.- Chapter 10: Alarms.- Chapter 11: Collisions.- Chapter 12: Rooms.- Chapter 13: Backgrounds.- Chapter 14: Sounds.- Chapter 15: Splash Screens & Menus.- Chapter 16: Randomi.- Chapter 17: AI.- Chapter 18: INI files.- Chapter 19: Effects.- Chapter 20: Loops.- Chapter 21: Arrays.- Chapter 22: DS Lists.- Chapter 23: Paths.- Chapter 24: Functions.- 25. Tileset.- 26. Timelines.- 27. Views.- 28. MP Grids.- 29. Sequences.
Details
Erscheinungsjahr: 2022
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: xxv
406 S.
4 s/w Illustr.
269 farbige Illustr.
406 p. 273 illus.
269 illus. in color.
ISBN-13: 9781484287125
ISBN-10: 1484287126
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Tyers, Ben
Hersteller: Apress
Apress L.P.
Maße: 254 x 178 x 24 mm
Von/Mit: Ben Tyers
Erscheinungsdatum: 13.11.2022
Gewicht: 0,808 kg
Artikel-ID: 122451612
Über den Autor

Ben Tyers is an expert GameMaker user, developer, coder, and trainer. He has authored a number of books on GameMaker for game application developers.

Zusammenfassung

Follows a practical approach with 'things-to-try' in each chapter

Shows how to create games from scratch using a professional game engine

Provides 65 assignments to complete after working through the book, with example solutions

Inhaltsverzeichnis
Chapter 1: Variables.- Chapter 2: Conditionals.- Chapter 3: Drawing Shapes.- Chapter 4: More Drawing .- Chapter 5: Input & Movement.- Chapter 6: Objects & Events.- Chapter 7: Sprites.- Chapter 8: Health, Lives and score.- Chapter 9: Mouse.- Chapter 10: Alarms.- Chapter 11: Collisions.- Chapter 12: Rooms.- Chapter 13: Backgrounds.- Chapter 14: Sounds.- Chapter 15: Splash Screens & Menus.- Chapter 16: Randomi.- Chapter 17: AI.- Chapter 18: INI files.- Chapter 19: Effects.- Chapter 20: Loops.- Chapter 21: Arrays.- Chapter 22: DS Lists.- Chapter 23: Paths.- Chapter 24: Functions.- 25. Tileset.- 26. Timelines.- 27. Views.- 28. MP Grids.- 29. Sequences.
Details
Erscheinungsjahr: 2022
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: xxv
406 S.
4 s/w Illustr.
269 farbige Illustr.
406 p. 273 illus.
269 illus. in color.
ISBN-13: 9781484287125
ISBN-10: 1484287126
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Tyers, Ben
Hersteller: Apress
Apress L.P.
Maße: 254 x 178 x 24 mm
Von/Mit: Ben Tyers
Erscheinungsdatum: 13.11.2022
Gewicht: 0,808 kg
Artikel-ID: 122451612
Warnhinweis