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You'll examine how human behavior can be used to integrate your product design into lifestyle, rather than interrupt it, and make decisions for the good of those that are using your product. You will also learn about the neurological aspects and limitations of human vision and perception; about our attachment to harmony and dissonance; and about our brain¿s propensity towards pattern recognition and how we perceive the world around us. In the second half of the book, yoüll follow along with the key phases of a design project, implementing what you have learned in an end-to-end, practical setting.
Design is a responsibility, but not enough designers understand the human mind or the process of thought. Mindful Design, Second Edition introduces the areas of brain science that matter to designers, and passionately explains how those areas affect each human¿s day-to-day experiences with products and interfaces, providing a battle-tested toolkit to help you make responsible design decisions.
What You'll Learn
Review how attention and distraction work and the cost of attentional switching
Use Gestalt principles to communicate visual grouping
Ensure your underlying models make sense to your audience
Use time, progression, and transition to create a composition
Carefully examine controlling behavior through reductionist and behaviorist motivation concepts
Apply the theoretical knowledge to practical, mindful interface design
Who This Book Is For
The primary audience for this book is professional designers who wish to learn more about the human mind and how to apply that to their work. The book is also useful for design-focused product owners and startup founders who wish to apply ethical thinking to a team, or when bootstrapping their products. The secondary audience is design students who are either studying a ¿traditional¿ visual design course, or a UX/interaction design course who have a desire to learn how they might be able to apply mindful design to their early careers. Finally, a tertiary audience for this book would be tutors involved in teaching design, or peripheral, courses who may wish to incorporate its teachings into their lectures, workshops or seminars.
You'll examine how human behavior can be used to integrate your product design into lifestyle, rather than interrupt it, and make decisions for the good of those that are using your product. You will also learn about the neurological aspects and limitations of human vision and perception; about our attachment to harmony and dissonance; and about our brain¿s propensity towards pattern recognition and how we perceive the world around us. In the second half of the book, yoüll follow along with the key phases of a design project, implementing what you have learned in an end-to-end, practical setting.
Design is a responsibility, but not enough designers understand the human mind or the process of thought. Mindful Design, Second Edition introduces the areas of brain science that matter to designers, and passionately explains how those areas affect each human¿s day-to-day experiences with products and interfaces, providing a battle-tested toolkit to help you make responsible design decisions.
What You'll Learn
Review how attention and distraction work and the cost of attentional switching
Use Gestalt principles to communicate visual grouping
Ensure your underlying models make sense to your audience
Use time, progression, and transition to create a composition
Carefully examine controlling behavior through reductionist and behaviorist motivation concepts
Apply the theoretical knowledge to practical, mindful interface design
Who This Book Is For
The primary audience for this book is professional designers who wish to learn more about the human mind and how to apply that to their work. The book is also useful for design-focused product owners and startup founders who wish to apply ethical thinking to a team, or when bootstrapping their products. The secondary audience is design students who are either studying a ¿traditional¿ visual design course, or a UX/interaction design course who have a desire to learn how they might be able to apply mindful design to their early careers. Finally, a tertiary audience for this book would be tutors involved in teaching design, or peripheral, courses who may wish to incorporate its teachings into their lectures, workshops or seminars.
Scott Riley is an independent designer specializing in interface and interaction design. He has written extensively and spoken at conferences around the world on the intersection of cognitive science and design. You can find details of all his work on his website, [...].
Part 1: The Theory.- 1: Attention and Distraction.-2: Vision, Perception, and Aesthetics.- 3: Learning and Memory.- 4: Expectation and Surprise.- 5: Reward and Motivation.- Part 2: The Project.- 6: The Setup.- 7: Researching a Problem Space.- 8: Problem and Solution Definition.- 9: Execution and Evaluation.- 10: Responsible Implementation.
Erscheinungsjahr: | 2024 |
---|---|
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Reihe: | Design Thinking |
Inhalt: |
xxii
342 S. 3 s/w Illustr. 101 farbige Illustr. 342 p. 104 illus. 101 illus. in color. |
ISBN-13: | 9798868801426 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Riley, Scott |
Auflage: | Second Edition |
Hersteller: |
Apress
Apress L.P. Design Thinking |
Maße: | 254 x 178 x 20 mm |
Von/Mit: | Scott Riley |
Erscheinungsdatum: | 03.04.2024 |
Gewicht: | 0,684 kg |
Scott Riley is an independent designer specializing in interface and interaction design. He has written extensively and spoken at conferences around the world on the intersection of cognitive science and design. You can find details of all his work on his website, [...].
Part 1: The Theory.- 1: Attention and Distraction.-2: Vision, Perception, and Aesthetics.- 3: Learning and Memory.- 4: Expectation and Surprise.- 5: Reward and Motivation.- Part 2: The Project.- 6: The Setup.- 7: Researching a Problem Space.- 8: Problem and Solution Definition.- 9: Execution and Evaluation.- 10: Responsible Implementation.
Erscheinungsjahr: | 2024 |
---|---|
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Reihe: | Design Thinking |
Inhalt: |
xxii
342 S. 3 s/w Illustr. 101 farbige Illustr. 342 p. 104 illus. 101 illus. in color. |
ISBN-13: | 9798868801426 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Riley, Scott |
Auflage: | Second Edition |
Hersteller: |
Apress
Apress L.P. Design Thinking |
Maße: | 254 x 178 x 20 mm |
Von/Mit: | Scott Riley |
Erscheinungsdatum: | 03.04.2024 |
Gewicht: | 0,684 kg |