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Writing for Animation, Comics, and Games
Taschenbuch von Christy Marx
Sprache: Englisch

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Beschreibung
This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx's book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior storytelling (animation, games) and interior/exterior storytelling (comics and graphic novels); as well as considerations for non-linear videogames. The advice within these pages can be used to build a transmedia career across animation, comics, graphic novels, and videogames.

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Key Features

An insider's perspective on career rules of the road on writing for comics, videogames, and animation

Written for beginners and professionals alike

A nuts-and-bolts guide to script formats, terminology, networking, and valuable advice on writing for each medium

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Author Bio

Based in Northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; The Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games; and more. For full credits, visit [...]
This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx's book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior storytelling (animation, games) and interior/exterior storytelling (comics and graphic novels); as well as considerations for non-linear videogames. The advice within these pages can be used to build a transmedia career across animation, comics, graphic novels, and videogames.

¿

Key Features

An insider's perspective on career rules of the road on writing for comics, videogames, and animation

Written for beginners and professionals alike

A nuts-and-bolts guide to script formats, terminology, networking, and valuable advice on writing for each medium

¿

Author Bio

Based in Northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; The Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games; and more. For full credits, visit [...]
Über den Autor
  • Based in northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include: Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; the Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games, and more. For full credits, visit [...]
Inhaltsverzeichnis

Transmedia Overview

Section I ANIMATION

1 History/Evolution of Animation

2 Terminology

3 The Basics

4 Breaking and Entering

5 History/Evolution of the Comic Book

Section II COMICS

6 What Is a Comic Book?

7 Breaking and Entering

Section III VIDEOGAMES

8 History/Evolution of Videogames

9 Design Roles and Terminology

10 Deeper Dive into Narrative Design

11 Story-Driven Games and Branching Dialogue

12 Game Writing

13 Breaking and Entering

Details
Erscheinungsjahr: 2021
Genre: Kunst
Rubrik: Kunst & Musik
Medium: Taschenbuch
ISBN-13: 9780815379379
ISBN-10: 0815379374
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Marx, Christy
Auflage: 2. Auflage
Hersteller: CRC Press
Maße: 254 x 178 x 17 mm
Von/Mit: Christy Marx
Erscheinungsdatum: 04.08.2021
Gewicht: 0,594 kg
Artikel-ID: 127776051
Über den Autor
  • Based in northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include: Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; the Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games, and more. For full credits, visit [...]
Inhaltsverzeichnis

Transmedia Overview

Section I ANIMATION

1 History/Evolution of Animation

2 Terminology

3 The Basics

4 Breaking and Entering

5 History/Evolution of the Comic Book

Section II COMICS

6 What Is a Comic Book?

7 Breaking and Entering

Section III VIDEOGAMES

8 History/Evolution of Videogames

9 Design Roles and Terminology

10 Deeper Dive into Narrative Design

11 Story-Driven Games and Branching Dialogue

12 Game Writing

13 Breaking and Entering

Details
Erscheinungsjahr: 2021
Genre: Kunst
Rubrik: Kunst & Musik
Medium: Taschenbuch
ISBN-13: 9780815379379
ISBN-10: 0815379374
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Marx, Christy
Auflage: 2. Auflage
Hersteller: CRC Press
Maße: 254 x 178 x 17 mm
Von/Mit: Christy Marx
Erscheinungsdatum: 04.08.2021
Gewicht: 0,594 kg
Artikel-ID: 127776051
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