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C++ All-In-One for Dummies
Taschenbuch von John Paul Mueller
Sprache: Englisch

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Beschreibung
Get ready for C++20 with all you need to know for complete mastery!

Your comprehensive and updated guide to one of the world's most popular programming languages is here! Whether you're a novice or expert, you'll find what you need to get going with the latest features of C++20. The workhorse of programming languages, C++ gives you the utmost control of data usage and interface and resource allocation. If your job involves data, proficiency in C++ means you're indispensable!

This edition gives you 8 books in 1 for total C++ mastery. Inside, internationally renowned expert John Paul Mueller takes you from the fundamentals of working with objects and classes to writing applications that use paradigms not normally associated with C++, such as those used for functional programming strategies. The book also includes online resources such as source code. You discover how to use a C++ GNU compiler to build applications and even how to use your mobile device for coding.
* Conquer advanced programming and troubleshooting
* Streamline your code with lambda expressions
* Use C++ where you need it: for gaming, enterprise applications, and Web services
* Uncover object secrets including the use of design patterns
* Discover how to use functional programming techniques to make code concise and easy to read

If you want to be your organization's C++ guru, C++ All-In-One for Dummies is where it's at!
Get ready for C++20 with all you need to know for complete mastery!

Your comprehensive and updated guide to one of the world's most popular programming languages is here! Whether you're a novice or expert, you'll find what you need to get going with the latest features of C++20. The workhorse of programming languages, C++ gives you the utmost control of data usage and interface and resource allocation. If your job involves data, proficiency in C++ means you're indispensable!

This edition gives you 8 books in 1 for total C++ mastery. Inside, internationally renowned expert John Paul Mueller takes you from the fundamentals of working with objects and classes to writing applications that use paradigms not normally associated with C++, such as those used for functional programming strategies. The book also includes online resources such as source code. You discover how to use a C++ GNU compiler to build applications and even how to use your mobile device for coding.
* Conquer advanced programming and troubleshooting
* Streamline your code with lambda expressions
* Use C++ where you need it: for gaming, enterprise applications, and Web services
* Uncover object secrets including the use of design patterns
* Discover how to use functional programming techniques to make code concise and easy to read

If you want to be your organization's C++ guru, C++ All-In-One for Dummies is where it's at!
Über den Autor
John Paul Mueller is a seasoned author and technical editor. He has writing in his blood, having produced 121 books and more than 600 articles to date. The topics range from networking to artificial intelligence and from database management to heads-down programming. Some of his current books include discussions of data science, machine learning, and algorithms. He also writes about computer languages such as C++, C#, and Python. His technical editing skills have helped more than 70 authors refine the content of their manuscripts. John has provided technical editing services to a variety of magazines, performed various kinds of consulting, and he writes certification exams.
Inhaltsverzeichnis

