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Author Thomas Visby Snitker walks you through how to best approach user research with children through the processes of conceptualization, design, prototyping, and eventually the launch. Adults who research kids¿ experiences venture into a familiar yet foreign land where the inhabitants speak a different (yet familiar) language and have different behavioral norms and values. It is important for researchers to decipher and understand this language. Including children in the process will lead to better targeted and better designed products, and User Research with Kids will help you attain this goal.
Snitker¿s useful insights in this book will help professionals and students in all sectors of research, design, and innovation. User Research with Kids will teach you how to better work with children using key approaches, such as understanding what play is and holistically measuring experience from a child¿s cognitive perspective. Apply research rigor and best practices for your next product launch, and expand your user understanding with User Research with Kids.
Approach, scope, prepare, execute, and report research projects
Choose the method and approach that is best suited for the needs of your project and stakeholders
Author Thomas Visby Snitker walks you through how to best approach user research with children through the processes of conceptualization, design, prototyping, and eventually the launch. Adults who research kids¿ experiences venture into a familiar yet foreign land where the inhabitants speak a different (yet familiar) language and have different behavioral norms and values. It is important for researchers to decipher and understand this language. Including children in the process will lead to better targeted and better designed products, and User Research with Kids will help you attain this goal.
Snitker¿s useful insights in this book will help professionals and students in all sectors of research, design, and innovation. User Research with Kids will teach you how to better work with children using key approaches, such as understanding what play is and holistically measuring experience from a child¿s cognitive perspective. Apply research rigor and best practices for your next product launch, and expand your user understanding with User Research with Kids.
Approach, scope, prepare, execute, and report research projects
Choose the method and approach that is best suited for the needs of your project and stakeholders
Understand how to address bias systematically at every step of the project
Acquire the skill to holistically measure children's experience
Learn how to set up a score that allows you to compare the experience-part of the results from one research project to all other projects
Chapter 1: Understanding Kids and Their Experiences.- Chapter 2: How (Not) to Ruin Perfectly Good Research in 18 Steps.- Chapter 3: Succeed Through Better Research Practice.- Chapter 4: Towards Infinity and Beyond - A KX Score.- Chapter 5: What to Score.- Chapter 6: How You Can Use the Kids Experience (KX) Score.- Chapter 7: Challenges and Opportunities in Research with Children as Seen by Practitioners.- Chapter 8: Summary.-
Erscheinungsjahr: | 2021 |
---|---|
Fachbereich: | Anwendungs-Software |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
vii
178 S. 5 s/w Illustr. 22 farbige Illustr. 178 p. 27 illus. 22 illus. in color. |
ISBN-13: | 9781484270707 |
ISBN-10: | 1484270703 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Snitker, Thomas Visby |
Auflage: | 1st edition |
Hersteller: | APRESS |
Verantwortliche Person für die EU: | APress in Springer Science + Business Media, Heidelberger Platz 3, D-14197 Berlin, juergen.hartmann@springer.com |
Maße: | 235 x 155 x 11 mm |
Von/Mit: | Thomas Visby Snitker |
Erscheinungsdatum: | 28.05.2021 |
Gewicht: | 0,295 kg |
Understand how to address bias systematically at every step of the project
Acquire the skill to holistically measure children's experience
Learn how to set up a score that allows you to compare the experience-part of the results from one research project to all other projects
Chapter 1: Understanding Kids and Their Experiences.- Chapter 2: How (Not) to Ruin Perfectly Good Research in 18 Steps.- Chapter 3: Succeed Through Better Research Practice.- Chapter 4: Towards Infinity and Beyond - A KX Score.- Chapter 5: What to Score.- Chapter 6: How You Can Use the Kids Experience (KX) Score.- Chapter 7: Challenges and Opportunities in Research with Children as Seen by Practitioners.- Chapter 8: Summary.-
Erscheinungsjahr: | 2021 |
---|---|
Fachbereich: | Anwendungs-Software |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
vii
178 S. 5 s/w Illustr. 22 farbige Illustr. 178 p. 27 illus. 22 illus. in color. |
ISBN-13: | 9781484270707 |
ISBN-10: | 1484270703 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Snitker, Thomas Visby |
Auflage: | 1st edition |
Hersteller: | APRESS |
Verantwortliche Person für die EU: | APress in Springer Science + Business Media, Heidelberger Platz 3, D-14197 Berlin, juergen.hartmann@springer.com |
Maße: | 235 x 155 x 11 mm |
Von/Mit: | Thomas Visby Snitker |
Erscheinungsdatum: | 28.05.2021 |
Gewicht: | 0,295 kg |