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Simon Egenfeldt-Nielsen is CEO of Serious Games Interactive and DiBL. He has a PhD from IT-University of Copenhagen in Games and Learning. Previously he worked as an assistant professor at the Center for Computer Games Research at the IT University of Copenhagen.
Jonas Heide Smith has a PhD in Games and is Head of Digital at SMK - National Gallery of Denmark where he works on digital cultural heritage.
Susana Pajares Tosca is Professor of Media Studies at the University of Southern Denmark. Over the last 20 years, her research has combined aesthetic and media studies approaches to investigating the reception of digital media, with a focus on games, transmedial worlds, and Japanese media mix. She is a founding editor of the journal Gamestudies.
INTRODUCTION 1. STUDYING VIDEO GAMES 2. THE GAME INDUSTRY 3. WHAT IS A GAME? 4. HISTORY 5. VIDEO GAME AESTHETICS 6. VIDEO GAMES IN CULTURE 7. NARRATIVE 8. SERIOUS GAMES AND GAMIFICATON-WHEN ENTERTAINMENT IS NOT ENOUGH 9. VIDEO GAMES AND RISKS 10. THE FUTURE OF THE GAME STUDIES
Erscheinungsjahr: | 2024 |
---|---|
Fachbereich: | Allgemeines |
Genre: | Medienwissenschaften |
Rubrik: | Wissenschaften |
Thema: | Lexika |
Medium: | Taschenbuch |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9781032229744 |
ISBN-10: | 1032229748 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: |
Egenfeldt-Nielsen, Simon
Smith, Jonas Heide Tosca, Susana Pajares |
Auflage: | 5. Auflage |
Hersteller: | Routledge |
Maße: | 254 x 178 x 23 mm |
Von/Mit: | Simon Egenfeldt-Nielsen (u. a.) |
Erscheinungsdatum: | 08.05.2024 |
Gewicht: | 0,804 kg |
Simon Egenfeldt-Nielsen is CEO of Serious Games Interactive and DiBL. He has a PhD from IT-University of Copenhagen in Games and Learning. Previously he worked as an assistant professor at the Center for Computer Games Research at the IT University of Copenhagen.
Jonas Heide Smith has a PhD in Games and is Head of Digital at SMK - National Gallery of Denmark where he works on digital cultural heritage.
Susana Pajares Tosca is Professor of Media Studies at the University of Southern Denmark. Over the last 20 years, her research has combined aesthetic and media studies approaches to investigating the reception of digital media, with a focus on games, transmedial worlds, and Japanese media mix. She is a founding editor of the journal Gamestudies.
INTRODUCTION 1. STUDYING VIDEO GAMES 2. THE GAME INDUSTRY 3. WHAT IS A GAME? 4. HISTORY 5. VIDEO GAME AESTHETICS 6. VIDEO GAMES IN CULTURE 7. NARRATIVE 8. SERIOUS GAMES AND GAMIFICATON-WHEN ENTERTAINMENT IS NOT ENOUGH 9. VIDEO GAMES AND RISKS 10. THE FUTURE OF THE GAME STUDIES
Erscheinungsjahr: | 2024 |
---|---|
Fachbereich: | Allgemeines |
Genre: | Medienwissenschaften |
Rubrik: | Wissenschaften |
Thema: | Lexika |
Medium: | Taschenbuch |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9781032229744 |
ISBN-10: | 1032229748 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: |
Egenfeldt-Nielsen, Simon
Smith, Jonas Heide Tosca, Susana Pajares |
Auflage: | 5. Auflage |
Hersteller: | Routledge |
Maße: | 254 x 178 x 23 mm |
Von/Mit: | Simon Egenfeldt-Nielsen (u. a.) |
Erscheinungsdatum: | 08.05.2024 |
Gewicht: | 0,804 kg |