Introduction 1

About This Book 1

Foolish Assumptions 4

Icons Used in This Book 4

Beyond the Book 5

Where to Go from Here 6

Book 1: Getting Started with C++ 7

Chapter 1: Configuring Your Desktop System 9

Obtaining a Copy of C++ 20 10

Obtaining Code::Blocks 11

Installing Code::Blocks 12

Working with Windows 12

Working with Mac OS X 13

Using the standard Linux installation 14

Using the graphical Linux installation 15

Touring the Essential Code::Blocks Features 17

Starting Code::Blocks for the first time 18

Opening the sample projects 19

Viewing the essential windows 20

Using Other IDEs 25

Chapter 2: Configuring Your Mobile System 27

Obtaining CppDroid 28

Understanding why CppDroid is such a great choice 29

Getting your copy of CppDroid 31

Ensuring you get a good install 32

Considering Other Alternatives 32

Working with C4Droid 33

Getting multiple language support with AIDE 33

Using web-based IDEs 34

Touring the Essential CppDroid Features 35

Getting started with CppDroid 35

Accessing an example 37

Working with a simple online project 37

Accessing your source code 38

Considering differences with the desktop environment 39

Obtaining CppDroid Help 40

Working with the Help documentation 40

Getting community support 41

Using the free examples 42

Accessing the tutorials 43

Chapter 3: Creating Your First C++ Application 45

Code::Blocks Creating a Project 46

Understanding projects 46

Defining your first project 47

Building and executing your first application 52

Typing the Code 53

Starting with Main 55

Showing Information 55

Doing some math 60

Tabbing your output 66

Let Your Application Run Away 67

Chapter 4: Storing Data in C++ 69

Putting Your Data Places: Variables 70

Creating an integer variable 70

Declaring multiple variables 73

Changing values 74

Setting one variable equal to another 74

Initializing a variable 75

Creating a great name for yourself 76

Manipulating Integer Variables 78

Adding integer variables 78

Subtracting integer variables 82

Multiplying integer variables 84

Dividing integer variables 86

Characters 88

Null character 89

Nonprintable and other cool characters 89

Strings 93

Getting a part of a string 94

Changing part of a string 95

Adding onto a string 96

Adding two strings 97

Making Decisions Using Conditional Operators 98

Telling the Truth with Boolean Variables 100

Reading from the Console 102

Chapter 5: Directing the Application Flow 105

Doing This or Doing That 106

Evaluating Conditions in C++ 107

Finding the right C++ operators 108

Combining multiple evaluations 110

Including Evaluations in C++ Conditional Statements 111

Deciding what if and also what else 112

Going further with the else and if 113

Repeating Actions with Statements That Loop 115

Understanding how computers use loops 116

Looping situations 116

Looping for 117

Performing a simple for loop 118

Using multiple initialization variables 123

Working with ranges 126

Placing a condition within the declaration 128

Letting C++ determine the type 129

Looping while 130

Doing while 132

Breaking and continuing 133

Breaking 134

Continuing 135

Nesting loops 136

Chapter 6: Dividing Your Work with Functions 139

Dividing Your Work 139

Calling a Function 144

Passing a variable 146

Passing multiple variables 147

Writing Your Own Functions 148

Defining the AddOne() function 149

Seeing how AddOne() is called 150

Taking the AddOne() Function apart 150

Considering the AddOne() parameter 151

Understanding the AddOne() name and type 152

Improving On the Basic Function 153

Using multiple parameters or no parameters 153

Returning nothing 156

Keeping your variables local 157

Forward references and function prototypes 159

Writing two versions of the same function 161

Calling All String Functions 163

Inserting a string into a string 163

Removing parts of a string 164

Replacing parts of a string 164

Using the string functions together 164

Understanding main() 165

Chapter 7: Splitting Up Source Code Files 169

Creating Multiple Source Files 170

Adding a new source code file 170

Removing an existing source code file 173

Creating a project with multiple existing files 173

Getting multiple files to interact 177

Sharing with Header Files 179

Adding the header only once 182

Using angle brackets or quotes 182

Sharing Variables among Source Files 183

Using the Mysterious Header Wrappers 185

Chapter 8: Referring to Your Data Through Pointers 187

Understanding the Changes in Pointers for C++ 20 188

Avoiding broken code 188

Considering the issues 189

Writing cleaner and less bug-prone code 191

Heaping and Stacking the Variables 192

Getting a variable's address 196

