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Beschreibung
How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre.
When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term "role-playing" is nowhere to be found; D&D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games--and by doing so, established a new genre of games.
When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term "role-playing" is nowhere to be found; D&D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games--and by doing so, established a new genre of games.
How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre.
When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term "role-playing" is nowhere to be found; D&D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games--and by doing so, established a new genre of games.
When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term "role-playing" is nowhere to be found; D&D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games--and by doing so, established a new genre of games.
Details
Erscheinungsjahr: | 2022 |
---|---|
Medium: | Taschenbuch |
Reihe: | Game Histories |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9780262544900 |
ISBN-10: | 0262544903 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Jon Peterson |
Hersteller: | MIT Press |
Maße: | 230 x 150 x 20 mm |
Von/Mit: | Jon Peterson |
Erscheinungsdatum: | 29.03.2022 |
Gewicht: | 0,397 kg |
Details
Erscheinungsjahr: | 2022 |
---|---|
Medium: | Taschenbuch |
Reihe: | Game Histories |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9780262544900 |
ISBN-10: | 0262544903 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Jon Peterson |
Hersteller: | MIT Press |
Maße: | 230 x 150 x 20 mm |
Von/Mit: | Jon Peterson |
Erscheinungsdatum: | 29.03.2022 |
Gewicht: | 0,397 kg |
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