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Divided into three parts: interaction design, software design and implementation, the first section covers generic and specific mixed reality design elements and provides an overview of the design method; Part 2 addresses technical solutions for interaction techniques, development tools and a global view of the mixed reality software development process. The final section contains detailed case studies to highlight the application of mixed reality in a variety of fields including aviation, architecture, emergency management, games, and healthcare.
Divided into three parts: interaction design, software design and implementation, the first section covers generic and specific mixed reality design elements and provides an overview of the design method; Part 2 addresses technical solutions for interaction techniques, development tools and a global view of the mixed reality software development process. The final section contains detailed case studies to highlight the application of mixed reality in a variety of fields including aviation, architecture, emergency management, games, and healthcare.
One of the first books to address mixed reality engineering
Treats mixed reality system development as genuine engineering in which the nature of the systems demands specialised forms of engineering knowledge and principles
Features a set of detailed case studies that highlight the application of mixed reality in a number of fields, including aviation, architecture, emergency management, games and healthcare
Chapter 1: An Integrated Framework for Mixed Systems
Chapter 2: A Holistic Approach to Design and Evaluation of Mixed Reality Systems
Chapter 3: Embedded Mixed Reality Environments
Chapter 4: The Semantic Environment: Heuristics for a Cross-Context Human-Information Interaction Model Specific Design Issues
Chapter 5: Tangible Interaction in Mixed Reality Systems
Chapter 6: Designing a Mixed Reality Intergenerational Entertainment Systems
Chapter 7: Auditory-Induced Presence in Mixed Reality Environments and Related Technology
Chapter 8: An Exploration of Exertion in Mixed Reality Systems via the `Table Tennis for Three¿ Game Structuring the Design
Chapter 9: Developing Mixed Interactive Systems: a Model Based Process for Generating and Managing Design Solutions Part 2: Software Design and Implementation Technical Solutions and Interaction Techniques
Chapter 10: Designing Outdoor Mixed Reality Hardware Systems
Chapter 11: Multimodal Excitatory Interfaces with Automatic Content Classification Platform: Prototyping, Development and Authoring Tool
Chapter 12: Management of Tracking for Mixed and Augmented Reality Systems
Chapter 13: Authoring Immersive Mixed Reality Experiences
Chapter 14: Fiia: A Model-Based Approach to Engineering Collaborative Augmented Reality Life cycle
Chapter 15: A Software Engineering Method for the Design of Mixed Reality Systems Part 3: Applications of Mixed Reality Chapter 16: Enhancing Health Care Services with Mixed Reality Systems
Chapter 17: The eXperience Induction Machine: A New Paradigm for Mixed Reality Interaction Design and Psychological Experimentation
Chapter 18: MyCoach: In Situ User Evaluation of a Virtual and Physical Coach for Running
Chapter 19: The RoboCup Mixed Reality League ¿ A Case Study
Chapter 20: Mixed RealityPrototypes to Support Early Creative Design
Erscheinungsjahr: | 2012 |
---|---|
Fachbereich: | Betriebssysteme & Benutzeroberflächen |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xiv
450 S. 170 s/w Illustr. 450 p. 170 illus. |
ISBN-13: | 9781447125228 |
ISBN-10: | 1447125223 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Redaktion: |
Dubois, Emmanuel
Nigay, Laurence Gray, Philip |
Herausgeber: | Emmanuel Dubois/Philip Gray/Laurence Nigay |
Hersteller: | Springer London |
Verantwortliche Person für die EU: | Springer Verlag GmbH, Tiergartenstr. 17, D-69121 Heidelberg, juergen.hartmann@springer.com |
Maße: | 235 x 155 x 25 mm |
Von/Mit: | Emmanuel Dubois (u. a.) |
Erscheinungsdatum: | 14.03.2012 |
Gewicht: | 0,698 kg |
One of the first books to address mixed reality engineering
Treats mixed reality system development as genuine engineering in which the nature of the systems demands specialised forms of engineering knowledge and principles
Features a set of detailed case studies that highlight the application of mixed reality in a number of fields, including aviation, architecture, emergency management, games and healthcare
Chapter 1: An Integrated Framework for Mixed Systems
Chapter 2: A Holistic Approach to Design and Evaluation of Mixed Reality Systems
Chapter 3: Embedded Mixed Reality Environments
Chapter 4: The Semantic Environment: Heuristics for a Cross-Context Human-Information Interaction Model Specific Design Issues
Chapter 5: Tangible Interaction in Mixed Reality Systems
Chapter 6: Designing a Mixed Reality Intergenerational Entertainment Systems
Chapter 7: Auditory-Induced Presence in Mixed Reality Environments and Related Technology
Chapter 8: An Exploration of Exertion in Mixed Reality Systems via the `Table Tennis for Three¿ Game Structuring the Design
Chapter 9: Developing Mixed Interactive Systems: a Model Based Process for Generating and Managing Design Solutions Part 2: Software Design and Implementation Technical Solutions and Interaction Techniques
Chapter 10: Designing Outdoor Mixed Reality Hardware Systems
Chapter 11: Multimodal Excitatory Interfaces with Automatic Content Classification Platform: Prototyping, Development and Authoring Tool
Chapter 12: Management of Tracking for Mixed and Augmented Reality Systems
Chapter 13: Authoring Immersive Mixed Reality Experiences
Chapter 14: Fiia: A Model-Based Approach to Engineering Collaborative Augmented Reality Life cycle
Chapter 15: A Software Engineering Method for the Design of Mixed Reality Systems Part 3: Applications of Mixed Reality Chapter 16: Enhancing Health Care Services with Mixed Reality Systems
Chapter 17: The eXperience Induction Machine: A New Paradigm for Mixed Reality Interaction Design and Psychological Experimentation
Chapter 18: MyCoach: In Situ User Evaluation of a Virtual and Physical Coach for Running
Chapter 19: The RoboCup Mixed Reality League ¿ A Case Study
Chapter 20: Mixed RealityPrototypes to Support Early Creative Design
Erscheinungsjahr: | 2012 |
---|---|
Fachbereich: | Betriebssysteme & Benutzeroberflächen |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xiv
450 S. 170 s/w Illustr. 450 p. 170 illus. |
ISBN-13: | 9781447125228 |
ISBN-10: | 1447125223 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Redaktion: |
Dubois, Emmanuel
Nigay, Laurence Gray, Philip |
Herausgeber: | Emmanuel Dubois/Philip Gray/Laurence Nigay |
Hersteller: | Springer London |
Verantwortliche Person für die EU: | Springer Verlag GmbH, Tiergartenstr. 17, D-69121 Heidelberg, juergen.hartmann@springer.com |
Maße: | 235 x 155 x 25 mm |
Von/Mit: | Emmanuel Dubois (u. a.) |
Erscheinungsdatum: | 14.03.2012 |
Gewicht: | 0,698 kg |