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Mathematics of Game Development
A Collection of Applied Lessons
Taschenbuch von Jacob Enfield
Sprache: Englisch

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Beschreibung
This introductory textbook introduces students to mathematical concepts and helps them to understand how they apply to the field of game development. The book covers mathematical concepts commonly used in game development while providing application of the concepts in the industry-standard Unity game engine.
This introductory textbook introduces students to mathematical concepts and helps them to understand how they apply to the field of game development. The book covers mathematical concepts commonly used in game development while providing application of the concepts in the industry-standard Unity game engine.
Über den Autor

Jacob Enfield is a research faculty member at George Mason University where he teaches game programming in the Computer Game Design program and conducts research at the Virginia Serious Game Institute. Jacob has worked professionally as an educational game developer and has taught a wide range of subjects, including computer science, game development, virtual reality, multimedia production, machine learning, artificial intelligence, and mathematics.

Inhaltsverzeichnis

Credits. Introduction. 1. Unity Fundamentals. 2. Programming Fundamentals. 3. Position of Game Objects in 2D | Points on a Coordinate Plane. 4. Distance | Right Triangles, Pythagorean Theorem, and the Distance Formula. 5. Field of View | Pi and Finding Angles Using SIN, COS, TAN. 6. Simulating Physics in a Virtual World | Matrices and Vectors. 7. Sinusoidal Functions | Sine and Cosine. 8. Directionality | Dot Product. 9. Orthogonal Directionality | Cross Product. 10. Reflections | Vector Projection and Reflection. Conclusion. Answers to Exercises. Index.

Details
Erscheinungsjahr: 2024
Fachbereich: EDV
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Thema: Lexika
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9780367527716
ISBN-10: 0367527715
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Enfield, Jacob
Hersteller: CRC Press
Maße: 254 x 178 x 14 mm
Von/Mit: Jacob Enfield
Erscheinungsdatum: 09.04.2024
Gewicht: 0,496 kg
Artikel-ID: 128005225
Über den Autor

Jacob Enfield is a research faculty member at George Mason University where he teaches game programming in the Computer Game Design program and conducts research at the Virginia Serious Game Institute. Jacob has worked professionally as an educational game developer and has taught a wide range of subjects, including computer science, game development, virtual reality, multimedia production, machine learning, artificial intelligence, and mathematics.

Inhaltsverzeichnis

Credits. Introduction. 1. Unity Fundamentals. 2. Programming Fundamentals. 3. Position of Game Objects in 2D | Points on a Coordinate Plane. 4. Distance | Right Triangles, Pythagorean Theorem, and the Distance Formula. 5. Field of View | Pi and Finding Angles Using SIN, COS, TAN. 6. Simulating Physics in a Virtual World | Matrices and Vectors. 7. Sinusoidal Functions | Sine and Cosine. 8. Directionality | Dot Product. 9. Orthogonal Directionality | Cross Product. 10. Reflections | Vector Projection and Reflection. Conclusion. Answers to Exercises. Index.

Details
Erscheinungsjahr: 2024
Fachbereich: EDV
Genre: Informatik
Rubrik: Naturwissenschaften & Technik
Thema: Lexika
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9780367527716
ISBN-10: 0367527715
Sprache: Englisch
Ausstattung / Beilage: Paperback
Einband: Kartoniert / Broschiert
Autor: Enfield, Jacob
Hersteller: CRC Press
Maße: 254 x 178 x 14 mm
Von/Mit: Jacob Enfield
Erscheinungsdatum: 09.04.2024
Gewicht: 0,496 kg
Artikel-ID: 128005225
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