Zum Hauptinhalt springen
Dekorationsartikel gehören nicht zum Leistungsumfang.
Introduction to 3D Game Programming with DirectX 12
Taschenbuch von Frank Luna
Sprache: Englisch

59,95 €*

inkl. MwSt.

Versandkostenfrei per Post / DHL

Aktuell nicht verfügbar

Kategorien:
Beschreibung
No detailed description available for "Introduction to 3D Game Programming with DirectX 12".
No detailed description available for "Introduction to 3D Game Programming with DirectX 12".
Inhaltsverzeichnis
Part I - Mathematical Prerequisites. Vector Algebra. Matrix Algebra. Transformations.

Part II - Direct3D Foundations. Direct3D Initialization. The Rendering Pipeline. Drawing in Direct3D (Part 1). Drawing in Direct3D (Part 2). Lighting. Texturing. Blending. Stenciling. The Geometry Shader. The Compute Shader. The Tessellation Stages.

Part III -Topics. Building A First Person Camera & Dynamic Indexing. Instancing and Frustum Culling. Picking. Cube Mapping. Normal Mapping. Shadow Mapping. Ambient Occlusion. Quaternions. Character Animation. Appendices. Introduction to Windows Programming. High-Level Shader Language Reference. Some Analytic Geometry. Solutions to Selected Exercises (on disc).

Index
Details
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
ISBN-13: 9781942270065
ISBN-10: 1942270062
Sprache: Englisch
Ausstattung / Beilage: Großformatiges Paperback. Klappenbroschur
Autor: Luna, Frank
Hersteller: De Gruyter
Maße: 45 x 178 x 229 mm
Von/Mit: Frank Luna
Erscheinungsdatum: 29.10.2024
Gewicht: 1,324 kg
Artikel-ID: 121077620
Inhaltsverzeichnis
Part I - Mathematical Prerequisites. Vector Algebra. Matrix Algebra. Transformations.

Part II - Direct3D Foundations. Direct3D Initialization. The Rendering Pipeline. Drawing in Direct3D (Part 1). Drawing in Direct3D (Part 2). Lighting. Texturing. Blending. Stenciling. The Geometry Shader. The Compute Shader. The Tessellation Stages.

Part III -Topics. Building A First Person Camera & Dynamic Indexing. Instancing and Frustum Culling. Picking. Cube Mapping. Normal Mapping. Shadow Mapping. Ambient Occlusion. Quaternions. Character Animation. Appendices. Introduction to Windows Programming. High-Level Shader Language Reference. Some Analytic Geometry. Solutions to Selected Exercises (on disc).

Index
Details
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
ISBN-13: 9781942270065
ISBN-10: 1942270062
Sprache: Englisch
Ausstattung / Beilage: Großformatiges Paperback. Klappenbroschur
Autor: Luna, Frank
Hersteller: De Gruyter
Maße: 45 x 178 x 229 mm
Von/Mit: Frank Luna
Erscheinungsdatum: 29.10.2024
Gewicht: 1,324 kg
Artikel-ID: 121077620
Warnhinweis

Ähnliche Produkte

Ähnliche Produkte