Dekorationsartikel gehören nicht zum Leistungsumfang.
Sprache:
Englisch
28,35 €*
Versandkostenfrei per Post / DHL
auf Lager, Lieferzeit 1-2 Werktage
Kategorien:
Beschreibung
The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge.
You'll also learn how to:
-Split problems into discrete components to make them easier to solve
-Make the most of code reuse with functions, classes, and libraries
-Pick the perfect data structure for a particular job
-Master more advanced programming tools like recursion and dynamic memory
-Organize your thoughts and develop strategies to tackle particular types of problems
Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.
You'll also learn how to:
-Split problems into discrete components to make them easier to solve
-Make the most of code reuse with functions, classes, and libraries
-Pick the perfect data structure for a particular job
-Master more advanced programming tools like recursion and dynamic memory
-Organize your thoughts and develop strategies to tackle particular types of problems
Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.
The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge.
You'll also learn how to:
-Split problems into discrete components to make them easier to solve
-Make the most of code reuse with functions, classes, and libraries
-Pick the perfect data structure for a particular job
-Master more advanced programming tools like recursion and dynamic memory
-Organize your thoughts and develop strategies to tackle particular types of problems
Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.
You'll also learn how to:
-Split problems into discrete components to make them easier to solve
-Make the most of code reuse with functions, classes, and libraries
-Pick the perfect data structure for a particular job
-Master more advanced programming tools like recursion and dynamic memory
-Organize your thoughts and develop strategies to tackle particular types of problems
Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.
Über den Autor
V. Anton Spraul
Inhaltsverzeichnis
Introduction
Chapter 1: Strategies for Problem Solving
Chapter 2: Pure Puzzles
Chapter 3: Solving Problems with Arrays
Chapter 4: Solving Problems with Pointers and Dynamic Memory
Chapter 5: Solving Problems with Classes
Chapter 6: Solving Problems with Recursion
Chapter 7: Solving Problems with Code Reuse
Chapter 8: Thinking Like a Programmer
Index
Chapter 1: Strategies for Problem Solving
Chapter 2: Pure Puzzles
Chapter 3: Solving Problems with Arrays
Chapter 4: Solving Problems with Pointers and Dynamic Memory
Chapter 5: Solving Problems with Classes
Chapter 6: Solving Problems with Recursion
Chapter 7: Solving Problems with Code Reuse
Chapter 8: Thinking Like a Programmer
Index
Details
Erscheinungsjahr: | 2012 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
XVIII
234 S. |
ISBN-13: | 9781593274245 |
ISBN-10: | 1593274246 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Spraul, V. Anton |
Hersteller: |
No Starch Press
Random House LLC US |
Verantwortliche Person für die EU: | Petersen Buchimport GmbH, Vertrieb, Weidestr. 122a, D-22083 Hamburg, gpsr@petersen-buchimport.com |
Abbildungen: | black & white illustrations |
Maße: | 176 x 231 x 19 mm |
Von/Mit: | V. Anton Spraul |
Erscheinungsdatum: | 15.09.2012 |
Gewicht: | 0,458 kg |
Über den Autor
V. Anton Spraul
Inhaltsverzeichnis
Introduction
Chapter 1: Strategies for Problem Solving
Chapter 2: Pure Puzzles
Chapter 3: Solving Problems with Arrays
Chapter 4: Solving Problems with Pointers and Dynamic Memory
Chapter 5: Solving Problems with Classes
Chapter 6: Solving Problems with Recursion
Chapter 7: Solving Problems with Code Reuse
Chapter 8: Thinking Like a Programmer
Index
Chapter 1: Strategies for Problem Solving
Chapter 2: Pure Puzzles
Chapter 3: Solving Problems with Arrays
Chapter 4: Solving Problems with Pointers and Dynamic Memory
Chapter 5: Solving Problems with Classes
Chapter 6: Solving Problems with Recursion
Chapter 7: Solving Problems with Code Reuse
Chapter 8: Thinking Like a Programmer
Index
Details
Erscheinungsjahr: | 2012 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
XVIII
234 S. |
ISBN-13: | 9781593274245 |
ISBN-10: | 1593274246 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Spraul, V. Anton |
Hersteller: |
No Starch Press
Random House LLC US |
Verantwortliche Person für die EU: | Petersen Buchimport GmbH, Vertrieb, Weidestr. 122a, D-22083 Hamburg, gpsr@petersen-buchimport.com |
Abbildungen: | black & white illustrations |
Maße: | 176 x 231 x 19 mm |
Von/Mit: | V. Anton Spraul |
Erscheinungsdatum: | 15.09.2012 |
Gewicht: | 0,458 kg |
Sicherheitshinweis