Changing a variable by using a pointer 198

Pointing at a string 200

Pointing to something else 203

Tips on pointer variables 204

Creating New Raw Pointers 205

Using new 206

Using an initializer 208

Freeing Raw Pointers 209

Working with Smart Pointers 211

Creating smart pointers using std::unique_ptr and std::shared_ptr 212

Defining nullable values using std::optional and std::nullopt 216

Passing Pointer Variables to Functions 218

Returning Pointer Variables from Functions 221

Part 2: Understanding Objects and Classes 225

Chapter 1: Working with Classes 227

Understanding Objects and Classes 227

Classifying classes and objects 230

Describing methods and data 231

Implementing a class 232

Separating method code 237

The parts of a class 240

Working with a Class 241

Accessing members 241

Using classes and raw pointers 244

Using classes and smart pointers 248

Passing objects to functions 249

Using const parameters in functions 251

Using the this pointer 252

Overloading methods 256

Starting and Ending with Constructors and Destructors 259

Starting with constructors 259

Ending with destructors 260

Sampling constructors and destructors 260

Adding parameters to constructors 263

Building Hierarchies of Classes 264

Creating a hierarchy in C++ 265

Understanding types of inheritance 266

Creating and Using Object Aliases 267

Chapter 2: Using Advanced C++ Features 269

Filling Your Code with Comments 270

Converting Types 272

Understanding how int and string conversions work 272

Seeing int and string conversions in action 273

Considering other conversion issues 276

Reading from the Console 277

Understanding Preprocessor Directives 282

Understanding the basics of preprocessing 282

Creating constants and macros with #define 283

Performing conditional compilation 286

Exercising the basic preprocessor directives 288

Using Constants 292

Using Switch Statements 295

Supercharging enums with Classes 298

Working with Random Numbers 300

Storing Data in Arrays 302

Declaring and accessing an array 303

Arrays of pointers 304

Passing arrays to functions 306

Adding and subtracting pointers 307

Chapter 3: Planning and Building Objects 309

Recognizing Objects 310

Observing the Mailboxes class 312

Observing the Mailbox class 314

Finding other objects 315

Encapsulating Objects 316

Considering the Application Programming Interface 316

Understanding properties 316

Choosing between private and protected 318

Defining a process 318

Implementing properties 319

Building Hierarchies 322

Establishing a hierarchy 322

Protecting members when inheriting 324

Overriding methods 330

Specializing with polymorphism 332

Getting abstract about things 333

Chapter 4: Building with Design Patterns 335

Delving Into Pattern History 336

Introducing a Simple Pattern: the Singleton 337

Using an existing pattern 337

Creating a singleton pattern class 338

Watching an Instance with an Observer 341

Understanding the observer pattern 341

Defining an observer pattern class 343

Observers and the Standard C++ Library 346

Automatically adding an observer 347

Mediating with a Pattern 349

Defining the mediator pattern scenario 350

Outlining the car example 351

Creating the car example 354

Book 3: Understanding Functional Programming 367

Chapter 1: Considering Functional Programming 369

Understanding How Functional Programming Differs 370

Defining an Impure Language 373

Considering the requirements 373

Understanding the C++ functional limitations 374

Seeing Data as Immutable 375

Working with immutable variables 376

Working with...

Details
Erscheinungsjahr: 2021
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: 912 S.
ISBN-13: 9781119601746
ISBN-10: 1119601746
Sprache: Englisch
Herstellernummer: 1W119601740
Einband: Kartoniert / Broschiert
Autor: Mueller, John Paul
Auflage: 4th edition
Hersteller: Wiley
Maße: 235 x 191 x 48 mm
Von/Mit: John Paul Mueller
Erscheinungsdatum: 07.01.2021
Gewicht: 1,669 kg
Artikel-ID: 116106185
Über den Autor
John Paul Mueller is a seasoned author and technical editor. He has writing in his blood, having produced 121 books and more than 600 articles to date. The topics range from networking to artificial intelligence and from database management to heads-down programming. Some of his current books include discussions of data science, machine learning, and algorithms. He also writes about computer languages such as C++, C#, and Python. His technical editing skills have helped more than 70 authors refine the content of their manuscripts. John has provided technical editing services to a variety of magazines, performed various kinds of consulting, and he writes certification exams.
Inhaltsverzeichnis

