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The history of VR;
VR cameras;
Game engines and interactive VR;
The foundations of VR storytelling;
Techniques for shooting in live action VR;
VR postproduction and visual effects;
VR distribution;
Interviews with experts in the field including the Emmy-winning studios Felix&Paul and Oculus Story Studio, WeVR, Viacom, Fox Sports, Sundance's New Frontier and more.
The history of VR;
VR cameras;
Game engines and interactive VR;
The foundations of VR storytelling;
Techniques for shooting in live action VR;
VR postproduction and visual effects;
VR distribution;
Interviews with experts in the field including the Emmy-winning studios Felix&Paul and Oculus Story Studio, WeVR, Viacom, Fox Sports, Sundance's New Frontier and more.
Celine Tricart is a filmmaker and founder of Lucid Dreams Productions, whose work was showcased at the Sundance Film Festival and gathered numerous international awards. Her past credits include "Stalingrad" and "Transformers: Age of Extinction." Celine produced and directed Maria Bello's "Sun Ladies," a VR experience about the Yazidi women fighting ISIS in Iraq. She has previously published another book, 3D Filmmaking: Techniques and Best Practices for Stereoscopic Filmmakers (2016).
Introduction and Definitions
PART I - Theoretical and Technical Foundations
Chapter 1 - History of VR by Eric Kurland
Chapter 2 - Live action VR capture & post-production
Chapter 3 - Game engines & interactive VR
Chapter 4 - VR headsets and other human-VR interfaces
PART II - Virtual Reality Storytelling
Chapter 5 - VR: A New Art?
Chapter 6 - VR as a Storytelling Tool
Chapter 7 - Make a Film in VR from Start to Finish
The Future of VR / Conclusion
Interviewees
About the Author
Index
Celine Tricart is a filmmaker and founder of Lucid Dreams Productions, whose work was showcased at the Sundance Film Festival and gathered numerous international awards. Her past credits include "Stalingrad" and "Transformers: Age of Extinction." Celine produced and directed Maria Bello's "Sun Ladies," a VR experience about the Yazidi women fighting ISIS in Iraq. She has previously published another book, 3D Filmmaking: Techniques and Best Practices for Stereoscopic Filmmakers (2016).
Introduction and Definitions
PART I - Theoretical and Technical Foundations
Chapter 1 - History of VR by Eric Kurland
Chapter 2 - Live action VR capture & post-production
Chapter 3 - Game engines & interactive VR
Chapter 4 - VR headsets and other human-VR interfaces
PART II - Virtual Reality Storytelling
Chapter 5 - VR: A New Art?
Chapter 6 - VR as a Storytelling Tool
Chapter 7 - Make a Film in VR from Start to Finish
The Future of VR / Conclusion
Interviewees
About the Author
Index