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Computer Graphics Programming in OpenGL with C++
Buch von John L. Clevenger (u. a.)
Sprache: Englisch

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Beschreibung
No detailed description available for "Computer Graphics Programming in OpenGL with C++".
No detailed description available for "Computer Graphics Programming in OpenGL with C++".
Über den Autor
Gordon V. Scott :

V. Scott Gordon is a computer science professor at California State University, Sacramento.Clevenger John L. :

John L. Clevenger is a computer science professor at California State University, Sacramento.

Inhaltsverzeichnis
1: Getting Started
2: The OpenGL Graphics Pipeline
3: Mathematical Foundations
4: Managing 3D Graphics Data
5: Texture Mapping
6: 3D Models
7: Lighting
8: Shadows
9: Sky and Backgrounds
10: Enhancing Surface Detail
11: Parametric Surfaces
12: Tessellation
13: Geometry Shaders
14: Other Techniques
15: Simulating Water
16: Ray Tracing
17: Stereoscopy
Appendix A: Installation and Setup for Windows (PC)
Appendix B: Installation and Setup for Macintosh
Appendix C: Using the Nsight Graphics Debugger
Index

Companion Files:
(also available for downloading by writing to the publisher at [...]
  • The source code for every program in the book, organized by chapter
  • The OBJ models used in the examples, and the various texture files
  • Cubemaps and skydomes for generating environments
  • Height maps and normal maps for achieving realistic detail
  • High resolution copies of all of the book's figures
Details
Erscheinungsjahr: 2021
Fachbereich: Programmiersprachen
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Buch
ISBN-13: 9781683926726
ISBN-10: 1683926722
Sprache: Englisch
Einband: Gebunden
Autor: Clevenger, John L.
Gordon, V. Scott
Auflage: 2. Auflage
Hersteller: De Gruyter
Verantwortliche Person für die EU: preigu, Ansas Meyer, Lengericher Landstr. 19, D-49078 Osnabrück, mail@preigu.de
Maße: 235 x 183 x 35 mm
Von/Mit: John L. Clevenger (u. a.)
Erscheinungsdatum: 02.02.2021
Gewicht: 1,072 kg
Artikel-ID: 121114537
Über den Autor
Gordon V. Scott :

V. Scott Gordon is a computer science professor at California State University, Sacramento.Clevenger John L. :

John L. Clevenger is a computer science professor at California State University, Sacramento.

Inhaltsverzeichnis
1: Getting Started
2: The OpenGL Graphics Pipeline
3: Mathematical Foundations
4: Managing 3D Graphics Data
5: Texture Mapping
6: 3D Models
7: Lighting
8: Shadows
9: Sky and Backgrounds
10: Enhancing Surface Detail
11: Parametric Surfaces
12: Tessellation
13: Geometry Shaders
14: Other Techniques
15: Simulating Water
16: Ray Tracing
17: Stereoscopy
Appendix A: Installation and Setup for Windows (PC)
Appendix B: Installation and Setup for Macintosh
Appendix C: Using the Nsight Graphics Debugger
Index

Companion Files:
(also available for downloading by writing to the publisher at [...]
  • The source code for every program in the book, organized by chapter
  • The OBJ models used in the examples, and the various texture files
  • Cubemaps and skydomes for generating environments
  • Height maps and normal maps for achieving realistic detail
  • High resolution copies of all of the book's figures
Details
Erscheinungsjahr: 2021
Fachbereich: Programmiersprachen
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Buch
ISBN-13: 9781683926726
ISBN-10: 1683926722
Sprache: Englisch
Einband: Gebunden
Autor: Clevenger, John L.
Gordon, V. Scott
Auflage: 2. Auflage
Hersteller: De Gruyter
Verantwortliche Person für die EU: preigu, Ansas Meyer, Lengericher Landstr. 19, D-49078 Osnabrück, mail@preigu.de
Maße: 235 x 183 x 35 mm
Von/Mit: John L. Clevenger (u. a.)
Erscheinungsdatum: 02.02.2021
Gewicht: 1,072 kg
Artikel-ID: 121114537
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