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UX for XR
User Experience Design and Strategies for Immersive Technologies
Taschenbuch von Cornel Hillmann
Sprache: Englisch

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Beschreibung
Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders. By looking at practical examples from the field of handheld AR breakthroughs, virtual reality (VR) success stories and experimental interaction concept of pioneering XR platforms, you'll see how it's possible to map out a framework of user experience (UX) guidelines to close in on opportunities and challenges that lay ahead.

This book defines, identifies, and analyzes UX practices for XR environments and reviews the techniques and tools for prototyping and designing XR user interactions. You'll approach the design for experiential state and spatial cognition, using established UX key performance indicators, while taking into account the social dynamics, emotional framework and wider industry context.

UX design and strategy for the XR space is a new frontier, so UX for XR focuses on case studies and industry research to illustrate the relationship between UX design and the growth of immersive technologies. Practical examples will demonstrate how you should apply UX design principles using designing interactions in XR by identifying the importance of spaces, senses and storyboarding.

What You'll Learn

Explore the challenges and opportunities of designing for XR

See how spatial interaction is revolutionizing human computer interaction

Examine sensory input and interaction beyond the screen

Work with 3D Interaction Design and build a strong 3D UX

Understand VR and augmented reality essentials for emotion-rich user experiences

Apply UX research techniques for the XR space

Who This Book Is For

This book is primarily for UX designers, consultants, and strategists; XR developers; and media professionals
Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders. By looking at practical examples from the field of handheld AR breakthroughs, virtual reality (VR) success stories and experimental interaction concept of pioneering XR platforms, you'll see how it's possible to map out a framework of user experience (UX) guidelines to close in on opportunities and challenges that lay ahead.

This book defines, identifies, and analyzes UX practices for XR environments and reviews the techniques and tools for prototyping and designing XR user interactions. You'll approach the design for experiential state and spatial cognition, using established UX key performance indicators, while taking into account the social dynamics, emotional framework and wider industry context.

UX design and strategy for the XR space is a new frontier, so UX for XR focuses on case studies and industry research to illustrate the relationship between UX design and the growth of immersive technologies. Practical examples will demonstrate how you should apply UX design principles using designing interactions in XR by identifying the importance of spaces, senses and storyboarding.

What You'll Learn

Explore the challenges and opportunities of designing for XR

See how spatial interaction is revolutionizing human computer interaction

Examine sensory input and interaction beyond the screen

Work with 3D Interaction Design and build a strong 3D UX

Understand VR and augmented reality essentials for emotion-rich user experiences

Apply UX research techniques for the XR space

Who This Book Is For

This book is primarily for UX designers, consultants, and strategists; XR developers; and media professionals
Über den Autor
Cornel Hillmann is a media designer and CG artist with over 20 years of experience in the media and entertainment, advertising and design industry. He has worked with brands including Panasonic, Jaguar, The Future is Wild, The Singapore International Film Festival, Razor and many others. Cornel has lectured masterclasses for immersive media post-production, advanced 3D-, VR- and media design-courses at Limkokwing University and is the author of "Unreal for Mobile and Standalone VR" (Apress, 2019).
Zusammenfassung

Highlights the new challenges and opportunities for UX designers with XR, VR, and AR

Provides a historical perspective of the UX industry and analyzes how the design paradigm shift will shape the future

Examines the major UX and XR technologies and tools such as Apple's ArKit, Google's ARCore and Facebook's Oculus platform

Inhaltsverzeichnis
Chapter 1: Introduction.- Chapter 2: The History and Future of XR.- Chapter 3: The Rise of UX and How it Drives XR User Adoption.- Chapter 4: UX and experience design: From screen to 3D space.- Chapter 5: Pioneering platforms and UX learnings.- Chapter 6: Practical approaches: UX and XR in the real world.
Details
Erscheinungsjahr: 2021
Genre: Kunst
Rubrik: Kunst & Musik
Thema: Innenarchitektur & Design
Medium: Taschenbuch
Reihe: Design Thinking
Inhalt: xxiv
255 S.
2 s/w Illustr.
75 farbige Illustr.
255 p. 77 illus.
75 illus. in color.
ISBN-13: 9781484270196
ISBN-10: 1484270193
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Hillmann, Cornel
Auflage: 1st ed.
Hersteller: Apress
Apress L.P.
Design Thinking
Maße: 235 x 155 x 16 mm
Von/Mit: Cornel Hillmann
Erscheinungsdatum: 13.06.2021
Gewicht: 0,429 kg
Artikel-ID: 119665079
Über den Autor
Cornel Hillmann is a media designer and CG artist with over 20 years of experience in the media and entertainment, advertising and design industry. He has worked with brands including Panasonic, Jaguar, The Future is Wild, The Singapore International Film Festival, Razor and many others. Cornel has lectured masterclasses for immersive media post-production, advanced 3D-, VR- and media design-courses at Limkokwing University and is the author of "Unreal for Mobile and Standalone VR" (Apress, 2019).
Zusammenfassung

Highlights the new challenges and opportunities for UX designers with XR, VR, and AR

Provides a historical perspective of the UX industry and analyzes how the design paradigm shift will shape the future

Examines the major UX and XR technologies and tools such as Apple's ArKit, Google's ARCore and Facebook's Oculus platform

Inhaltsverzeichnis
Chapter 1: Introduction.- Chapter 2: The History and Future of XR.- Chapter 3: The Rise of UX and How it Drives XR User Adoption.- Chapter 4: UX and experience design: From screen to 3D space.- Chapter 5: Pioneering platforms and UX learnings.- Chapter 6: Practical approaches: UX and XR in the real world.
Details
Erscheinungsjahr: 2021
Genre: Kunst
Rubrik: Kunst & Musik
Thema: Innenarchitektur & Design
Medium: Taschenbuch
Reihe: Design Thinking
Inhalt: xxiv
255 S.
2 s/w Illustr.
75 farbige Illustr.
255 p. 77 illus.
75 illus. in color.
ISBN-13: 9781484270196
ISBN-10: 1484270193
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Hillmann, Cornel
Auflage: 1st ed.
Hersteller: Apress
Apress L.P.
Design Thinking
Maße: 235 x 155 x 16 mm
Von/Mit: Cornel Hillmann
Erscheinungsdatum: 13.06.2021
Gewicht: 0,429 kg
Artikel-ID: 119665079
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