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Summarizes new developments on playful interfaces that include the use of audio, visual, tactile, and physiological sensors to monitor and anticipate the behavior of human users
Highlights new technological developments using wearables and physiological sensors to track social signals that underlie human-human interaction
Written by leading experts in the field
Includes supplementary material: [...]
Hybrid Games: Designing Tangible Interfaces for Very Young Children.- The Power to Play when there is no Power.- Responsive Make and Play: Youth Making Physically and Digitally Responsive Game Controllers.- Human Computer Biosphere Interaction: Towards a Sustainable Society.- Envisioning Future Playful Interactive Environments for Animals.- Playful and Gameful Design for the Internet of Things.- Smart Materials: When Art Meets Technology.- MindMusic: Playful and Social Installations at the Interface between Music and the Brain.- Enhancing Remote Spectators' Experience During Live Sports Broad Casts with Second Screen Applications.
Erscheinungsjahr: | 2016 |
---|---|
Fachbereich: | Technik allgemein |
Genre: | Technik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Reihe: | Gaming Media and Social Effects |
Inhalt: |
x
261 S. 6 s/w Illustr. 106 farbige Illustr. 261 p. 112 illus. 106 illus. in color. |
ISBN-13: | 9789811012648 |
ISBN-10: | 9811012644 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Redaktion: | Nijholt, Anton |
Herausgeber: | Anton Nijholt |
Auflage: | Softcover reprint of the original 1st ed. 2015 |
Hersteller: |
Springer Singapore
Springer Nature Singapore Gaming Media and Social Effects |
Maße: | 235 x 155 x 15 mm |
Von/Mit: | Anton Nijholt |
Erscheinungsdatum: | 23.10.2016 |
Gewicht: | 0,417 kg |
Summarizes new developments on playful interfaces that include the use of audio, visual, tactile, and physiological sensors to monitor and anticipate the behavior of human users
Highlights new technological developments using wearables and physiological sensors to track social signals that underlie human-human interaction
Written by leading experts in the field
Includes supplementary material: [...]
Hybrid Games: Designing Tangible Interfaces for Very Young Children.- The Power to Play when there is no Power.- Responsive Make and Play: Youth Making Physically and Digitally Responsive Game Controllers.- Human Computer Biosphere Interaction: Towards a Sustainable Society.- Envisioning Future Playful Interactive Environments for Animals.- Playful and Gameful Design for the Internet of Things.- Smart Materials: When Art Meets Technology.- MindMusic: Playful and Social Installations at the Interface between Music and the Brain.- Enhancing Remote Spectators' Experience During Live Sports Broad Casts with Second Screen Applications.
Erscheinungsjahr: | 2016 |
---|---|
Fachbereich: | Technik allgemein |
Genre: | Technik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Reihe: | Gaming Media and Social Effects |
Inhalt: |
x
261 S. 6 s/w Illustr. 106 farbige Illustr. 261 p. 112 illus. 106 illus. in color. |
ISBN-13: | 9789811012648 |
ISBN-10: | 9811012644 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Redaktion: | Nijholt, Anton |
Herausgeber: | Anton Nijholt |
Auflage: | Softcover reprint of the original 1st ed. 2015 |
Hersteller: |
Springer Singapore
Springer Nature Singapore Gaming Media and Social Effects |
Maße: | 235 x 155 x 15 mm |
Von/Mit: | Anton Nijholt |
Erscheinungsdatum: | 23.10.2016 |
Gewicht: | 0,417 kg |