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Understanding Video Games
The Essential Introduction
Taschenbuch von Simon Egenfeldt-Nielsen (u. a.)
Sprache: Englisch

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Beschreibung
The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming. Drawing from examples, the text explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games.
The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming. Drawing from examples, the text explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games.
Über den Autor

Simon Egenfeldt-Nielsen is CEO of Serious Games Interactive and DiBL. He has a PhD from IT-University of Copenhagen in Games and Learning. Previously he worked as an assistant professor at the Center for Computer Games Research at the IT University of Copenhagen.

Jonas Heide Smith has a PhD in Games and is Head of Digital at SMK - National Gallery of Denmark where he works on digital cultural heritage.

Susana Pajares Tosca is Professor of Media Studies at the University of Southern Denmark. Over the last 20 years, her research has combined aesthetic and media studies approaches to investigating the reception of digital media, with a focus on games, transmedial worlds, and Japanese media mix. She is a founding editor of the journal Gamestudies.

Inhaltsverzeichnis

INTRODUCTION 1. STUDYING VIDEO GAMES 2. THE GAME INDUSTRY 3. WHAT IS A GAME? 4. HISTORY 5. VIDEO GAME AESTHETICS 6. VIDEO GAMES IN CULTURE 7. NARRATIVE 8. SERIOUS GAMES AND GAMIFICATON-WHEN ENTERTAINMENT IS NOT ENOUGH 9. VIDEO GAMES AND RISKS 10. THE FUTURE OF THE GAME STUDIES

Details
Erscheinungsjahr: 2024
Fachbereich: Allgemeines
Genre: Medienwissenschaften
Rubrik: Wissenschaften
Thema: Lexika
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781032229744
ISBN-10: 1032229748
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Egenfeldt-Nielsen, Simon
Smith, Jonas Heide
Tosca, Susana Pajares
Auflage: 5. Auflage
Hersteller: Routledge
Maße: 254 x 178 x 23 mm
Von/Mit: Simon Egenfeldt-Nielsen (u. a.)
Erscheinungsdatum: 08.05.2024
Gewicht: 0,804 kg
Artikel-ID: 128563593
Über den Autor

Simon Egenfeldt-Nielsen is CEO of Serious Games Interactive and DiBL. He has a PhD from IT-University of Copenhagen in Games and Learning. Previously he worked as an assistant professor at the Center for Computer Games Research at the IT University of Copenhagen.

Jonas Heide Smith has a PhD in Games and is Head of Digital at SMK - National Gallery of Denmark where he works on digital cultural heritage.

Susana Pajares Tosca is Professor of Media Studies at the University of Southern Denmark. Over the last 20 years, her research has combined aesthetic and media studies approaches to investigating the reception of digital media, with a focus on games, transmedial worlds, and Japanese media mix. She is a founding editor of the journal Gamestudies.

Inhaltsverzeichnis

INTRODUCTION 1. STUDYING VIDEO GAMES 2. THE GAME INDUSTRY 3. WHAT IS A GAME? 4. HISTORY 5. VIDEO GAME AESTHETICS 6. VIDEO GAMES IN CULTURE 7. NARRATIVE 8. SERIOUS GAMES AND GAMIFICATON-WHEN ENTERTAINMENT IS NOT ENOUGH 9. VIDEO GAMES AND RISKS 10. THE FUTURE OF THE GAME STUDIES

Details
Erscheinungsjahr: 2024
Fachbereich: Allgemeines
Genre: Medienwissenschaften
Rubrik: Wissenschaften
Thema: Lexika
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781032229744
ISBN-10: 1032229748
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Egenfeldt-Nielsen, Simon
Smith, Jonas Heide
Tosca, Susana Pajares
Auflage: 5. Auflage
Hersteller: Routledge
Maße: 254 x 178 x 23 mm
Von/Mit: Simon Egenfeldt-Nielsen (u. a.)
Erscheinungsdatum: 08.05.2024
Gewicht: 0,804 kg
Artikel-ID: 128563593
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