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Key Features
Introduces a new methodology of game design that concentrates on moment-to-moment player experience
Provides practical design heuristics for designing playful situations in all types of games
Offers groundbreaking techniques for designing non-interactive play spaces
Teaches designers how to create games that function as performances
Provides a roadmap for the evolution of games as an art form.
Key Features
Introduces a new methodology of game design that concentrates on moment-to-moment player experience
Provides practical design heuristics for designing playful situations in all types of games
Offers groundbreaking techniques for designing non-interactive play spaces
Teaches designers how to create games that function as performances
Provides a roadmap for the evolution of games as an art form.
Brian Upton is 20-year veteran of the game industry. He was one of the founders of Red Storm Entertainment where he designed the original Rainbow Six and Ghost Recon. From 2002 to 2016 he worked as a senior game designer at Sony's Santa Monica Studio, where he collaborated with external teams on innovative indie titles such as Fat Princess, Warhawk, Sorcery, Everybody Has Gone to the Rapture, Bound, and Here They Lie. He currently is lead world designer at Tangent Games.
Ch 1 Epistemology. Ch 2 Constraints. Ch 3 Situations. Ch 4 Interactivity. Ch 5 Choices. Ch 6 Consequences. Ch 7 Anticipation. Ch 8 Goals. Ch 9 Perrformance. Ch 10 Narrative. Ch 11 Meaning.
Erscheinungsjahr: | 2017 |
---|---|
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9781138031814 |
ISBN-10: | 113803181X |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Upton, Brian |
Hersteller: | A K Peters/CRC Press |
Maße: | 234 x 156 x 7 mm |
Von/Mit: | Brian Upton |
Erscheinungsdatum: | 31.10.2017 |
Gewicht: | 0,207 kg |
Brian Upton is 20-year veteran of the game industry. He was one of the founders of Red Storm Entertainment where he designed the original Rainbow Six and Ghost Recon. From 2002 to 2016 he worked as a senior game designer at Sony's Santa Monica Studio, where he collaborated with external teams on innovative indie titles such as Fat Princess, Warhawk, Sorcery, Everybody Has Gone to the Rapture, Bound, and Here They Lie. He currently is lead world designer at Tangent Games.
Ch 1 Epistemology. Ch 2 Constraints. Ch 3 Situations. Ch 4 Interactivity. Ch 5 Choices. Ch 6 Consequences. Ch 7 Anticipation. Ch 8 Goals. Ch 9 Perrformance. Ch 10 Narrative. Ch 11 Meaning.
Erscheinungsjahr: | 2017 |
---|---|
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9781138031814 |
ISBN-10: | 113803181X |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Upton, Brian |
Hersteller: | A K Peters/CRC Press |
Maße: | 234 x 156 x 7 mm |
Von/Mit: | Brian Upton |
Erscheinungsdatum: | 31.10.2017 |
Gewicht: | 0,207 kg |