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Modelling Puzzles in First Order Logic
Taschenbuch von Adrian Groza
Sprache: Englisch

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Beschreibung
Keeping students involved and actively learning is challenging. Instructors in computer science are aware of the cognitive value of modelling puzzles and often use logical puzzles as an efficient pedagogical instrument to engage students and develop problem-solving skills.

This unique book is a comprehensive resource that offers teachers and students fun activities to teach and learn logic. It provides new, complete, and running formalisation in Propositional and First Order Logic for over 130 logical puzzles, including Sudoku-like puzzles, zebra-like puzzles, island of truth, lady and tigers, grid puzzles, strange numbers, or self-reference puzzles.

Solving puzzles with theorem provers can be an effective cognitive incentive to motivate students to learn logic. They will find a ready-to-use format which illustrates how to model each puzzle, provides running implementations, and explains each solution.

This concise and easy-to-follow textbook is a much-needed support tool for students willing to explore beyond the introductory level of learning logic and lecturers looking for examples to heighten student engagement in their computer science courses.
Keeping students involved and actively learning is challenging. Instructors in computer science are aware of the cognitive value of modelling puzzles and often use logical puzzles as an efficient pedagogical instrument to engage students and develop problem-solving skills.

This unique book is a comprehensive resource that offers teachers and students fun activities to teach and learn logic. It provides new, complete, and running formalisation in Propositional and First Order Logic for over 130 logical puzzles, including Sudoku-like puzzles, zebra-like puzzles, island of truth, lady and tigers, grid puzzles, strange numbers, or self-reference puzzles.

Solving puzzles with theorem provers can be an effective cognitive incentive to motivate students to learn logic. They will find a ready-to-use format which illustrates how to model each puzzle, provides running implementations, and explains each solution.

This concise and easy-to-follow textbook is a much-needed support tool for students willing to explore beyond the introductory level of learning logic and lecturers looking for examples to heighten student engagement in their computer science courses.
Über den Autor
Dr. Adrian Groza is a Professor at the Department of Computer Science at Technical University of Cluj-Napoca. He has been teaching many different topics on Artificial Intelligence (knowledge representation and reasoning, planning, machine learning, natural language processing) to undergraduate students for more than ten years.
Zusammenfassung

Provides an extended collection of warm-up and fun activities to start a lecture on logic or computer science

Illustrates the complete process of modelling and solving puzzles with theorem provers

Maximizes students insights into modelling with logic, interpretation models, or theorem proving

Shares many tips and examples on formalising natural language into logic

Inhaltsverzeichnis
Preface.- Getting Started with Prover9 and Mace4.- Micro Arithmetic Puzzles.- Strange Numbers.- Practical Puzzles.- Lady and Tigers.- Einstein Puzzles.- Island of Truth.- Love and Marriage.- Grid Puzzles.- Japanese Puzzles.- Russian Puzzles.- Polyomino Puzzles.- Self-reference and Other Puzzles.- Epigraph in Natural Language
Details
Erscheinungsjahr: 2021
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: xv
338 S.
115 s/w Illustr.
93 farbige Illustr.
338 p. 208 illus.
93 illus. in color.
ISBN-13: 9783030625467
ISBN-10: 303062546X
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Groza, Adrian
Auflage: 1st ed. 2021
Hersteller: Springer International Publishing
Springer International Publishing AG
Maße: 235 x 155 x 20 mm
Von/Mit: Adrian Groza
Erscheinungsdatum: 27.10.2021
Gewicht: 0,54 kg
Artikel-ID: 118999728
Über den Autor
Dr. Adrian Groza is a Professor at the Department of Computer Science at Technical University of Cluj-Napoca. He has been teaching many different topics on Artificial Intelligence (knowledge representation and reasoning, planning, machine learning, natural language processing) to undergraduate students for more than ten years.
Zusammenfassung

Provides an extended collection of warm-up and fun activities to start a lecture on logic or computer science

Illustrates the complete process of modelling and solving puzzles with theorem provers

Maximizes students insights into modelling with logic, interpretation models, or theorem proving

Shares many tips and examples on formalising natural language into logic

Inhaltsverzeichnis
Preface.- Getting Started with Prover9 and Mace4.- Micro Arithmetic Puzzles.- Strange Numbers.- Practical Puzzles.- Lady and Tigers.- Einstein Puzzles.- Island of Truth.- Love and Marriage.- Grid Puzzles.- Japanese Puzzles.- Russian Puzzles.- Polyomino Puzzles.- Self-reference and Other Puzzles.- Epigraph in Natural Language
Details
Erscheinungsjahr: 2021
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: xv
338 S.
115 s/w Illustr.
93 farbige Illustr.
338 p. 208 illus.
93 illus. in color.
ISBN-13: 9783030625467
ISBN-10: 303062546X
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Groza, Adrian
Auflage: 1st ed. 2021
Hersteller: Springer International Publishing
Springer International Publishing AG
Maße: 235 x 155 x 20 mm
Von/Mit: Adrian Groza
Erscheinungsdatum: 27.10.2021
Gewicht: 0,54 kg
Artikel-ID: 118999728
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