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Gamification
A Practical Guide for Librarians
Taschenbuch von Elizabeth McMunn-Tetangco
Sprache: Englisch

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Beschreibung
Gamification: A Practical Guide for Librarians discusses ways to incorporate gamification and game elements into various aspects of library services. Attention is given to instruction, assessment, setting goals, and working with outside stakeholders, among other topics.
Gamification: A Practical Guide for Librarians discusses ways to incorporate gamification and game elements into various aspects of library services. Attention is given to instruction, assessment, setting goals, and working with outside stakeholders, among other topics.
Über den Autor
Elizabeth McMunn-Tetangco lives in California's Central Valley with her husband and son. She co-edits One Sentence Poems, an online journal of short poetry, and also works as a librarian. In addition to writing and reading, she enjoys running with her dog, kayaking, and exploring as much of the world as she possibly can. Her poems have appeared in a number of different publications, and she is grateful to Finishing Line Press for giving them a home.
Inhaltsverzeichnis
Preface
Acknowledgments

Chapter 1. Why Games?
Chapter 2. Personalization
Chapter 3. Setting Goals and Objectives
Chapter 4. Designing Your Project
Chapter 5. Identifying Partners and Making a Case
Chapter 6. Types of Games
Chapter 7. Using Games in Instruction
Chapter 8. Game Accessibility
Chapter 9. Games Assessment
Chapter 10. Themes and Predictions

Index
About the Author
Details
Erscheinungsjahr: 2017
Fachbereich: Verlagswesen
Genre: Importe, Medienwissenschaften
Rubrik: Wissenschaften
Medium: Taschenbuch
ISBN-13: 9781442279131
ISBN-10: 1442279133
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: McMunn-Tetangco, Elizabeth
Hersteller: Rowman & Littlefield Publishers
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 280 x 216 x 8 mm
Von/Mit: Elizabeth McMunn-Tetangco
Erscheinungsdatum: 16.02.2017
Gewicht: 0,397 kg
Artikel-ID: 102733239
Über den Autor
Elizabeth McMunn-Tetangco lives in California's Central Valley with her husband and son. She co-edits One Sentence Poems, an online journal of short poetry, and also works as a librarian. In addition to writing and reading, she enjoys running with her dog, kayaking, and exploring as much of the world as she possibly can. Her poems have appeared in a number of different publications, and she is grateful to Finishing Line Press for giving them a home.
Inhaltsverzeichnis
Preface
Acknowledgments

Chapter 1. Why Games?
Chapter 2. Personalization
Chapter 3. Setting Goals and Objectives
Chapter 4. Designing Your Project
Chapter 5. Identifying Partners and Making a Case
Chapter 6. Types of Games
Chapter 7. Using Games in Instruction
Chapter 8. Game Accessibility
Chapter 9. Games Assessment
Chapter 10. Themes and Predictions

Index
About the Author
Details
Erscheinungsjahr: 2017
Fachbereich: Verlagswesen
Genre: Importe, Medienwissenschaften
Rubrik: Wissenschaften
Medium: Taschenbuch
ISBN-13: 9781442279131
ISBN-10: 1442279133
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: McMunn-Tetangco, Elizabeth
Hersteller: Rowman & Littlefield Publishers
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 280 x 216 x 8 mm
Von/Mit: Elizabeth McMunn-Tetangco
Erscheinungsdatum: 16.02.2017
Gewicht: 0,397 kg
Artikel-ID: 102733239
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