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Performativity in Art, Literature, and Videogames
Buch von Darshana Jayemanne
Sprache: Englisch

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Beschreibung
This book modifies the concept of performativity with media theory in order to build a rigorous method for analyzing videogame performances. Beginning with an interdisciplinary exploration of performative motifs in Western art and literary history, the book shows the importance of framing devices in orienting audiences¿ experience of art. The frame, as a site of paradox, links the book¿s discussion of theory with close readings of texts, which include artworks, books and videogames. The resulting method is interdisciplinary in scope and will be of use to researchers interested in the performative aspects of gaming, art, digital storytelling and nonlinear narrative.
This book modifies the concept of performativity with media theory in order to build a rigorous method for analyzing videogame performances. Beginning with an interdisciplinary exploration of performative motifs in Western art and literary history, the book shows the importance of framing devices in orienting audiences¿ experience of art. The frame, as a site of paradox, links the book¿s discussion of theory with close readings of texts, which include artworks, books and videogames. The resulting method is interdisciplinary in scope and will be of use to researchers interested in the performative aspects of gaming, art, digital storytelling and nonlinear narrative.
Über den Autor

Darshana Jayemanne is Lecturer in Art, Media and Games at Abertay University, UK. Previously he was a researcher at The University of Melbourne, Australia. His current work investigates art, media and games and has appeared in venues such as Fibreculture, ToDiGRA Journal and The Journal of Broadcasting and Electronic Media.

Zusammenfassung

Providing a coherent vocabulary for describing the chronotypologies of videogame performances, this book orients itself to opening new interdisciplinary possibilities in games studies

Addresses key problems which remain unresolved in academic discussions of games, including issues related to nonlinearity and narrative and the problem of tactile, embodied experience

Introduces ideas from critical theory and art history to the study of games that have heretofore been under-examined in the field

Inhaltsverzeichnis
1. Introduction: Videogames as Performances- 2. How to Do Things With Images.- 3. What is Rhyparography?: The Ambiguity of the Framing Device.- 4. 'Fanciful Microscopy': Framing Devices and Uncertainty in Pynchon's The Crying of Lot 49.- 5. Anterior Motives: From Subjective Shot to Portal's Figure of Reversal.- 6. Performative Multiplicities.- 7. Serial Aesthetics: Gaming's Metamorphic Bodies and Baudelaire's 'Argot Plastique'.- 8. Physical Wit: Games and the 'Tactile Unconscious'.- 9. The Nip and the Byte: Analogue and Digital Performances in Videogames.- 10. Time Invaders: Conceptualizing Performative Game Time.
Details
Erscheinungsjahr: 2017
Fachbereich: Kommunikationswissenschaften
Genre: Medienwissenschaften
Rubrik: Wissenschaften
Medium: Buch
Inhalt: xi
331 S.
1 s/w Illustr.
27 farbige Illustr.
331 p. 28 illus.
27 illus. in color.
ISBN-13: 9783319544502
ISBN-10: 3319544500
Sprache: Englisch
Ausstattung / Beilage: HC runder Rücken kaschiert
Einband: Gebunden
Autor: Jayemanne, Darshana
Auflage: 1st ed. 2017
Hersteller: Springer Nature Switzerland
Springer International Publishing
Springer International Publishing AG
Maße: 216 x 153 x 24 mm
Von/Mit: Darshana Jayemanne
Erscheinungsdatum: 26.07.2017
Gewicht: 0,558 kg
Artikel-ID: 109563829
Über den Autor

Darshana Jayemanne is Lecturer in Art, Media and Games at Abertay University, UK. Previously he was a researcher at The University of Melbourne, Australia. His current work investigates art, media and games and has appeared in venues such as Fibreculture, ToDiGRA Journal and The Journal of Broadcasting and Electronic Media.

Zusammenfassung

Providing a coherent vocabulary for describing the chronotypologies of videogame performances, this book orients itself to opening new interdisciplinary possibilities in games studies

Addresses key problems which remain unresolved in academic discussions of games, including issues related to nonlinearity and narrative and the problem of tactile, embodied experience

Introduces ideas from critical theory and art history to the study of games that have heretofore been under-examined in the field

Inhaltsverzeichnis
1. Introduction: Videogames as Performances- 2. How to Do Things With Images.- 3. What is Rhyparography?: The Ambiguity of the Framing Device.- 4. 'Fanciful Microscopy': Framing Devices and Uncertainty in Pynchon's The Crying of Lot 49.- 5. Anterior Motives: From Subjective Shot to Portal's Figure of Reversal.- 6. Performative Multiplicities.- 7. Serial Aesthetics: Gaming's Metamorphic Bodies and Baudelaire's 'Argot Plastique'.- 8. Physical Wit: Games and the 'Tactile Unconscious'.- 9. The Nip and the Byte: Analogue and Digital Performances in Videogames.- 10. Time Invaders: Conceptualizing Performative Game Time.
Details
Erscheinungsjahr: 2017
Fachbereich: Kommunikationswissenschaften
Genre: Medienwissenschaften
Rubrik: Wissenschaften
Medium: Buch
Inhalt: xi
331 S.
1 s/w Illustr.
27 farbige Illustr.
331 p. 28 illus.
27 illus. in color.
ISBN-13: 9783319544502
ISBN-10: 3319544500
Sprache: Englisch
Ausstattung / Beilage: HC runder Rücken kaschiert
Einband: Gebunden
Autor: Jayemanne, Darshana
Auflage: 1st ed. 2017
Hersteller: Springer Nature Switzerland
Springer International Publishing
Springer International Publishing AG
Maße: 216 x 153 x 24 mm
Von/Mit: Darshana Jayemanne
Erscheinungsdatum: 26.07.2017
Gewicht: 0,558 kg
Artikel-ID: 109563829
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