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Key Features
Provides a starting point for the first-time programmer
C# Code examples are simple short and clear
Learn the very basics on up to interesting tricks which C# offers
Key Features
Provides a starting point for the first-time programmer
C# Code examples are simple short and clear
Learn the very basics on up to interesting tricks which C# offers
Alex Okita has over 20 years of experience in game development. His recent work includes many VR and AR games using Unity 3D. Having started in the industry as a Concept Artist for Bungie, he transitioned to a technical artist working in Film and other AAA game companies. Eventually work led him to programming in languages like the Maya Embedded Language (MEL), Python, and Unreal Script. Eventually C# and Unity 3D became his main development environment where he felt a need to help others realize their own game development ideas.
1. Introduction: What This Book Is About
2. Before You Begin
3. First Steps: Just Getting Started
4. Basics: The Building Blocks of Code
5. Fundamentals: Building a Foundation
6. Intermediate: The Tricks of the Trade
7. Advanced
8. Extended
9. Stuff We Couldn't Cover
10. Good Luck
Index
Erscheinungsjahr: | 2019 |
---|---|
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9781138336810 |
ISBN-10: | 1138336815 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Okita, Alex |
Auflage: | 2. Auflage |
Hersteller: | A K Peters/CRC Press |
Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
Maße: | 254 x 178 x 37 mm |
Von/Mit: | Alex Okita |
Erscheinungsdatum: | 25.09.2019 |
Gewicht: | 1,275 kg |
Alex Okita has over 20 years of experience in game development. His recent work includes many VR and AR games using Unity 3D. Having started in the industry as a Concept Artist for Bungie, he transitioned to a technical artist working in Film and other AAA game companies. Eventually work led him to programming in languages like the Maya Embedded Language (MEL), Python, and Unreal Script. Eventually C# and Unity 3D became his main development environment where he felt a need to help others realize their own game development ideas.
1. Introduction: What This Book Is About
2. Before You Begin
3. First Steps: Just Getting Started
4. Basics: The Building Blocks of Code
5. Fundamentals: Building a Foundation
6. Intermediate: The Tricks of the Trade
7. Advanced
8. Extended
9. Stuff We Couldn't Cover
10. Good Luck
Index
Erscheinungsjahr: | 2019 |
---|---|
Genre: | Importe, Informatik |
Rubrik: | Naturwissenschaften & Technik |
Medium: | Taschenbuch |
Inhalt: | Einband - flex.(Paperback) |
ISBN-13: | 9781138336810 |
ISBN-10: | 1138336815 |
Sprache: | Englisch |
Einband: | Kartoniert / Broschiert |
Autor: | Okita, Alex |
Auflage: | 2. Auflage |
Hersteller: | A K Peters/CRC Press |
Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
Maße: | 254 x 178 x 37 mm |
Von/Mit: | Alex Okita |
Erscheinungsdatum: | 25.09.2019 |
Gewicht: | 1,275 kg |