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No detailed description available for "Computer Graphics Programming in OpenGL with C++".
No detailed description available for "Computer Graphics Programming in OpenGL with C++".
Über den Autor
Gordon V. Scott :
V. Scott Gordon is a computer science professor at California State University, Sacramento.Clevenger John L. :
John L. Clevenger is a computer science professor at California State University, Sacramento.
Inhaltsverzeichnis
1: Getting Started
2: The OpenGL Graphics Pipeline
3: Mathematical Foundations
4: Managing 3D Graphics Data
5: Texture Mapping
6: 3D Models
7: Lighting
8: Shadows
9: Sky and Backgrounds
10: Enhancing Surface Detail
11: Parametric Surfaces
12: Tessellation
13: Geometry Shaders
14: Other Techniques
15: Simulating Water
16: Ray Tracing
17: Stereoscopy
Appendix A: Installation and Setup for Windows (PC)
Appendix B: Installation and Setup for Macintosh
Appendix C: Using the Nsight Graphics Debugger
Index
Companion Files:
(also available for downloading by writing to the publisher at [...]
2: The OpenGL Graphics Pipeline
3: Mathematical Foundations
4: Managing 3D Graphics Data
5: Texture Mapping
6: 3D Models
7: Lighting
8: Shadows
9: Sky and Backgrounds
10: Enhancing Surface Detail
11: Parametric Surfaces
12: Tessellation
13: Geometry Shaders
14: Other Techniques
15: Simulating Water
16: Ray Tracing
17: Stereoscopy
Appendix A: Installation and Setup for Windows (PC)
Appendix B: Installation and Setup for Macintosh
Appendix C: Using the Nsight Graphics Debugger
Index
Companion Files:
(also available for downloading by writing to the publisher at [...]
- The source code for every program in the book, organized by chapter
- The OBJ models used in the examples, and the various texture files
- Cubemaps and skydomes for generating environments
- Height maps and normal maps for achieving realistic detail
- High resolution copies of all of the book's figures
Details
Erscheinungsjahr: | 2021 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Buch |
Inhalt: | 1: Getting Started2: The OpenGL Graphics Pipeline3: Mathematical Foundations4: Managing 3D Graphics Data5: Texture Mapping6: 3D Models7: Lighting8: Shadows9: Sky and Backgrounds10: Enhancing Surface Detail11: Param |
ISBN-13: | 9781683926726 |
ISBN-10: | 1683926722 |
Sprache: | Englisch |
Einband: | Gebunden |
Autor: |
Clevenger, John L.
Gordon, V. Scott |
Auflage: | 2. Auflage |
Hersteller: | De Gruyter |
Verantwortliche Person für die EU: | De Gruyter [9], Genthiner Str. 13, D-10785 Berlin, orders@degruyter.com |
Maße: | 235 x 183 x 35 mm |
Von/Mit: | John L. Clevenger (u. a.) |
Erscheinungsdatum: | 02.02.2021 |
Gewicht: | 1,072 kg |
Über den Autor
Gordon V. Scott :
V. Scott Gordon is a computer science professor at California State University, Sacramento.Clevenger John L. :
John L. Clevenger is a computer science professor at California State University, Sacramento.
Inhaltsverzeichnis
1: Getting Started
2: The OpenGL Graphics Pipeline
3: Mathematical Foundations
4: Managing 3D Graphics Data
5: Texture Mapping
6: 3D Models
7: Lighting
8: Shadows
9: Sky and Backgrounds
10: Enhancing Surface Detail
11: Parametric Surfaces
12: Tessellation
13: Geometry Shaders
14: Other Techniques
15: Simulating Water
16: Ray Tracing
17: Stereoscopy
Appendix A: Installation and Setup for Windows (PC)
Appendix B: Installation and Setup for Macintosh
Appendix C: Using the Nsight Graphics Debugger
Index
Companion Files:
(also available for downloading by writing to the publisher at [...]
2: The OpenGL Graphics Pipeline
3: Mathematical Foundations
4: Managing 3D Graphics Data
5: Texture Mapping
6: 3D Models
7: Lighting
8: Shadows
9: Sky and Backgrounds
10: Enhancing Surface Detail
11: Parametric Surfaces
12: Tessellation
13: Geometry Shaders
14: Other Techniques
15: Simulating Water
16: Ray Tracing
17: Stereoscopy
Appendix A: Installation and Setup for Windows (PC)
Appendix B: Installation and Setup for Macintosh
Appendix C: Using the Nsight Graphics Debugger
Index
Companion Files:
(also available for downloading by writing to the publisher at [...]
- The source code for every program in the book, organized by chapter
- The OBJ models used in the examples, and the various texture files
- Cubemaps and skydomes for generating environments
- Height maps and normal maps for achieving realistic detail
- High resolution copies of all of the book's figures
Details
Erscheinungsjahr: | 2021 |
---|---|
Fachbereich: | Programmiersprachen |
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Buch |
Inhalt: | 1: Getting Started2: The OpenGL Graphics Pipeline3: Mathematical Foundations4: Managing 3D Graphics Data5: Texture Mapping6: 3D Models7: Lighting8: Shadows9: Sky and Backgrounds10: Enhancing Surface Detail11: Param |
ISBN-13: | 9781683926726 |
ISBN-10: | 1683926722 |
Sprache: | Englisch |
Einband: | Gebunden |
Autor: |
Clevenger, John L.
Gordon, V. Scott |
Auflage: | 2. Auflage |
Hersteller: | De Gruyter |
Verantwortliche Person für die EU: | De Gruyter [9], Genthiner Str. 13, D-10785 Berlin, orders@degruyter.com |
Maße: | 235 x 183 x 35 mm |
Von/Mit: | John L. Clevenger (u. a.) |
Erscheinungsdatum: | 02.02.2021 |
Gewicht: | 1,072 kg |
Sicherheitshinweis