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Focusing on why individual players are motivated to entertain immoral and violent fantasies, Video Games, Violence, and the Ethics of Fantasy advances debates about the ethical criticism of art, not only by shining light on the interesting and under-examined case of virtual fantasies, but also by its novel application of a virtue ethical account. Video games are works of fiction that enable players to entertain a fantasy. So, a full understanding of the ethical criticism of video games must focus attention on why individual players are motivated to entertain immoral and violent fantasies.
Video Games, Violence, and the Ethics of Fantasyengages with debates and critical discussions of games in both the popular media and recent work in philosophy, psychology, media studies, and game studies.
Focusing on why individual players are motivated to entertain immoral and violent fantasies, Video Games, Violence, and the Ethics of Fantasy advances debates about the ethical criticism of art, not only by shining light on the interesting and under-examined case of virtual fantasies, but also by its novel application of a virtue ethical account. Video games are works of fiction that enable players to entertain a fantasy. So, a full understanding of the ethical criticism of video games must focus attention on why individual players are motivated to entertain immoral and violent fantasies.
Video Games, Violence, and the Ethics of Fantasyengages with debates and critical discussions of games in both the popular media and recent work in philosophy, psychology, media studies, and game studies.
1. Introduction: The Problem of Virtual Ethics
2. Amoralist Avoidance Strategies: Fiction and Games
3. Virtual Ethics and Virtue Ethics
4. Free Will, Motivation, and the Limits of Moral Criticism
5. Virtual Immoral Fantasies
6. Virtue Ethics on the Gamer's Dilemma
7. Criticizing Games
Bibliography
Index
Erscheinungsjahr: | 2022 |
---|---|
Fachbereich: | Allgemeines |
Genre: | Importe, Philosophie |
Jahrhundert: | Antike |
Rubrik: | Geisteswissenschaften |
Thema: | Lexika |
Medium: | Taschenbuch |
ISBN-13: | 9781350202702 |
ISBN-10: | 1350202703 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Bartel, Christopher |
Hersteller: | Bloomsbury 3PL |
Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
Maße: | 234 x 156 x 11 mm |
Von/Mit: | Christopher Bartel |
Erscheinungsdatum: | 24.03.2022 |
Gewicht: | 0,316 kg |
1. Introduction: The Problem of Virtual Ethics
2. Amoralist Avoidance Strategies: Fiction and Games
3. Virtual Ethics and Virtue Ethics
4. Free Will, Motivation, and the Limits of Moral Criticism
5. Virtual Immoral Fantasies
6. Virtue Ethics on the Gamer's Dilemma
7. Criticizing Games
Bibliography
Index
Erscheinungsjahr: | 2022 |
---|---|
Fachbereich: | Allgemeines |
Genre: | Importe, Philosophie |
Jahrhundert: | Antike |
Rubrik: | Geisteswissenschaften |
Thema: | Lexika |
Medium: | Taschenbuch |
ISBN-13: | 9781350202702 |
ISBN-10: | 1350202703 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Bartel, Christopher |
Hersteller: | Bloomsbury 3PL |
Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
Maße: | 234 x 156 x 11 mm |
Von/Mit: | Christopher Bartel |
Erscheinungsdatum: | 24.03.2022 |
Gewicht: | 0,316 kg |