Introduction 1

About This Book 1

Foolish Assumptions 4

Icons Used in This Book 4

Beyond the Book 5

Where to Go from Here 6

Book 1: Getting Started with C++ 7

Chapter 1: Configuring Your Desktop System 9

Obtaining a Copy of C++ 20 10

Obtaining Code::Blocks 11

Installing Code::Blocks 12

Working with Windows 12

Working with Mac OS X 13

Using the standard Linux installation 14

Using the graphical Linux installation 15

Touring the Essential Code::Blocks Features 17

Starting Code::Blocks for the first time 18

Opening the sample projects 19

Viewing the essential windows 20

Using Other IDEs 25

Chapter 2: Configuring Your Mobile System 27

Obtaining CppDroid 28

Understanding why CppDroid is such a great choice 29

Getting your copy of CppDroid 31

Ensuring you get a good install 32

Considering Other Alternatives 32

Working with C4Droid 33

Getting multiple language support with AIDE 33

Using web-based IDEs 34

Touring the Essential CppDroid Features 35

Getting started with CppDroid 35

Accessing an example 37

Working with a simple online project 37

Accessing your source code 38

Considering differences with the desktop environment 39

Obtaining CppDroid Help 40

Working with the Help documentation 40

Getting community support 41

Using the free examples 42

Accessing the tutorials 43

Chapter 3: Creating Your First C++ Application 45

Code::Blocks Creating a Project 46

Understanding projects 46

Defining your first project 47

Building and executing your first application 52

Typing the Code 53

Starting with Main 55

Showing Information 55

Doing some math 60

Tabbing your output 66

Let Your Application Run Away 67

Chapter 4: Storing Data in C++ 69

Putting Your Data Places: Variables 70

Creating an integer variable 70

Declaring multiple variables 73

Changing values 74

Setting one variable equal to another 74

Initializing a variable 75

Creating a great name for yourself 76

Manipulating Integer Variables 78

Adding integer variables 78

Subtracting integer variables 82

Multiplying integer variables 84

Dividing integer variables 86

Characters 88

Null character 89

Nonprintable and other cool characters 89

Strings 93

Getting a part of a string 94

Changing part of a string 95

Adding onto a string 96

Adding two strings 97

Making Decisions Using Conditional Operators 98

Telling the Truth with Boolean Variables 100

Reading from the Console 102

Chapter 5: Directing the Application Flow 105

Doing This or Doing That 106

Evaluating Conditions in C++ 107

Finding the right C++ operators 108

Combining multiple evaluations 110

Including Evaluations in C++ Conditional Statements 111

Deciding what if and also what else 112

Going further with the else and if 113

Repeating Actions with Statements That Loop 115

Understanding how computers use loops 116

Looping situations 116

Looping for 117

Performing a simple for loop 118

Using multiple initialization variables 123

Working with ranges 126

Placing a condition within the declaration 128

Letting C++ determine the type 129

Looping while 130

Doing while 132

Breaking and continuing 133

Breaking 134

Continuing 135

Nesting loops 136

Chapter 6: Dividing Your Work with Functions 139

Dividing Your Work 139

Calling a Function 144

Passing a variable 146

Passing multiple variables 147

Writing Your Own Functions 148

Defining the AddOne() function 149

Seeing how AddOne() is called 150

Taking the AddOne() Function apart 150

Considering the AddOne() parameter 151

Understanding the AddOne() name and type 152

Improving On the Basic Function 153

Using multiple parameters or no parameters 153

Returning nothing 156

Keeping your variables local 157

Forward references and function prototypes 159

Writing two versions of the same function 161

Calling All String Functions 163

Inserting a string into a string 163

Removing parts of a string 164

Replacing parts of a string 164

Using the string functions together 164

Understanding main() 165

Chapter 7: Splitting Up Source Code Files 169

Creating Multiple Source Files 170

Adding a new source code file 170

Removing an existing source code file 173

Creating a project with multiple existing files 173

Getting multiple files to interact 177

Sharing with Header Files 179

Adding the header only once 182

Using angle brackets or quotes 182

Sharing Variables among Source Files 183

Using the Mysterious Header Wrappers 185

