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Dramatic Storytelling and Narrative Design
A Writer's Guide to Video Games and Transmedia
Taschenbuch von Ross Berger
Sprache: Englisch

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Beschreibung

This book provides an industry professional's first-hand perspective on narrative design's practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book delves into the foundations of compelling storytelling through structural analysis and character archetype breakdowns.

This book provides an industry professional's first-hand perspective on narrative design's practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book delves into the foundations of compelling storytelling through structural analysis and character archetype breakdowns.

Über den Autor

Ross Berger is a writer, narrative designer, and transmedia strategist based in Los Angeles. His screenwriting credits include: Law & Order andthe Webby-Award winning LonelyGirl15. He also served as the supervising producer for the social media/television experience The Runner. Ross has also worked extensively in virtual reality as a writer for Meta's Oculus Rift launch title Farlands and the award-winning thriller Eclipse: Edge of Light for the Google Daydream and Oculus Go. As a narrative designer in the video game industry, he has written AAA and mobile games for Microsoft, Electronic Arts, Niantic Labs, and many others. Ross is also the author of literary non-fiction (Purdue University Press, Intellect Books) and short stories including "Football with Leatherman" (2020), "Evie A.I." (2021), and "Kleiner in the Woods" (2022), published by TulipTree Publishing.

A graduate of Brandeis (BA, Philosophy) and Columbia (MFA, Playwriting) universities, Ross is a member of the Writers Guild of America West (animation caucus) and the Television Academy and is currently an adjunct professor at University of Southern California's School of Cinematic Arts and ArtCenter College of Design.

Inhaltsverzeichnis

Chapter 1: Introduction. Chapter 2: Definitions and Distinctions. Chapter 3: Roles and Responsibilities. Chapter 4: Game Writing at the Ground Level. Chapter 5: Conflict. Chapter 6: Character and World. Chapter 7: Structure. Chapter 8: Other Storytelling Methods for Games. Chapter: 9: Meaningful Choice, Branching Narrative, and Downstream Effects. Chapter 10: Analysis of Narrative in Contemporary Games. Chapter 11: Breaking In. Chapter 12: Rules and Tools for Success. Chapter 13: The Future of Interactive Storytelling. Chapter 14: Transmedia. Chapter 15: College and University Programs

Details
Erscheinungsjahr: 2024
Genre: Kunst
Rubrik: Kunst & Musik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781032571614
ISBN-10: 1032571616
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Berger, Ross
Hersteller: Taylor & Francis Ltd
Maße: 233 x 157 x 18 mm
Von/Mit: Ross Berger
Erscheinungsdatum: 23.10.2024
Gewicht: 0,41 kg
Artikel-ID: 128819031
Über den Autor

Ross Berger is a writer, narrative designer, and transmedia strategist based in Los Angeles. His screenwriting credits include: Law & Order andthe Webby-Award winning LonelyGirl15. He also served as the supervising producer for the social media/television experience The Runner. Ross has also worked extensively in virtual reality as a writer for Meta's Oculus Rift launch title Farlands and the award-winning thriller Eclipse: Edge of Light for the Google Daydream and Oculus Go. As a narrative designer in the video game industry, he has written AAA and mobile games for Microsoft, Electronic Arts, Niantic Labs, and many others. Ross is also the author of literary non-fiction (Purdue University Press, Intellect Books) and short stories including "Football with Leatherman" (2020), "Evie A.I." (2021), and "Kleiner in the Woods" (2022), published by TulipTree Publishing.

A graduate of Brandeis (BA, Philosophy) and Columbia (MFA, Playwriting) universities, Ross is a member of the Writers Guild of America West (animation caucus) and the Television Academy and is currently an adjunct professor at University of Southern California's School of Cinematic Arts and ArtCenter College of Design.

Inhaltsverzeichnis

Chapter 1: Introduction. Chapter 2: Definitions and Distinctions. Chapter 3: Roles and Responsibilities. Chapter 4: Game Writing at the Ground Level. Chapter 5: Conflict. Chapter 6: Character and World. Chapter 7: Structure. Chapter 8: Other Storytelling Methods for Games. Chapter: 9: Meaningful Choice, Branching Narrative, and Downstream Effects. Chapter 10: Analysis of Narrative in Contemporary Games. Chapter 11: Breaking In. Chapter 12: Rules and Tools for Success. Chapter 13: The Future of Interactive Storytelling. Chapter 14: Transmedia. Chapter 15: College and University Programs

Details
Erscheinungsjahr: 2024
Genre: Kunst
Rubrik: Kunst & Musik
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781032571614
ISBN-10: 1032571616
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Berger, Ross
Hersteller: Taylor & Francis Ltd
Maße: 233 x 157 x 18 mm
Von/Mit: Ross Berger
Erscheinungsdatum: 23.10.2024
Gewicht: 0,41 kg
Artikel-ID: 128819031
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