Dekorationsartikel gehören nicht zum Leistungsumfang.
Sprache:
Englisch
66,10 €*
Versandkostenfrei per Post / DHL
Aktuell nicht verfügbar
Kategorien:
Beschreibung
Create VR, AR, and MR experiences with the help of step-by-step tutorials on VR and AR simulators, interactivity, sound and visual effects, along with advanced XR techniques such as multiplayer integrationKey FeaturesCreate impressive XR projects without the need to own expensive VR headsets
Explore Unity XR features and techniques such as hand-tracking and plane detection using the XR Interaction Toolkit and AR Foundation
Bring your XR projects to life with step-by-step explanations along with practical examples
Purchase of the print or Kindle book includes a free PDF eBook
Book Description
The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way.
This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities.
By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.What you will learnGet started with Unity by building your own 3D project
Explore the XR Interaction Toolkit and AR Foundation, as well as test XR applications on your PC
Find out how to deploy XR projects on different platforms
Build interactive XR apps with increasing degrees of complexity by leveraging C# scripting
Create a fully immersive VR drum scene by using Unity's audio and particle systems
Add advanced XR techniques such as hand-tracking, gaze-tracking, and multiplayer capabilities to your XR apps
Who this book is for
This book is for students, developers, researchers, and professionals with a background in computer science. Business analysts, PMs, and other management professionals and executives will also benefit from this book. If you have basic knowledge of programming and are looking to gain expertise in creating virtual reality and augmented reality applications in Unity, then this book is for you. While having experience as a VR game player with basic programming knowledge can enhance your understanding of the content, it is not a prerequisite.Table of ContentsIntroduction to XR and Unity
The Unity Editor and Scene Creation
VR Development in Unity
AR Development in Unity
Building Interactive VR Experiences
Building Interactive AR Experiences
Adding Sound and Visual Effects
Building Advanced XR Techniques
Best Practices and Future Trends in XR Development
Explore Unity XR features and techniques such as hand-tracking and plane detection using the XR Interaction Toolkit and AR Foundation
Bring your XR projects to life with step-by-step explanations along with practical examples
Purchase of the print or Kindle book includes a free PDF eBook
Book Description
The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way.
This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities.
By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.What you will learnGet started with Unity by building your own 3D project
Explore the XR Interaction Toolkit and AR Foundation, as well as test XR applications on your PC
Find out how to deploy XR projects on different platforms
Build interactive XR apps with increasing degrees of complexity by leveraging C# scripting
Create a fully immersive VR drum scene by using Unity's audio and particle systems
Add advanced XR techniques such as hand-tracking, gaze-tracking, and multiplayer capabilities to your XR apps
Who this book is for
This book is for students, developers, researchers, and professionals with a background in computer science. Business analysts, PMs, and other management professionals and executives will also benefit from this book. If you have basic knowledge of programming and are looking to gain expertise in creating virtual reality and augmented reality applications in Unity, then this book is for you. While having experience as a VR game player with basic programming knowledge can enhance your understanding of the content, it is not a prerequisite.Table of ContentsIntroduction to XR and Unity
The Unity Editor and Scene Creation
VR Development in Unity
AR Development in Unity
Building Interactive VR Experiences
Building Interactive AR Experiences
Adding Sound and Visual Effects
Building Advanced XR Techniques
Best Practices and Future Trends in XR Development
Create VR, AR, and MR experiences with the help of step-by-step tutorials on VR and AR simulators, interactivity, sound and visual effects, along with advanced XR techniques such as multiplayer integrationKey FeaturesCreate impressive XR projects without the need to own expensive VR headsets
Explore Unity XR features and techniques such as hand-tracking and plane detection using the XR Interaction Toolkit and AR Foundation
Bring your XR projects to life with step-by-step explanations along with practical examples
Purchase of the print or Kindle book includes a free PDF eBook
Book Description
The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way.
This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities.
