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Structured into three parts, Theory considers the craft of both games and writing from a theoretical perspective, covering vocabulary for both game and story practices. Case Studies uses three case studies to explore the theory explored in Part 1. The Practical Workbook offers a series of provocations, tools and exercises that give the reader the means to refine and develop their writing, not just for now, but as a part of a life-long practice.
Writing for Games: Theory and Practice is an approachable and entry-level text for anyone interested in the craft of writing for videogames.
Hannah Nicklin is an award-winning narrative and game designer, writer, and academic who has been practising for nearly 15 years. She works hard to create playful experiences that see people and make people feel seen, and also argues for making games a more radical space through mentoring, advocacy, and redefining process. Trained as a playwright, Nicklin moved into interactive practices early on in her career and is now the CEO and studio lead at Danish indie studio Die Gute Fabrik, which most recently launched Mutazione in 2019.
Structured into three parts, Theory considers the craft of both games and writing from a theoretical perspective, covering vocabulary for both game and story practices. Case Studies uses three case studies to explore the theory explored in Part 1. The Practical Workbook offers a series of provocations, tools and exercises that give the reader the means to refine and develop their writing, not just for now, but as a part of a life-long practice.
Writing for Games: Theory and Practice is an approachable and entry-level text for anyone interested in the craft of writing for videogames.
Hannah Nicklin is an award-winning narrative and game designer, writer, and academic who has been practising for nearly 15 years. She works hard to create playful experiences that see people and make people feel seen, and also argues for making games a more radical space through mentoring, advocacy, and redefining process. Trained as a playwright, Nicklin moved into interactive practices early on in her career and is now the CEO and studio lead at Danish indie studio Die Gute Fabrik, which most recently launched Mutazione in 2019.
Hannah Nicklin is an award-winning narrative and game designer, writer, and academic who has been practicing for nearly 15 years. She works hard to create playful experiences that see people, and make people feel seen, and also argues for making games a more radical space through mentoring, advocacy, and redefining process. Trained as a playwright, Hannah moved into interactive practices early on in her career and is now the CEO and Studio Lead at Danish indie studio Die Gute Fabrik, who most recently launched Mutazione in 2019. She has a PhD in games-influenced theatre and theatre-influenced games as anti-capitalist practice and spends her spare time racing bikes (the pedal kind). [...] [...]
Part I Theory. 1. Craft. 2. Vocabulary - Games. 3. Vocabulary - Story Structure. 4. Vocabulary - Story Components. 5. Games Writing as a Discipline. 6. Form-led Design. 7. A Note on Writing Comedy. 8. Further Reading. 9. A Note on Ethics. Part II Case Studies. 10. Introduction to the Case Studies. 11. Character and Dialogue in Life is Strange 2. 12. Ethics and Adaptation in 80 Days. 13. Format and the Heist in Last Stop. Part III A Practical Handbook. 14. Introduction to the Workbook. 15. Tools for Starting. 16. Tools for Developing. 17. Tools for Finishing.
Erscheinungsjahr: | 2022 |
---|---|
Genre: | Kunst |
Rubrik: | Kunst & Musik |
Thema: | Allgemeine Kunst |
Medium: | Taschenbuch |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9781032023052 |
ISBN-10: | 1032023058 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Nicklin, Hannah |
Hersteller: |
Taylor & Francis
CRC Press |
Abbildungen: | 3 Line drawings, black and white; 3 Illustrations, black and white |
Maße: | 234 x 156 x 16 mm |
Von/Mit: | Hannah Nicklin |
Erscheinungsdatum: | 24.05.2022 |
Gewicht: | 0,462 kg |
Hannah Nicklin is an award-winning narrative and game designer, writer, and academic who has been practicing for nearly 15 years. She works hard to create playful experiences that see people, and make people feel seen, and also argues for making games a more radical space through mentoring, advocacy, and redefining process. Trained as a playwright, Hannah moved into interactive practices early on in her career and is now the CEO and Studio Lead at Danish indie studio Die Gute Fabrik, who most recently launched Mutazione in 2019. She has a PhD in games-influenced theatre and theatre-influenced games as anti-capitalist practice and spends her spare time racing bikes (the pedal kind). [...] [...]
Part I Theory. 1. Craft. 2. Vocabulary - Games. 3. Vocabulary - Story Structure. 4. Vocabulary - Story Components. 5. Games Writing as a Discipline. 6. Form-led Design. 7. A Note on Writing Comedy. 8. Further Reading. 9. A Note on Ethics. Part II Case Studies. 10. Introduction to the Case Studies. 11. Character and Dialogue in Life is Strange 2. 12. Ethics and Adaptation in 80 Days. 13. Format and the Heist in Last Stop. Part III A Practical Handbook. 14. Introduction to the Workbook. 15. Tools for Starting. 16. Tools for Developing. 17. Tools for Finishing.
Erscheinungsjahr: | 2022 |
---|---|
Genre: | Kunst |
Rubrik: | Kunst & Musik |
Thema: | Allgemeine Kunst |
Medium: | Taschenbuch |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9781032023052 |
ISBN-10: | 1032023058 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Nicklin, Hannah |
Hersteller: |
Taylor & Francis
CRC Press |
Abbildungen: | 3 Line drawings, black and white; 3 Illustrations, black and white |
Maße: | 234 x 156 x 16 mm |
Von/Mit: | Hannah Nicklin |
Erscheinungsdatum: | 24.05.2022 |
Gewicht: | 0,462 kg |