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Englisch
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Beschreibung
In a world where most video game players crave the newest hardware or the latest game, one tight-knit global gaming community, thousands strong, has stood alone for nearly two decades: the competitive Super Smash Bros. Melee (SSBM) scene. SSBM's release for the Nintendo GameCube in 2001 signaled an exciting moment in gaming history: a continuation of the popular Smash Bros. franchise, boasting even more characters and iconography from players' favorite Nintendo properties. Melee is Broken argues that SSBM's unique staying power is sourced from its reliance on hardware objects from the early 2000s, through which new life is breathed into ostensibly "dead" media objects. Through blending textual analysis with artistic research-creation, this book interrogates the ideologies and principles that have sustained the competitive SSBM scene for so many years through examining hardware, software, community discourse, and the formation of universally adopted techniques both in- and out-of-game. This groundbreaking work aims to invite everyone from long-time SSBM competitors to those on the peripheral of SSBM, or even gaming in general, to inquire and learn more about the passion and dedication that defines competitive SSBM.
In a world where most video game players crave the newest hardware or the latest game, one tight-knit global gaming community, thousands strong, has stood alone for nearly two decades: the competitive Super Smash Bros. Melee (SSBM) scene. SSBM's release for the Nintendo GameCube in 2001 signaled an exciting moment in gaming history: a continuation of the popular Smash Bros. franchise, boasting even more characters and iconography from players' favorite Nintendo properties. Melee is Broken argues that SSBM's unique staying power is sourced from its reliance on hardware objects from the early 2000s, through which new life is breathed into ostensibly "dead" media objects. Through blending textual analysis with artistic research-creation, this book interrogates the ideologies and principles that have sustained the competitive SSBM scene for so many years through examining hardware, software, community discourse, and the formation of universally adopted techniques both in- and out-of-game. This groundbreaking work aims to invite everyone from long-time SSBM competitors to those on the peripheral of SSBM, or even gaming in general, to inquire and learn more about the passion and dedication that defines competitive SSBM.
Über den Autor
AJ "spoopy" Rappaport (they/them) is a queer artist from Toronto, Canada. They completed their BFA in Studio Arts in 2018 and Individualized Master's in 2020. Their art practice spans across a range of mediums, specifically drawing, printmaking, oil painting, digital print, and sculpture. They have an interdisciplinary creative process and are always looking new ways to synthesize mediums together in new harmonies. Their projects are often inspired by nostalgia and early Internet, networked community culture and evidently, videogames. As well, they believe strongly in object-oriented ethnography, which explains that objects have a social life and influence on the humans that surround them. They seek to breathe life into otherwise perceived inanimate objects to bring a new sense of sociability and community to things other than bodies.
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Details
Erscheinungsjahr: | 2020 |
---|---|
Fachbereich: | Datenkommunikation, Netze & Mailboxen |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
ISBN-13: | 9781716459306 |
ISBN-10: | 1716459303 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Rappaport, Aj |
Redaktion: | Bennett, Nicole |
Hersteller: | Lulu.com |
Maße: | 210 x 148 x 10 mm |
Von/Mit: | Aj Rappaport |
Erscheinungsdatum: | 18.11.2020 |
Gewicht: | 0,231 kg |
Über den Autor
AJ "spoopy" Rappaport (they/them) is a queer artist from Toronto, Canada. They completed their BFA in Studio Arts in 2018 and Individualized Master's in 2020. Their art practice spans across a range of mediums, specifically drawing, printmaking, oil painting, digital print, and sculpture. They have an interdisciplinary creative process and are always looking new ways to synthesize mediums together in new harmonies. Their projects are often inspired by nostalgia and early Internet, networked community culture and evidently, videogames. As well, they believe strongly in object-oriented ethnography, which explains that objects have a social life and influence on the humans that surround them. They seek to breathe life into otherwise perceived inanimate objects to bring a new sense of sociability and community to things other than bodies.
[...]
[...]
Details
Erscheinungsjahr: | 2020 |
---|---|
Fachbereich: | Datenkommunikation, Netze & Mailboxen |
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
ISBN-13: | 9781716459306 |
ISBN-10: | 1716459303 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Rappaport, Aj |
Redaktion: | Bennett, Nicole |
Hersteller: | Lulu.com |
Maße: | 210 x 148 x 10 mm |
Von/Mit: | Aj Rappaport |
Erscheinungsdatum: | 18.11.2020 |
Gewicht: | 0,231 kg |
Warnhinweis