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Slay the Dragon
Writing Great Video Games
Taschenbuch von Robert Denton Bryant (u. a.)
Sprache: Englisch

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Beschreibung
Writing for the multibillion-dollar video-game industry is unlike writing for any other medium. Slay the Dragon will help you understand the challenges and offer creative solutions to writing for a medium where the audience not only demands a great story, but to be a driving force within it. Aimed at traditional writers who want to learn interactive narrative as well as game creators who want to tell better, more emotionally involving stories, the book is written by two creative veterans of both Hollywood and "Nerdyhood." Through lively discussions and self-paced-exercises, Bryant and Giglio step you such topics as: the "no-act" structure of video games; writing great game characters; making gameplay emotionally meaningful; and bringing your game world alive.
Writing for the multibillion-dollar video-game industry is unlike writing for any other medium. Slay the Dragon will help you understand the challenges and offer creative solutions to writing for a medium where the audience not only demands a great story, but to be a driving force within it. Aimed at traditional writers who want to learn interactive narrative as well as game creators who want to tell better, more emotionally involving stories, the book is written by two creative veterans of both Hollywood and "Nerdyhood." Through lively discussions and self-paced-exercises, Bryant and Giglio step you such topics as: the "no-act" structure of video games; writing great game characters; making gameplay emotionally meaningful; and bringing your game world alive.
Über den Autor
Robert Denton Bryant has worked in Hollywood in both marketing and production, and in video games as both a publisher and a developer. He has been executive producer on dozens of games on platforms ranging from CD-ROMs to the iPad, including the bestselling World Championship Poker and Pinball Hall of Fame console game franchises. He is the coauthor (with Charles P. Schultz) of Game Testing All In One. He has lectured in the U.S. and Europe on game writing, and currently teaches at The University of California, Los Angeles and at Woodbury University.
Inhaltsverzeichnis
Foreword by Larry "Major Nelson" Hryb, Director of Programming, Xbox Live
Chapter 00 - Loading
Chapter 01 - What's in a Game?
Chapter 02 - Do Games Need Stories?
Chapter 03 - Aristotle vs. Mario: The Challenge of Video-Game Writing
Chapter 04 - How to Slay the Dragon: The No-Act-Fits-All Structure of Video Games
Chapter 05 - The Player / Protagonist: Writing a Great Game Character
Chapter 06 - Balancing Story & Gameplay
Chapter 07 - The Hero of a Thousand Levels: Quests, Missions, Levels, and Campaigns
Chapter 08 - World Building: The Narrative-Design Toolbox
Chapter 09 - We Can't All Be Batman: Crafting MMOs and Virtual Worlds
Chapter 10 - The Future of Gaming Is Mario & Aristotle & You
Bibliography
Index
Details
Erscheinungsjahr: 2015
Fachbereich: Computerspiele
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Kartoniert / Broschiert
ISBN-13: 9781615932290
ISBN-10: 1615932291
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Bryant, Robert Denton
Giglio, Keith
Hersteller: Michael Wiese Productions
Maße: 228 x 154 x 20 mm
Von/Mit: Robert Denton Bryant (u. a.)
Erscheinungsdatum: 01.09.2015
Gewicht: 0,372 kg
Artikel-ID: 104905665
Über den Autor
Robert Denton Bryant has worked in Hollywood in both marketing and production, and in video games as both a publisher and a developer. He has been executive producer on dozens of games on platforms ranging from CD-ROMs to the iPad, including the bestselling World Championship Poker and Pinball Hall of Fame console game franchises. He is the coauthor (with Charles P. Schultz) of Game Testing All In One. He has lectured in the U.S. and Europe on game writing, and currently teaches at The University of California, Los Angeles and at Woodbury University.
Inhaltsverzeichnis
Foreword by Larry "Major Nelson" Hryb, Director of Programming, Xbox Live
Chapter 00 - Loading
Chapter 01 - What's in a Game?
Chapter 02 - Do Games Need Stories?
Chapter 03 - Aristotle vs. Mario: The Challenge of Video-Game Writing
Chapter 04 - How to Slay the Dragon: The No-Act-Fits-All Structure of Video Games
Chapter 05 - The Player / Protagonist: Writing a Great Game Character
Chapter 06 - Balancing Story & Gameplay
Chapter 07 - The Hero of a Thousand Levels: Quests, Missions, Levels, and Campaigns
Chapter 08 - World Building: The Narrative-Design Toolbox
Chapter 09 - We Can't All Be Batman: Crafting MMOs and Virtual Worlds
Chapter 10 - The Future of Gaming Is Mario & Aristotle & You
Bibliography
Index
Details
Erscheinungsjahr: 2015
Fachbereich: Computerspiele
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: Kartoniert / Broschiert
ISBN-13: 9781615932290
ISBN-10: 1615932291
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Bryant, Robert Denton
Giglio, Keith
Hersteller: Michael Wiese Productions
Maße: 228 x 154 x 20 mm
Von/Mit: Robert Denton Bryant (u. a.)
Erscheinungsdatum: 01.09.2015
Gewicht: 0,372 kg
Artikel-ID: 104905665
Warnhinweis