By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.What you will learnGet started with Unity by building your own 3D project
Explore the XR Interaction Toolkit and AR Foundation, as well as test XR applications on your PC
Find out how to deploy XR projects on different platforms
Build interactive XR apps with increasing degrees of complexity by leveraging C# scripting
Create a fully immersive VR drum scene by using Unity's audio and particle systems
Add advanced XR techniques such as hand-tracking, gaze-tracking, and multiplayer capabilities to your XR apps
Who this book is for
This book is for students, developers, researchers, and professionals with a background in computer science. Business analysts, PMs, and other management professionals and executives will also benefit from this book. If you have basic knowledge of programming and are looking to gain expertise in creating virtual reality and augmented reality applications in Unity, then this book is for you. While having experience as a VR game player with basic programming knowledge can enhance your understanding of the content, it is not a prerequisite.Table of ContentsIntroduction to XR and Unity
The Unity Editor and Scene Creation
VR Development in Unity
AR Development in Unity
Building Interactive VR Experiences
Building Interactive AR Experiences
Adding Sound and Visual Effects
Building Advanced XR Techniques
Best Practices and Future Trends in XR Development
Explore Unity XR features and techniques such as hand-tracking and plane detection using the XR Interaction Toolkit and AR Foundation
Bring your XR projects to life with step-by-step explanations along with practical examples
Purchase of the print or Kindle book includes a free PDF eBook
Book Description
The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way.
This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities.
By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.What you will learnGet started with Unity by building your own 3D project
Explore the XR Interaction Toolkit and AR Foundation, as well as test XR applications on your PC
Find out how to deploy XR projects on different platforms
Build interactive XR apps with increasing degrees of complexity by leveraging C# scripting
Create a fully immersive VR drum scene by using Unity's audio and particle systems
Add advanced XR techniques such as hand-tracking, gaze-tracking, and multiplayer capabilities to your XR apps
Who this book is for
This book is for students, developers, researchers, and professionals with a background in computer science. Business analysts, PMs, and other management professionals and executives will also benefit from this book. If you have basic knowledge of programming and are looking to gain expertise in creating virtual reality and augmented reality applications in Unity, then this book is for you. While having experience as a VR game player with basic programming knowledge can enhance your understanding of the content, it is not a prerequisite.Table of ContentsIntroduction to XR and Unity
The Unity Editor and Scene Creation
VR Development in Unity
AR Development in Unity
Building Interactive VR Experiences
Building Interactive AR Experiences
Adding Sound and Visual Effects
Building Advanced XR Techniques
Best Practices and Future Trends in XR Development
Über den Autor
Anna Braun is a Unity expert, who is specialized in creating XR applications. At Deutsche Telekom, Anna has developed XR prototypes in Unity. One prototype enabled warehouse workers to find commodities more easily through the use of special location data and Augmented Reality. At Fraunhofer, Anna specialized in Hand-Tracking and worked on a VR education platform. Her master's degree in Extended Reality has a special focus on Eye Tracking, Deep Learning, and Computer Graphics. She is a published author in the tech space and regularly speaks at conferences hosted by academia or non-profits like the Mozilla Foundation. Anna co-founded a company that offers XR consulting and development.
Details
Erscheinungsjahr: | 2023 |
---|---|
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
ISBN-13: | 9781805128120 |
ISBN-10: | 1805128124 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: |
Braun, Anna
Rizzo, Raffael |
Hersteller: | Packt Publishing |
Maße: | 235 x 191 x 15 mm |
Von/Mit: | Anna Braun (u. a.) |
Erscheinungsdatum: | 30.11.2023 |
Gewicht: | 0,536 kg |
Über den Autor
Anna Braun is a Unity expert, who is specialized in creating XR applications. At Deutsche Telekom, Anna has developed XR prototypes in Unity. One prototype enabled warehouse workers to find commodities more easily through the use of special location data and Augmented Reality. At Fraunhofer, Anna specialized in Hand-Tracking and worked on a VR education platform. Her master's degree in Extended Reality has a special focus on Eye Tracking, Deep Learning, and Computer Graphics. She is a published author in the tech space and regularly speaks at conferences hosted by academia or non-profits like the Mozilla Foundation. Anna co-founded a company that offers XR consulting and development.
Details
Erscheinungsjahr: | 2023 |
---|---|
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
ISBN-13: | 9781805128120 |
ISBN-10: | 1805128124 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: |
Braun, Anna
Rizzo, Raffael |
Hersteller: | Packt Publishing |
Maße: | 235 x 191 x 15 mm |
Von/Mit: | Anna Braun (u. a.) |
Erscheinungsdatum: | 30.11.2023 |
Gewicht: | 0,536 kg |
Warnhinweis