Chapter 8: Referring to Your Data Through Pointers 187

Understanding the Changes in Pointers for C++ 20 188

Avoiding broken code 188

Considering the issues 189

Writing cleaner and less bug-prone code 191

Heaping and Stacking the Variables 192

Getting a variable's address 196

Changing a variable by using a pointer 198

Pointing at a string 200

Pointing to something else 203

Tips on pointer variables 204

Creating New Raw Pointers 205

Using new 206

Using an initializer 208

Freeing Raw Pointers 209

Working with Smart Pointers 211

Creating smart pointers using std::unique_ptr and std::shared_ptr 212

Defining nullable values using std::optional and std::nullopt 216

Passing Pointer Variables to Functions 218

Returning Pointer Variables from Functions 221

Part 2: Understanding Objects and Classes 225

Chapter 1: Working with Classes 227

Understanding Objects and Classes 227

Classifying classes and objects 230

Describing methods and data 231

Implementing a class 232

Separating method code 237

The parts of a class 240

Working with a Class 241

Accessing members 241

Using classes and raw pointers 244

Using classes and smart pointers 248

Passing objects to functions 249

Using const parameters in functions 251

Using the this pointer 252

Overloading methods 256

Starting and Ending with Constructors and Destructors 259

Starting with constructors 259

Ending with destructors 260

Sampling constructors and destructors 260

Adding parameters to constructors 263

Building Hierarchies of Classes 264

Creating a hierarchy in C++ 265

Understanding types of inheritance 266

Creating and Using Object Aliases 267

Chapter 2: Using Advanced C++ Features 269

Filling Your Code with Comments 270

Converting Types 272

Understanding how int and string conversions work 272

Seeing int and string conversions in action 273

Considering other conversion issues 276

Reading from the Console 277

Understanding Preprocessor Directives 282

Understanding the basics of preprocessing 282

Creating constants and macros with #define 283

Performing conditional compilation 286

Exercising the basic preprocessor directives 288

Using Constants 292

Using Switch Statements 295

Supercharging enums with Classes 298

Working with Random Numbers 300

Storing Data in Arrays 302

Declaring and accessing an array 303

Arrays of pointers 304

Passing arrays to functions 306

Adding and subtracting pointers 307

Chapter 3: Planning and Building Objects 309

Recognizing Objects 310

Observing the Mailboxes class 312

Observing the Mailbox class 314

Finding other objects 315

Encapsulating Objects 316

Considering the Application Programming Interface 316

Understanding properties 316

Choosing between private and protected 318

Defining a process 318

Implementing properties 319

Building Hierarchies 322

Establishing a hierarchy 322

Protecting members when inheriting 324

Overriding methods 330

Specializing with polymorphism 332

Getting abstract about things 333

Chapter 4: Building with Design Patterns 335

Delving Into Pattern History 336

Introducing a Simple Pattern: the Singleton 337

Using an existing pattern 337

Creating a singleton pattern class 338

Watching an Instance with an Observer 341

Understanding the observer pattern 341

Defining an observer pattern class 343

Observers and the Standard C++ Library 346

Automatically adding an observer 347

Mediating with a Pattern 349

Defining the mediator pattern scenario 350

Outlining the car example 351

Creating the car example 354

Book 3: Understanding Functional Programming 367

Chapter 1: Considering Functional Programming 369

Understanding How Functional Programming Differs 370

Defining an Impure Language 373

Considering the requirements 373

Understanding the C++ functional limitations 374

Seeing Data as Immutable 375

Working with immutable variables 376

Working with...

Details
Erscheinungsjahr: 2021
Fachbereich: Programmiersprachen
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Taschenbuch
Inhalt: 912 S.
ISBN-13: 9781119601746
ISBN-10: 1119601746
Sprache: Englisch
Herstellernummer: 1W119601740
Einband: Kartoniert / Broschiert
Autor: Mueller, John Paul
Auflage: 4th edition
Hersteller: Wiley
Maße: 235 x 191 x 48 mm
Von/Mit: John Paul Mueller
Erscheinungsdatum: 07.01.2021
Gewicht: 1,669 kg
Artikel-ID: 116106185
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