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Beginning with technical analysis of how web browsers function, the book covers programming languages such as WebGL, JavaScript, and HTML, with an eye on a complete understanding of the WebXR lifecycle. You'll then explore how contemporary web browsers work at the code level and see how to set up a local development server and use it with the Visual Studio Code IDE to create 3D animation in the WebGL programming language.
With a familiarity of the web-rendering pipeline in place, yoüll venture on to WebGL abstractions such as the [...] JavaScript library and Mozilläs A-Frame XRFramework, which use WebXR to create high-end visual effects. In the final projects of the book, yoüll create an augmented reality web session for an Android phone device, and create a VR scene in A-Frame (built on [...]) to demo essential components of the WebXR API pertaining to user positioning and interaction.
Game engines have become common-place for the creation of mixed reality content. However, developers not interested in learning entirely new workflows may be better suited to work within a medium almost universally open to all¿the web; AR and VR Using the WebXR API will show you the way.
Prepare to work as an immersive web developer with a portfolio of projects in sought-after technologies
Review the fundamentals of writing shaders in WebGL
Experience the unity between client, server, and cloud architecture as it applies to location-based AR
Beginning with technical analysis of how web browsers function, the book covers programming languages such as WebGL, JavaScript, and HTML, with an eye on a complete understanding of the WebXR lifecycle. You'll then explore how contemporary web browsers work at the code level and see how to set up a local development server and use it with the Visual Studio Code IDE to create 3D animation in the WebGL programming language.
With a familiarity of the web-rendering pipeline in place, yoüll venture on to WebGL abstractions such as the [...] JavaScript library and Mozilläs A-Frame XRFramework, which use WebXR to create high-end visual effects. In the final projects of the book, yoüll create an augmented reality web session for an Android phone device, and create a VR scene in A-Frame (built on [...]) to demo essential components of the WebXR API pertaining to user positioning and interaction.
Game engines have become common-place for the creation of mixed reality content. However, developers not interested in learning entirely new workflows may be better suited to work within a medium almost universally open to all¿the web; AR and VR Using the WebXR API will show you the way.
Prepare to work as an immersive web developer with a portfolio of projects in sought-after technologies
Review the fundamentals of writing shaders in WebGL
Experience the unity between client, server, and cloud architecture as it applies to location-based AR
Chapter 1: Getting Started. - Chapter 2: Up and Running with WebGL. - Chapter 3: Toward the 3rd Dimension in WebGL. - Chapter 4: Matrices, Transformations, and Perspective in WebGL. - Chapter 5: Diving into [...]. - Chapter 6: Entering VR through the WebXR API. - Chapter 7: Augmented Reality with [...] and the WebXR API. - Chapter 8: Building Virtual Reality for the Web with A-Frame. - Chapter 9: Physics and User Interaction in A-Frame through the WebXR Gamepad API. - Chapter 10: Deploying 3D Animated Models in AR with A-Frame and GitHub Pages.
Erscheinungsjahr: | 2020 |
---|---|
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xxiii
328 S. 48 s/w Illustr. 328 p. 48 illus. |
ISBN-13: | 9781484263174 |
ISBN-10: | 1484263170 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Baruah, Rakesh |
Auflage: | 1st ed. |
Hersteller: |
Apress
Apress L.P. |
Maße: | 235 x 155 x 20 mm |
Von/Mit: | Rakesh Baruah |
Erscheinungsdatum: | 01.12.2020 |
Gewicht: | 0,534 kg |
Chapter 1: Getting Started. - Chapter 2: Up and Running with WebGL. - Chapter 3: Toward the 3rd Dimension in WebGL. - Chapter 4: Matrices, Transformations, and Perspective in WebGL. - Chapter 5: Diving into [...]. - Chapter 6: Entering VR through the WebXR API. - Chapter 7: Augmented Reality with [...] and the WebXR API. - Chapter 8: Building Virtual Reality for the Web with A-Frame. - Chapter 9: Physics and User Interaction in A-Frame through the WebXR Gamepad API. - Chapter 10: Deploying 3D Animated Models in AR with A-Frame and GitHub Pages.
Erscheinungsjahr: | 2020 |
---|---|
Genre: | Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: |
xxiii
328 S. 48 s/w Illustr. 328 p. 48 illus. |
ISBN-13: | 9781484263174 |
ISBN-10: | 1484263170 |
Sprache: | Englisch |
Ausstattung / Beilage: | Paperback |
Einband: | Kartoniert / Broschiert |
Autor: | Baruah, Rakesh |
Auflage: | 1st ed. |
Hersteller: |
Apress
Apress L.P. |
Maße: | 235 x 155 x 20 mm |
Von/Mit: | Rakesh Baruah |
Erscheinungsdatum: | 01.12.2020 |
Gewicht: | 0,534 kg |