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Beschreibung
Do you want to turn your talent for writing into a narrative design career in the games industry?
Please note: book cover updated as of 16.06.2020
It's never been a better time to be a writer for video games. You're tapping into an industry that was worth more than [...] billion dollars in 2019, and it's still growing.
And it's an industry that needs great storytellers.
But there's a BIG difference between a great story and a great game story. Traditional stories are told. Game stories are experienced. That's why video game narratives need a totally different design approach.
So how do you apply your scriptwriting, storylining, poetic, copywriting, prose producing skills to an audience that won't sit still and an industry that's ever changing?
That's what this book is about!
I've been a narrative designer for over a decade, as well as a novelist and a scriptwriter / storyliner for TV and comics. I love playing games, and even more, I love helping game developers realize their storytelling aspirations. Nothing delights me more than a game that's both fun to play and delivers a satisfying story experience.
In this book, I'll share both the evergreen principles and practical techniques that I've learned and developed during my narrative design career so that you can position yourself for your first game writing gig. And if you're an experienced narrative designer already, you'll still find plenty of insights that you can apply to your trade.
I'll say it again, "the games industry needs you!"
Play is what we do, but story is why we do it.
Please note: book cover updated as of 16.06.2020
It's never been a better time to be a writer for video games. You're tapping into an industry that was worth more than [...] billion dollars in 2019, and it's still growing.
And it's an industry that needs great storytellers.
But there's a BIG difference between a great story and a great game story. Traditional stories are told. Game stories are experienced. That's why video game narratives need a totally different design approach.
So how do you apply your scriptwriting, storylining, poetic, copywriting, prose producing skills to an audience that won't sit still and an industry that's ever changing?
That's what this book is about!
I've been a narrative designer for over a decade, as well as a novelist and a scriptwriter / storyliner for TV and comics. I love playing games, and even more, I love helping game developers realize their storytelling aspirations. Nothing delights me more than a game that's both fun to play and delivers a satisfying story experience.
In this book, I'll share both the evergreen principles and practical techniques that I've learned and developed during my narrative design career so that you can position yourself for your first game writing gig. And if you're an experienced narrative designer already, you'll still find plenty of insights that you can apply to your trade.
I'll say it again, "the games industry needs you!"
Play is what we do, but story is why we do it.
Do you want to turn your talent for writing into a narrative design career in the games industry?
Please note: book cover updated as of 16.06.2020
It's never been a better time to be a writer for video games. You're tapping into an industry that was worth more than [...] billion dollars in 2019, and it's still growing.
And it's an industry that needs great storytellers.
But there's a BIG difference between a great story and a great game story. Traditional stories are told. Game stories are experienced. That's why video game narratives need a totally different design approach.
So how do you apply your scriptwriting, storylining, poetic, copywriting, prose producing skills to an audience that won't sit still and an industry that's ever changing?
That's what this book is about!
I've been a narrative designer for over a decade, as well as a novelist and a scriptwriter / storyliner for TV and comics. I love playing games, and even more, I love helping game developers realize their storytelling aspirations. Nothing delights me more than a game that's both fun to play and delivers a satisfying story experience.
In this book, I'll share both the evergreen principles and practical techniques that I've learned and developed during my narrative design career so that you can position yourself for your first game writing gig. And if you're an experienced narrative designer already, you'll still find plenty of insights that you can apply to your trade.
I'll say it again, "the games industry needs you!"
Play is what we do, but story is why we do it.
Please note: book cover updated as of 16.06.2020
It's never been a better time to be a writer for video games. You're tapping into an industry that was worth more than [...] billion dollars in 2019, and it's still growing.
And it's an industry that needs great storytellers.
But there's a BIG difference between a great story and a great game story. Traditional stories are told. Game stories are experienced. That's why video game narratives need a totally different design approach.
So how do you apply your scriptwriting, storylining, poetic, copywriting, prose producing skills to an audience that won't sit still and an industry that's ever changing?
That's what this book is about!
I've been a narrative designer for over a decade, as well as a novelist and a scriptwriter / storyliner for TV and comics. I love playing games, and even more, I love helping game developers realize their storytelling aspirations. Nothing delights me more than a game that's both fun to play and delivers a satisfying story experience.
In this book, I'll share both the evergreen principles and practical techniques that I've learned and developed during my narrative design career so that you can position yourself for your first game writing gig. And if you're an experienced narrative designer already, you'll still find plenty of insights that you can apply to your trade.
I'll say it again, "the games industry needs you!"
Play is what we do, but story is why we do it.
Details
Erscheinungsjahr: | 2020 |
---|---|
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
ISBN-13: | 9780473518820 |
ISBN-10: | 0473518821 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | McRae, Edwin |
Redaktion: | Rees, Rachel |
Hersteller: | Fiction Engine |
Maße: | 229 x 152 x 10 mm |
Von/Mit: | Edwin McRae |
Erscheinungsdatum: | 07.04.2020 |
Gewicht: | 0,256 kg |
Details
Erscheinungsjahr: | 2020 |
---|---|
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
ISBN-13: | 9780473518820 |
ISBN-10: | 0473518821 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | McRae, Edwin |
Redaktion: | Rees, Rachel |
Hersteller: | Fiction Engine |
Maße: | 229 x 152 x 10 mm |
Von/Mit: | Edwin McRae |
Erscheinungsdatum: | 07.04.2020 |
Gewicht: | 0,256 kg |
Warnhinweis